зеркало из https://github.com/stride3d/opentk.git
More work on matrices.
Fixed some static fields in the math classes that weren't also readonly.
This commit is contained in:
Родитель
84a03e965c
Коммит
5438f941dc
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@ -44,6 +44,16 @@ namespace OpenTK
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/// </summary>
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public Vector2 Row1;
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/// <summary>
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/// The identity matrix.
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/// </summary>
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public static Matrix2 Identity = new Matrix2(Vector2.UnitX, Vector2.UnitY);
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static readonly Matrix2 Zero = new Matrix2(Vector2.Zero, Vector2.Zero);
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#endregion
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#region Constructors
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@ -280,6 +290,33 @@ namespace OpenTK
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#region Multiply Functions
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/// <summary>
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/// Multiplies and instance by a scalar.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <param name="result">A new instance that is the result of the multiplication.</param>
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public static void Mult(ref Matrix2 left, float right, out Matrix2 result)
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{
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result.Row0.X = left.Row0.X * right;
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result.Row0.Y = left.Row0.Y * right;
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result.Row1.X = left.Row1.X * right;
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result.Row1.Y = left.Row1.Y * right;
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}
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/// <summary>
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/// Multiplies and instance by a scalar.
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/// </summary>
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/// <param name="left">The left operand of the multiplication.</param>
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/// <param name="right">The right operand of the multiplication.</param>
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/// <returns>A new instance that is the result of the multiplication.</returns>
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public static Matrix2 Mult(Matrix2 left, float right)
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{
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Matrix2 result;
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Mult(ref left, right, out result);
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return result;
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}
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/// <summary>
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/// Multiplies two instances.
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/// </summary>
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@ -485,6 +522,28 @@ namespace OpenTK
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#region Operators
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/// <summary>
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/// Scalar multiplication.
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/// </summary>
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/// <param name="left">left-hand operand</param>
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/// <param name="right">right-hand operand</param>
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/// <returns>A new Matrix2 which holds the result of the multiplication</returns>
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public static Matrix2 operator *(float left, Matrix2 right)
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{
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return Matrix2.Mult(right, left);
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}
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/// <summary>
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/// Scalar multiplication.
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/// </summary>
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/// <param name="left">left-hand operand</param>
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/// <param name="right">right-hand operand</param>
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/// <returns>A new Matrix2 which holds the result of the multiplication</returns>
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public static Matrix2 operator *(Matrix2 left, float right)
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{
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return Matrix2.Mult(left, right);
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}
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/// <summary>
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/// Matrix multiplication
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/// </summary>
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@ -564,7 +623,7 @@ namespace OpenTK
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#endregion
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#region Overloads
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#region Overrides
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#region public override string ToString()
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@ -44,6 +44,11 @@ namespace OpenTK
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/// </summary>
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public Vector3 Row1;
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static Matrix2x3 Zero = new Matrix2x3(Vector3.Zero, Vector3.Zero);
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#endregion
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#region Constructors
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@ -162,6 +167,15 @@ namespace OpenTK
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}
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}
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#endregion
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#region Instance
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#endregion
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#region Static
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#endregion
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#region Operators
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@ -34,6 +34,11 @@ namespace OpenTK
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public Vector4 Row0;
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public Vector4 Row1;
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static Matrix2x4 Zero = new Matrix2x4(Vector4.Zero, Vector4.Zero);
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#endregion
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#region Constructors
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@ -54,7 +54,12 @@ namespace OpenTK
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/// <summary>
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/// The identity matrix.
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/// </summary>
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public static Matrix3 Identity = new Matrix3(Vector3.UnitX, Vector3.UnitY, Vector3.UnitZ);
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public static readonly Matrix3 Identity = new Matrix3(Vector3.UnitX, Vector3.UnitY, Vector3.UnitZ);
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static readonly Matrix3 Zero = new Matrix3(Vector3.Zero, Vector3.Zero, Vector3.Zero);
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#endregion
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@ -31,10 +31,26 @@ namespace OpenTK
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{
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#region Fields
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/// <summary>
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/// Top row of the matrix.
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/// </summary>
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public Vector2 Row0;
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/// <summary>
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/// Second row of the matrix.
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/// </summary>
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public Vector2 Row1;
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/// <summary>
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/// Bottom row of the matrix.
