SharpYaml/YamlDotNet.Core/SimpleKey.cs

110 строки
3.0 KiB
C#

// This file is part of YamlDotNet - A .NET library for YAML.
// Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013 Antoine Aubry
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
namespace YamlDotNet.Core
{
/// <summary>
/// Represents a simple key.
/// </summary>
internal class SimpleKey
{
private bool isPossible;
private readonly bool isRequired;
private readonly int tokenNumber;
private readonly Mark mark;
/// <summary>
/// Gets or sets a value indicating whether this instance is possible.
/// </summary>
/// <value>
/// <c>true</c> if this instance is possible; otherwise, <c>false</c>.
/// </value>
public bool IsPossible
{
get
{
return isPossible;
}
set
{
isPossible = value;
}
}
/// <summary>
/// Gets or sets a value indicating whether this instance is required.
/// </summary>
/// <value>
/// <c>true</c> if this instance is required; otherwise, <c>false</c>.
/// </value>
public bool IsRequired
{
get
{
return isRequired;
}
}
/// <summary>
/// Gets or sets the token number.
/// </summary>
/// <value>The token number.</value>
public int TokenNumber
{
get
{
return tokenNumber;
}
}
/// <summary>
/// Gets or sets the mark that indicates the location of the simple key.
/// </summary>
/// <value>The mark.</value>
public Mark Mark
{
get
{
return mark;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="SimpleKey"/> class.
/// </summary>
public SimpleKey()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="SimpleKey"/> class.
/// </summary>
public SimpleKey(bool isPossible, bool isRequired, int tokenNumber, Mark mark)
{
this.isPossible = isPossible;
this.isRequired = isRequired;
this.tokenNumber = tokenNumber;
this.mark = mark;
}
}
}