зеркало из https://github.com/stride3d/SharpYaml.git
110 строки
3.0 KiB
C#
110 строки
3.0 KiB
C#
// This file is part of YamlDotNet - A .NET library for YAML.
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// Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013 Antoine Aubry
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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// of the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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using System;
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namespace YamlDotNet.Core
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{
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/// <summary>
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/// Represents a simple key.
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/// </summary>
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internal class SimpleKey
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{
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private bool isPossible;
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private readonly bool isRequired;
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private readonly int tokenNumber;
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private readonly Mark mark;
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/// <summary>
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/// Gets or sets a value indicating whether this instance is possible.
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/// </summary>
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/// <value>
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/// <c>true</c> if this instance is possible; otherwise, <c>false</c>.
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/// </value>
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public bool IsPossible
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{
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get
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{
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return isPossible;
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}
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set
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{
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isPossible = value;
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether this instance is required.
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/// </summary>
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/// <value>
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/// <c>true</c> if this instance is required; otherwise, <c>false</c>.
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/// </value>
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public bool IsRequired
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{
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get
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{
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return isRequired;
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}
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}
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/// <summary>
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/// Gets or sets the token number.
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/// </summary>
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/// <value>The token number.</value>
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public int TokenNumber
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{
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get
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{
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return tokenNumber;
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}
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}
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/// <summary>
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/// Gets or sets the mark that indicates the location of the simple key.
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/// </summary>
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/// <value>The mark.</value>
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public Mark Mark
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{
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get
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{
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return mark;
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SimpleKey"/> class.
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/// </summary>
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public SimpleKey()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="SimpleKey"/> class.
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/// </summary>
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public SimpleKey(bool isPossible, bool isRequired, int tokenNumber, Mark mark)
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{
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this.isPossible = isPossible;
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this.isRequired = isRequired;
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this.tokenNumber = tokenNumber;
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this.mark = mark;
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}
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}
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} |