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/// </summary>
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public Vector2 Row2;
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static Matrix3x2 Zero = new Matrix3x2(Vector2.Zero, Vector2.Zero, Vector2.Zero);
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#endregion
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#region Constructors
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@ -108,6 +124,62 @@ namespace OpenTK
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#endregion
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#region Instance
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#endregion
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#region Static
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#endregion
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#region Operators
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#endregion
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#region Overrides
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#region public override string ToString()
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/// <summary>
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/// Returns a System.String that represents the current Matrix3d.
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/// </summary>
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/// <returns>The string representation of the matrix.</returns>
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public override string ToString()
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{
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return String.Format("{0}\n{1}\n{2}", Row0, Row1, Row2);
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}
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#endregion
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#region public override int GetHashCode()
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/// <summary>
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/// Returns the hashcode for this instance.
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/// </summary>
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/// <returns>A System.Int32 containing the unique hashcode for this instance.</returns>
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public override int GetHashCode()
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{
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return Row0.GetHashCode() ^ Row1.GetHashCode() ^ Row2.GetHashCode();
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}
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#endregion
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#region public override bool Equals(object obj)
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/// <summary>
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/// Indicates whether this instance and a specified object are equal.
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/// </summary>
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/// <param name="obj">The object to compare to.</param>
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/// <returns>True if the instances are equal; false otherwise.</returns>
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public override bool Equals(object obj)
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{
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if (!(obj is Matrix3x2))
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return false;
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return this.Equals((Matrix3x2)obj);
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}
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#endregion
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#endregion
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#endregion
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#region IEquatable<Matrix3x2> Members
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@ -52,9 +52,9 @@ namespace OpenTK
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public Vector4 Row2;
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/// <summary>
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/// The identity matrix
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/// The zero matrix
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/// </summary>
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public static Matrix3x4 Identity = new Matrix3x4(Vector4.UnitX, Vector4.UnitY, Vector4.UnitZ);
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public static Matrix3x4 Zero = new Matrix3x4(Vector4.Zero, Vector4.Zero, Vector4.Zero);
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#endregion
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@ -355,11 +355,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
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float sin = (float)System.Math.Sin(angle);
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row0.W = 0;
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result.Row1.X = 0;
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result.Row1.Y = cos;
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result.Row1.Z = sin;
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result.Row1.W = 0;
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result.Row2.X = 0;
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result.Row2.Y = -sin;
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result.Row2.Z = cos;
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result.Row2.W = 0;
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}
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/// <summary>
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@ -384,11 +391,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
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float sin = (float)System.Math.Sin(angle);
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result = Identity;
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result.Row0.X = cos;
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result.Row0.Y = 0;
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result.Row0.Z = -sin;
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result.Row0.W = 0;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row1.W = 0;
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result.Row2.X = sin;
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result.Row2.Y = 0;
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result.Row2.Z = cos;
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result.Row2.W = 0;
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}
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/// <summary>
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@ -413,11 +427,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
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float sin = (float)System.Math.Sin(angle);
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result = Identity;
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result.Row0.X = cos;
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result.Row0.Y = sin;
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result.Row0.Z = 0;
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result.Row0.W = 0;
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result.Row1.X = -sin;
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result.Row1.Y = cos;
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result.Row1.Z = 0;
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result.Row1.W = 0;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row2.W = 0;
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}
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/// <summary>
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@ -445,9 +466,17 @@ namespace OpenTK
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/// <param name="result">The resulting Matrix4 instance.</param>
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public static void CreateTranslation(float x, float y, float z, out Matrix3x4 result)
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{
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row0.W = x;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row1.W = y;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row2.W = z;
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}
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@ -458,9 +487,17 @@ namespace OpenTK
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/// <param name="result">The resulting Matrix4 instance.</param>
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public static void CreateTranslation(ref Vector3 vector, out Matrix3x4 result)
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{
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row0.W = vector.X;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row1.W = vector.Y;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row2.W = vector.Z;
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}
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@ -523,10 +560,19 @@ namespace OpenTK
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/// <returns>A scaling matrix</returns>
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public static Matrix3x4 CreateScale(float x, float y, float z)
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{
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Matrix3x4 result = Identity;
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Matrix3x4 result;
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result.Row0.X = x;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row0.W = 0;
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result.Row1.X = 0;
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result.Row1.Y = y;
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result.Row1.Z = 0;
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result.Row1.W = 0;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = z;
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result.Row2.W = 0;
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return result;
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}
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@ -59,7 +59,12 @@ namespace OpenTK
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/// <summary>
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/// The identity matrix.
