This commit is contained in:
Virgile Bello 2019-04-25 19:02:52 +09:00
Коммит e4204178d5
1813 изменённых файлов: 128082 добавлений и 0 удалений

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*.dll filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.FBX filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.bmp filter=lfs diff=lfs merge=lfs -text
*.dds filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.flv filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.spp filter=lfs diff=lfs merge=lfs -text

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**/Bin/
**/obj/
**/log/
*.user
*.lock
.vs/
_ReSharper*
*.suo
Starbreach.sdf
Starbreach/Starbreach/log/
*.psess
*.VC.db
*.vsp
*.vshost.exe
*.manifest
**/*.fbm
Cache/

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LICENSE.md Normal file
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# License
## Code
The MIT License (MIT)
Copyright (c) 2016-2017 Silicon Studio Corp. (https://www.siliconstudio.co.jp)
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
## Assets
Assets are released under [Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/) license.

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# Starbreach
[Xenko](https://xenko.com) demo, made in 2016/2017 by [Silicon Studio](https://www.siliconstudio.co.jp)
![Poster](poster.jpg)
![Editor screenshot](editor_screenshot.jpg)
## License
Code: [MIT](https://opensource.org/licenses/MIT)
Assets: [Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)
[More details here.](LICENSE.md)

Двоичные данные
Starbreach.Windows/Resources/Icon.ico Normal file

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Ширина:  |  Высота:  |  Размер: 34 KiB

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<ApplicationIcon>Resources\Icon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>Starbreach</RootNamespace>
<OutputPath>..\Bin\Windows\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<PropertyGroup>
<XenkoCurrentPackagePath>$(MSBuildThisFileDirectory)..\Starbreach.xkpkg</XenkoCurrentPackagePath>
<XenkoProjectType>Executable</XenkoProjectType>
<XenkoPlatform>Windows</XenkoPlatform>
<XenkoBuildProfile>Windows</XenkoBuildProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE;XENKO_PLATFORM_WINDOWS;XENKO_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Debug\</OutputPath>
<IntermediateOutputPath>obj\Windows\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;XENKO_PLATFORM_WINDOWS;XENKO_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Release\</OutputPath>
<IntermediateOutputPath>obj\Windows\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Testing|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;XENKO_PLATFORM_WINDOWS;XENKO_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\Testing\</OutputPath>
<IntermediateOutputPath>obj\Windows\Testing\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;XENKO_PLATFORM_WINDOWS;XENKO_PLATFORM_WINDOWS_DESKTOP</DefineConstants>
<OutputPath>..\Bin\Windows\AppStore\</OutputPath>
<IntermediateOutputPath>obj\Windows\AppStore\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Starbreach\Starbreach.csproj" />
</ItemGroup>
</Project>

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// Copyright (c) Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using Xenko.Engine;
namespace Starbreach
{
class StarbreachApp
{
static void Main(string[] args)
{
using (var game = new StarbreachGame())
{
game.Run();
}
}
}
}

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// Copyright (c) Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Starbreach;
using Xenko.Engine;
using Xenko.Games;
using Xenko.Graphics;
namespace Starbreach
{
public class StarbreachGame : Game, IStarbreach
{
public Entity PlayerUiEntity { get; private set; }
public StarbreachGame()
{
IsFixedTimeStep = true;
IsDrawDesynchronized = true;
}
public void SaveTexture(Texture texture, string path, ImageFileType fileType)
{
using (var stream = File.Create(path))
{
texture.Save(GraphicsContext.CommandList, stream, fileType);
}
}
protected override void Initialize()
{
base.Initialize();
Services.AddService<IStarbreach>(this);
}
protected override Task LoadContent()
{
return base.LoadContent();
}
protected override void BeginRun()
{
//// TODO remove this hack to create a seperate UI scene when post effects no longer get applied to UI
//var compositor = (SceneGraphicsCompositorLayers)SceneSystem.SceneInstance.Scene.Settings.GraphicsCompositor;
//Entity uiEntity;
//SceneChildRenderer childRend1;
Scene uiScene = Content.Load<Scene>("UI/UISceneSoldier");
// SceneSystem.SceneInstance.Scene.Entities.Add(uiEntity);
// childRend1 = new SceneChildRenderer(uiEntity.Get<ChildSceneComponent>());
// compositor.Master.Add(childRend1);
// TODO Hack the HUD
PlayerUiEntity = uiScene.Entities.First(x => x.Name == "UI");
base.BeginRun();
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
}
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
protected override void Destroy()
{
base.Destroy();
}
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26430.16
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Starbreach.Windows", "Starbreach.Windows\Starbreach.Windows.csproj", "{DB769CC4-C8BC-49A4-A9AF-DA67C1267F26}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Starbreach", "Starbreach\Starbreach.csproj", "{7FDAE97A-8B8E-4D00-B555-6D0DCD398CE0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VFXPackage", "VFXPackage\VFXPackage.csproj", "{ED36EE06-A604-4E33-B6F3-F49447853079}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
AppStore|Any CPU = AppStore|Any CPU
AppStore|Mixed Platforms = AppStore|Mixed Platforms
AppStore|Windows = AppStore|Windows
Debug|Any CPU = Debug|Any CPU
Debug|Mixed Platforms = Debug|Mixed Platforms
Debug|Windows = Debug|Windows
Release|Any CPU = Release|Any CPU
Release|Mixed Platforms = Release|Mixed Platforms
Release|Windows = Release|Windows
Testing|Any CPU = Testing|Any CPU
Testing|Mixed Platforms = Testing|Mixed Platforms
Testing|Windows = Testing|Windows
EndGlobalSection
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D12DFDBB-8FFE-4F21-A199-3C57737D03A2}
EndGlobalSection
EndGlobal

