SPIRV-Cross/shaders-hlsl/frag/builtins.frag

12 строки
194 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vColor;
void main()
{
FragColor = gl_FragCoord + vColor;
gl_FragDepth = 0.5;
}