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/// </summary>
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public static Matrix4 Identity = new Matrix4(Vector4.UnitX, Vector4.UnitY, Vector4.UnitZ, Vector4.UnitW);
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public static readonly Matrix4 Identity = new Matrix4(Vector4.UnitX, Vector4.UnitY, Vector4.UnitZ, Vector4.UnitW);
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static readonly Matrix4 Zero = new Matrix4(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero);
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#endregion
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@ -36,6 +36,11 @@ namespace OpenTK
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public Vector2 Row2;
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public Vector2 Row3;
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/// <summary>
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/// The zero matrix.
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/// </summary>
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public static Matrix4x2 Zero = new Matrix4x2(Vector2.Zero, Vector2.Zero, Vector2.Zero, Vector2.Zero);
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#endregion
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#region Constructors
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@ -57,9 +57,9 @@ namespace OpenTK
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public Vector3 Row3;
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/// <summary>
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/// The identity matrix
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/// The zero matrix
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/// </summary>
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public static Matrix4x3 Identity = new Matrix4x3(Vector3.UnitX, Vector3.UnitY, Vector3.UnitZ, Vector3.Zero);
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public static Matrix4x3 Zero = new Matrix4x3(Vector3.Zero, Vector3.Zero, Vector3.Zero, Vector3.Zero);
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#endregion
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@ -358,11 +358,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
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float sin = (float)System.Math.Sin(angle);
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row1.X = 0;
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result.Row1.Y = cos;
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result.Row1.Z = sin;
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result.Row2.X = 0;
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result.Row2.Y = -sin;
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result.Row2.Z = cos;
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result.Row3.X = 0;
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result.Row3.Y = 0;
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result.Row3.Z = 0;
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}
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/// <summary>
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|
@ -387,11 +394,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
|
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float sin = (float)System.Math.Sin(angle);
|
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result = Identity;
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result.Row0.X = cos;
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result.Row0.Y = 0;
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result.Row0.Z = -sin;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row2.X = sin;
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result.Row2.Y = 0;
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result.Row2.Z = cos;
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result.Row3.X = 0;
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result.Row3.Y = 0;
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result.Row3.Z = 0;
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}
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/// <summary>
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|
@ -416,11 +430,18 @@ namespace OpenTK
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float cos = (float)System.Math.Cos(angle);
|
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float sin = (float)System.Math.Sin(angle);
|
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|
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result = Identity;
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result.Row0.X = cos;
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result.Row0.Y = sin;
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result.Row0.Z = 0;
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result.Row1.X = -sin;
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result.Row1.Y = cos;
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result.Row1.Z = 0;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row3.X = 0;
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result.Row3.Y = 0;
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result.Row3.Z = 0;
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}
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/// <summary>
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@ -448,7 +469,15 @@ namespace OpenTK
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/// <param name="result">The resulting Matrix4 instance.</param>
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public static void CreateTranslation(float x, float y, float z, out Matrix4x3 result)
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{
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row3.X = x;
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result.Row3.Y = y;
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result.Row3.Z = z;
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@ -461,7 +490,15 @@ namespace OpenTK
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/// <param name="result">The resulting Matrix4 instance.</param>
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public static void CreateTranslation(ref Vector3 vector, out Matrix4x3 result)
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{
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result = Identity;
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result.Row0.X = 1;
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result.Row0.Y = 0;
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result.Row0.Z = 0;
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result.Row1.X = 0;
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result.Row1.Y = 1;
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result.Row1.Z = 0;
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result.Row2.X = 0;
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result.Row2.Y = 0;
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result.Row2.Z = 1;
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result.Row3.X = vector.X;
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result.Row3.Y = vector.Y;
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result.Row3.Z = vector.Z;
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@ -526,10 +563,19 @@ namespace OpenTK
|
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/// <returns>A scaling matrix</returns>
|
||||
public static Matrix4x3 CreateScale(float x, float y, float z)
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{
|
||||
Matrix4x3 result = Identity;
|
||||
Matrix4x3 result;
|
||||
result.Row0.X = x;
|
||||
result.Row0.Y = 0;
|
||||
result.Row0.Z = 0;
|
||||
result.Row1.X = 0;
|
||||
result.Row1.Y = y;
|
||||
result.Row1.Z = 0;
|
||||
result.Row2.X = 0;
|
||||
result.Row2.Y = 0;
|
||||
result.Row2.Z = z;
|
||||
result.Row3.X = 0;
|
||||
result.Row3.Y = 0;
|
||||
result.Row3.Z = 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -44,17 +44,17 @@ namespace OpenTK
|
|||
/// <summary>
|
||||
/// Defines a unit-length Vector2d that points towards the X-axis.
