зеркало из https://github.com/stride3d/freetype.git
Slightly improve LZW_CLEAR handling.
* src/lzw/ftzopen.c (ft_lzwstate_io) <FT_LZW_PHASE_CODE>: Ensure that subsequent (modulo garbage byte(s)) LZW_CLEAR codes are handled as clear codes. This also re-sets old_code and old_char to predictable values, which is a little better than using `random' ones if the code following LZW_CLEAR is invalid.
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ChangeLog
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ChangeLog
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@ -1,3 +1,13 @@
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2011-09-11 Tomas Hoger <thoger@redhat.com>
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Slightly improve LZW_CLEAR handling.
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* src/lzw/ftzopen.c (ft_lzwstate_io) <FT_LZW_PHASE_CODE>:
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Ensure that subsequent (modulo garbage byte(s)) LZW_CLEAR codes are
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handled as clear codes. This also re-sets old_code and old_char to
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predictable values, which is a little better than using `random'
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ones if the code following LZW_CLEAR is invalid.
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2011-09-11 Tomas Hoger <thoger@redhat.com>
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Add explicit LZW decompression stack size limit.
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@ -321,11 +321,12 @@
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/* why not LZW_FIRST-256 ? */
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state->free_ent = ( LZW_FIRST - 1 ) - 256;
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state->buf_clear = 1;
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c = ft_lzwstate_get_code( state );
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if ( c < 0 )
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goto Eof;
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code = (FT_UInt)c;
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/* not quite right, but at least more predictable */
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old_code = 0;
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old_char = 0;
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goto NextCode;
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}
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in_code = code; /* save code for later */
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