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!Animation
Id: 7ff4ed25-a865-40df-9941-c12cfdc9ac45
SerializedVersion: {Xenko: 2.0.0.0}
Tags: []
Source: ../../../../Resources/Character/Animations/08-05-2016/critical_injury.FBX
ClipDuration:
Enabled: false
StartAnimationTime: 0:00:00:00.0000000
EndAnimationTime: 0:00:30:00.0000000
PivotPosition: {X: 0.0, Y: 0.0, Z: 0.0}
RepeatMode: LoopInfinite
Type: !StandardAnimationAssetType {}
Skeleton: b18ce390-d277-401c-872c-917f4cb017d0:Character/Main_character_base Skeleton
RootMotion: false
PreviewModel: 94618d74-a17c-486b-88e0-42a1b6c081f2:Character/Main_character_base
AnimationTimeMinimum: 0:00:00:00.0000000
AnimationTimeMaximum: 0:00:30:00.0000000

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!Animation
Id: 360c3467-1106-4b5f-b974-c2c8ad3edbf3
SerializedVersion: {Xenko: 2.0.0.0}
Tags: []
Source: ../../../../Resources/Character/Animations/08-05-2016/stand_gun_goes_up.FBX
ClipDuration:
Enabled: false
StartAnimationTime: 0:00:00:00.0000000
EndAnimationTime: 0:00:30:00.0000000
PivotPosition: {X: 0.0, Y: 0.0, Z: 0.0}
RepeatMode: PlayOnce
Type: !DifferenceAnimationAssetType
BaseSource: ../../../../Resources/Character/Animations/17-29-2016/idle gun aim.FBX
Mode: FirstFrame
ClipDuration:
Enabled: false
StartAnimationTimeBox: 0:00:00:00.0000000
EndAnimationTimeBox: 0:00:30:00.0000000
Skeleton: b18ce390-d277-401c-872c-917f4cb017d0:Character/Main_character_base Skeleton
RootMotion: false
PreviewModel: 94618d74-a17c-486b-88e0-42a1b6c081f2:Character/Main_character_base
AnimationTimeMinimum: 0:00:00:00.0000000
AnimationTimeMaximum: 0:00:30:00.0000000

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@ -0,0 +1,23 @@
!Animation
Id: cc8b125e-d3d4-4079-8431-0d58c4ad12d4
SerializedVersion: {Xenko: 2.0.0.0}
Tags: []
Source: ../../../../Resources/Character/Animations/08-05-2016/stand_walk_shot.FBX
ClipDuration:
Enabled: false
StartAnimationTime: 0:00:00:00.0000000
EndAnimationTime: 0:00:30:00.0000000
PivotPosition: {X: 0.0, Y: 0.0, Z: 0.0}
RepeatMode: LoopInfinite
Type: !DifferenceAnimationAssetType
BaseSource: ../../../../Resources/Character/Animations/17-29-2016/idle gun aim.FBX
Mode: FirstFrame
ClipDuration:
Enabled: false
StartAnimationTimeBox: 0:00:00:00.0000000
EndAnimationTimeBox: 0:00:30:00.0000000
Skeleton: b18ce390-d277-401c-872c-917f4cb017d0:Character/Main_character_base Skeleton
RootMotion: false
PreviewModel: 94618d74-a17c-486b-88e0-42a1b6c081f2:Character/Main_character_base
AnimationTimeMinimum: 0:00:00:00.0000000
AnimationTimeMaximum: 0:00:30:00.0000000

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@ -0,0 +1,23 @@
!Animation
Id: 3764c274-6c53-4af0-ae60-bdb369f72e37
SerializedVersion: {Xenko: 2.0.0.0}
Tags: []
Source: ../../../../Resources/Character/Animations/08-05-2016/stand_gun_goes_down.FBX
ClipDuration:
Enabled: false
StartAnimationTime: 0:00:00:00.0000000
EndAnimationTime: 0:00:30:00.0000000
PivotPosition: {X: 0.0, Y: 0.0, Z: 0.0}
RepeatMode: PlayOnce
Type: !DifferenceAnimationAssetType
BaseSource: ../../../../Resources/Character/Animations/17-29-2016/idle gun aim.FBX
Mode: FirstFrame
ClipDuration:
Enabled: false
StartAnimationTimeBox: 0:00:00:00.0000000
EndAnimationTimeBox: 0:00:30:00.0000000
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