|
||||
/// </summary>
|
||||
public static Vector2d UnitX = new Vector2d(1, 0);
|
||||
public static readonly Vector2d UnitX = new Vector2d(1, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector2d that points towards the Y-axis.
|
||||
/// </summary>
|
||||
public static Vector2d UnitY = new Vector2d(0, 1);
|
||||
public static readonly Vector2d UnitY = new Vector2d(0, 1);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a zero-length Vector2d.
|
||||
/// </summary>
|
||||
public static Vector2d Zero = new Vector2d(0, 0);
|
||||
public static readonly Vector2d Zero = new Vector2d(0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines an instance with all components set to 1.
|
||||
|
|
|
@ -60,27 +60,27 @@ namespace OpenTK
|
|||
/// <summary>
|
||||
/// Defines a unit-length Vector4 that points towards the X-axis.
|
||||
/// </summary>
|
||||
public static Vector4 UnitX = new Vector4(1, 0, 0, 0);
|
||||
public static readonly Vector4 UnitX = new Vector4(1, 0, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4 that points towards the Y-axis.
|
||||
/// </summary>
|
||||
public static Vector4 UnitY = new Vector4(0, 1, 0, 0);
|
||||
public static readonly Vector4 UnitY = new Vector4(0, 1, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4 that points towards the Z-axis.
|
||||
/// </summary>
|
||||
public static Vector4 UnitZ = new Vector4(0, 0, 1, 0);
|
||||
public static readonly Vector4 UnitZ = new Vector4(0, 0, 1, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4 that points towards the W-axis.
|
||||
/// </summary>
|
||||
public static Vector4 UnitW = new Vector4(0, 0, 0, 1);
|
||||
public static readonly Vector4 UnitW = new Vector4(0, 0, 0, 1);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a zero-length Vector4.
|
||||
/// </summary>
|
||||
public static Vector4 Zero = new Vector4(0, 0, 0, 0);
|
||||
public static readonly Vector4 Zero = new Vector4(0, 0, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines an instance with all components set to 1.
|
||||
|
|
|
@ -58,27 +58,27 @@ namespace OpenTK
|
|||
/// <summary>
|
||||
/// Defines a unit-length Vector4d that points towards the X-axis.
|
||||
/// </summary>
|
||||
public static Vector4d UnitX = new Vector4d(1, 0, 0, 0);
|
||||
public static readonly Vector4d UnitX = new Vector4d(1, 0, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4d that points towards the Y-axis.
|
||||
/// </summary>
|
||||
public static Vector4d UnitY = new Vector4d(0, 1, 0, 0);
|
||||
public static readonly Vector4d UnitY = new Vector4d(0, 1, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4d that points towards the Z-axis.
|
||||
/// </summary>
|
||||
public static Vector4d UnitZ = new Vector4d(0, 0, 1, 0);
|
||||
public static readonly Vector4d UnitZ = new Vector4d(0, 0, 1, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a unit-length Vector4d that points towards the W-axis.
|
||||
/// </summary>
|
||||
public static Vector4d UnitW = new Vector4d(0, 0, 0, 1);
|
||||
public static readonly Vector4d UnitW = new Vector4d(0, 0, 0, 1);
|
||||
|
||||
/// <summary>
|
||||
/// Defines a zero-length Vector4d.
|
||||
/// </summary>
|
||||
public static Vector4d Zero = new Vector4d(0, 0, 0, 0);
|
||||
public static readonly Vector4d Zero = new Vector4d(0, 0, 0, 0);
|
||||
|
||||
/// <summary>
|
||||
/// Defines an instance with all components set to 1.
|
||||
|
|
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