260 строки
11 KiB
C++
260 строки
11 KiB
C++
/*
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* Copyright 2016-2017 The Brenwill Workshop Ltd.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SPIRV_CROSS_MSL_HPP
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#define SPIRV_CROSS_MSL_HPP
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#include "spirv_glsl.hpp"
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#include <map>
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#include <set>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace spirv_cross
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{
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// Defines MSL characteristics of a vertex attribute at a particular location.
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// The used_by_shader flag is set to true during compilation of SPIR-V to MSL
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// if the shader makes use of this vertex attribute.
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struct MSLVertexAttr
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{
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uint32_t location = 0;
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uint32_t msl_buffer = 0;
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uint32_t msl_offset = 0;
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uint32_t msl_stride = 0;
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bool per_instance = false;
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bool used_by_shader = false;
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};
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// Matches the binding index of a MSL resource for a binding within a descriptor set.
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// Taken together, the stage, desc_set and binding combine to form a reference to a resource
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// descriptor used in a particular shading stage. Generally, only one of the buffer, texture,
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// or sampler elements will be populated. The used_by_shader flag is set to true during
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// compilation of SPIR-V to MSL if the shader makes use of this vertex attribute.
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struct MSLResourceBinding
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{
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spv::ExecutionModel stage;
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uint32_t desc_set = 0;
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uint32_t binding = 0;
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uint32_t msl_buffer = 0;
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uint32_t msl_texture = 0;
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uint32_t msl_sampler = 0;
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bool used_by_shader = false;
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};
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// Tracks the type ID and member index of a struct member
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using MSLStructMemberKey = uint64_t;
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// Special constant used in a MSLResourceBinding desc_set
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// element to indicate the bindings for the push constants.
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static const uint32_t kPushConstDescSet = UINT32_MAX;
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// Special constant used in a MSLResourceBinding binding
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// element to indicate the bindings for the push constants.
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static const uint32_t kPushConstBinding = 0;
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// Decompiles SPIR-V to Metal Shading Language
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class CompilerMSL : public CompilerGLSL
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{
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public:
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// Options for compiling to Metal Shading Language
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struct Options
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{
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bool flip_vert_y = false;
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bool is_rendering_points = true;
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bool pad_and_pack_uniform_structs = false;
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std::string entry_point_name;
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};
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const Options &get_options() const
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{
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return options;
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}
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void set_options(Options &opts)
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{
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options = opts;
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}
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// Constructs an instance to compile the SPIR-V code into Metal Shading Language,
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// using the configuration parameters, if provided:
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// - p_vtx_attrs is an optional list of vertex attribute bindings used to match
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// vertex content locations to MSL attributes. If vertex attributes are provided,
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// the compiler will set the used_by_shader flag to true in any vertex attribute
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// actually used by the MSL code.
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// - p_res_bindings is a list of resource bindings to indicate the MSL buffer,
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// texture or sampler index to use for a particular SPIR-V description set
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// and binding. If resource bindings are provided, the compiler will set the
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// used_by_shader flag to true in any resource binding actually used by the MSL code.
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CompilerMSL(std::vector<uint32_t> spirv, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
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std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
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// Alternate constructor avoiding use of std::vectors.
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CompilerMSL(const uint32_t *ir, size_t word_count, MSLVertexAttr *p_vtx_attrs = nullptr, size_t vtx_attrs_count = 0,
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MSLResourceBinding *p_res_bindings = nullptr, size_t res_bindings_count = 0);
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// Compiles the SPIR-V code into Metal Shading Language.
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std::string compile() override;
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// Compiles the SPIR-V code into Metal Shading Language, overriding configuration parameters.
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// Any of the parameters here may be null to indicate that the configuration provided in the
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// constructor should be used. They are not declared as optional to avoid a conflict with the
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// inherited and overridden zero-parameter compile() function.
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std::string compile(std::vector<MSLVertexAttr> *p_vtx_attrs, std::vector<MSLResourceBinding> *p_res_bindings);
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// This legacy method is deprecated.
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typedef Options MSLConfiguration;
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SPIRV_CROSS_DEPRECATED("Please use get_options() and set_options() instead.")
