diff --git a/Source/OpenTK/Math/Matrix4.cs b/Source/OpenTK/Math/Matrix4.cs
index d46ad29e..f5f36ae3 100644
--- a/Source/OpenTK/Math/Matrix4.cs
+++ b/Source/OpenTK/Math/Matrix4.cs
@@ -358,16 +358,16 @@ namespace OpenTK.Math
/// Distance to the near clip plane
/// Distance to the far clip plane
/// A projection matrix that transforms camera space to raster space
- public static Matrix4 Frustum(float left, float right, float bottom, float top, float near, float far)
- {
- float invRL = 1.0f / (right - left);
- float invTB = 1.0f / (top - bottom);
- float invFN = 1.0f / (far - near);
- return new Matrix4(new Vector4(2.0f * near * invRL, 0.0f, (right + left) * invRL, 0.0f),
- new Vector4(0.0f, 2.0f * near * invTB, (top + bottom) * invTB, 0.0f),
- new Vector4(0.0f, 0.0f, -(far + near) * invFN, -1.0f),
- new Vector4(0.0f, 0.0f, -2.0f * far * near * invFN, 0.0f));
- }
+ public static Matrix4 Frustum(float left, float right, float bottom, float top, float near, float far)
+ {
+ float invRL = 1.0f / (right - left);
+ float invTB = 1.0f / (top - bottom);
+ float invFN = 1.0f / (far - near);
+ return new Matrix4(new Vector4(2.0f * near * invRL, 0.0f, 0.0f, 0.0f),
+ new Vector4(0.0f, 2.0f * near * invTB, 0.0f, 0.0f),
+ new Vector4((right + left) * invRL, (top + bottom) * invTB, -(far + near) * invFN, -1.0f),
+ new Vector4(0.0f, 0.0f, -2.0f * far * near * invFN, 0.0f));
+ }
///
/// Build a projection matrix