37 строки
772 B
GLSL
37 строки
772 B
GLSL
#version 450
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
layout(binding = 0) uniform sampler2D uSampler;
|
|
layout(location = 0) in vec4 vInput;
|
|
|
|
void main()
|
|
{
|
|
FragColor = vInput;
|
|
vec4 t = texture(uSampler, vInput.xy);
|
|
vec4 d0 = dFdx(vInput);
|
|
vec4 d1 = dFdy(vInput);
|
|
vec4 d2 = fwidth(vInput);
|
|
vec4 d3 = dFdxCoarse(vInput);
|
|
vec4 d4 = dFdyCoarse(vInput);
|
|
vec4 d5 = fwidthCoarse(vInput);
|
|
vec4 d6 = dFdxFine(vInput);
|
|
vec4 d7 = dFdyFine(vInput);
|
|
vec4 d8 = fwidthFine(vInput);
|
|
vec2 lod = textureQueryLod(uSampler, vInput.zw);
|
|
if (vInput.y > 10.0)
|
|
{
|
|
FragColor += t;
|
|
FragColor += d0;
|
|
FragColor += d1;
|
|
FragColor += d2;
|
|
FragColor += d3;
|
|
FragColor += d4;
|
|
FragColor += d5;
|
|
FragColor += d6;
|
|
FragColor += d7;
|
|
FragColor += d8;
|
|
FragColor += lod.xyxy;
|
|
}
|
|
}
|
|
|