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std::string compile(MSLConfiguration &msl_cfg, std::vector<MSLVertexAttr> *p_vtx_attrs = nullptr,
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std::vector<MSLResourceBinding> *p_res_bindings = nullptr);
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protected:
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void emit_instruction(const Instruction &instr) override;
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void emit_glsl_op(uint32_t result_type, uint32_t result_id, uint32_t op, const uint32_t *args,
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uint32_t count) override;
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void emit_header() override;
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void emit_function_prototype(SPIRFunction &func, uint64_t return_flags) override;
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void emit_sampled_image_op(uint32_t result_type, uint32_t result_id, uint32_t image_id, uint32_t samp_id) override;
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void emit_fixup() override;
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void emit_struct_member(const SPIRType &type, uint32_t member_type_id, uint32_t index,
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const std::string &qualifier = "") override;
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std::string type_to_glsl(const SPIRType &type) override;
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std::string image_type_glsl(const SPIRType &type) override;
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std::string builtin_to_glsl(spv::BuiltIn builtin) override;
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std::string constant_expression(const SPIRConstant &c) override;
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size_t get_declared_struct_member_size(const SPIRType &struct_type, uint32_t index) const override;
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std::string to_func_call_arg(uint32_t id) override;
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std::string to_name(uint32_t id, bool allow_alias = true) const override;
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std::string to_function_name(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
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bool has_array_offsets, bool has_offset, bool has_grad, bool has_dref,
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uint32_t lod) override;
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std::string to_function_args(uint32_t img, const SPIRType &imgtype, bool is_fetch, bool is_gather, bool is_proj,
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uint32_t coord, uint32_t coord_components, uint32_t dref, uint32_t grad_x,
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uint32_t grad_y, uint32_t lod, uint32_t coffset, uint32_t offset, uint32_t bias,
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uint32_t comp, uint32_t sample, bool *p_forward) override;
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std::string unpack_expression_type(std::string expr_str, const SPIRType &type) override;
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std::string get_argument_address_space(const SPIRVariable &argument);
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void preprocess_op_codes();
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void emit_custom_functions();
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void localize_global_variables();
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void extract_global_variables_from_functions();
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std::unordered_map<uint32_t, std::set<uint32_t>> function_global_vars;
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void extract_global_variables_from_function(uint32_t func_id, std::set<uint32_t> &added_arg_ids,
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std::unordered_set<uint32_t> &global_var_ids,
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std::unordered_set<uint32_t> &processed_func_ids);
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uint32_t add_interface_block(spv::StorageClass storage);
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void mark_location_as_used_by_shader(uint32_t location, spv::StorageClass storage);
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void emit_resources();
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void emit_interface_block(uint32_t ib_var_id);
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void populate_func_name_overrides();
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void populate_var_name_overrides();
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std::string func_type_decl(SPIRType &type);
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std::string clean_func_name(std::string func_name) override;
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std::string entry_point_args(bool append_comma);
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std::string get_entry_point_name();
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std::string to_qualified_member_name(const SPIRType &type, uint32_t index);
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std::string ensure_valid_name(std::string name, std::string pfx);
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std::string to_sampler_expression(uint32_t id);
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std::string builtin_qualifier(spv::BuiltIn builtin);
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std::string builtin_type_decl(spv::BuiltIn builtin);
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std::string built_in_func_arg(spv::BuiltIn builtin, bool prefix_comma);
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std::string member_attribute_qualifier(const SPIRType &type, uint32_t index);
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std::string argument_decl(const SPIRFunction::Parameter &arg);
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std::string round_fp_tex_coords(std::string tex_coords, bool coord_is_fp);
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uint32_t get_metal_resource_index(SPIRVariable &var, SPIRType::BaseType basetype);
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uint32_t get_ordered_member_location(uint32_t type_id, uint32_t index);
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size_t get_declared_type_size(uint32_t type_id) const;
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size_t get_declared_type_size(uint32_t type_id, uint64_t dec_mask) const;
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size_t get_declared_struct_member_alignment(const SPIRType &struct_type, uint32_t index) const;
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size_t get_declared_type_alignment(uint32_t type_id, uint64_t dec_mask) const;
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std::string to_component_argument(uint32_t id);
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void exclude_from_stage_in(SPIRVariable &var);
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void exclude_member_from_stage_in(const SPIRType &type, uint32_t index);
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std::string add_input_buffer_block_member(uint32_t mbr_type_id, std::string mbr_name, uint32_t mbr_locn);
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uint32_t get_input_buffer_block_var_id(uint32_t msl_buffer);
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void align_struct(SPIRType &ib_type);
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bool is_member_packable(SPIRType &ib_type, uint32_t index);
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MSLStructMemberKey get_struct_member_key(uint32_t type_id, uint32_t index);
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Options options;
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std::unordered_map<std::string, std::string> func_name_overrides;
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std::unordered_map<std::string, std::string> var_name_overrides;
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std::set<uint32_t> custom_function_ops;
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std::unordered_map<uint32_t, MSLVertexAttr *> vtx_attrs_by_location;
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std::map<uint32_t, uint32_t> non_stage_in_input_var_ids;
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std::unordered_map<MSLStructMemberKey, uint32_t> struct_member_padding;
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std::vector<MSLResourceBinding *> resource_bindings;
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MSLResourceBinding next_metal_resource_index;
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uint32_t stage_in_var_id = 0;
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uint32_t stage_out_var_id = 0;
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uint32_t stage_uniforms_var_id = 0;
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bool needs_vertex_idx_arg = false;
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bool needs_instance_idx_arg = false;
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std::string qual_pos_var_name;
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std::string stage_in_var_name = "in";
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std::string stage_out_var_name = "out";
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std::string stage_uniform_var_name = "uniforms";
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std::string sampler_name_suffix = "Smplr";
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// OpcodeHandler that handles several MSL preprocessing operations.
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struct OpCodePreprocessor : OpcodeHandler
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{
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OpCodePreprocessor(CompilerMSL &compiler_)
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: compiler(compiler_)
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{
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}
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bool handle(spv::Op opcode, const uint32_t *args, uint32_t length) override;
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CompilerMSL &compiler;
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bool suppress_missing_prototypes = false;
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};
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// Sorts the members of a SPIRType and associated Meta info based on a settable sorting
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// aspect, which defines which aspect of the struct members will be used to sort them.
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// Regardless of the sorting aspect, built-in members always appear at the end of the struct.
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struct MemberSorter
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{
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enum SortAspect
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{
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Location,
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LocationReverse,
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Offset,
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OffsetThenLocationReverse,
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Alphabetical
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};
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void sort();
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bool operator()(uint32_t mbr_idx1, uint32_t mbr_idx2);
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MemberSorter(SPIRType &t, Meta &m, SortAspect sa);
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SPIRType &type;
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Meta &meta;
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SortAspect sort_aspect;
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};
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};
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}
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#endif
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