SPIRV-Cross/shaders-hlsl/frag/spec-constant-block-size.frag

18 строки
287 B
GLSL

#version 310 es
precision mediump float;
layout(constant_id = 10) const int Value = 2;
layout(binding = 0) uniform SpecConstArray
{
vec4 samples[Value];
};
layout(location = 0) flat in int Index;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = samples[Index];
}