зеркало из https://github.com/stride3d/opentk.git
Updated licensing information.
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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#region --- License ---
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/* Copyright (c) 2006, 2007 the OpenTK team
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* Implemented by Andy Gill
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* See license.txt for license info
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*
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* Implemented by Andy Gill
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*/
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#endregion
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#region --- License ---
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/* Copyright (c) 2006, 2007 the OpenTK team
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* Implemented by Andy Gill
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* See license.txt for license info
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*
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* Implemented by Andy Gill
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*/
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#endregion
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@ -1,7 +1,8 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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@ -1,7 +1,8 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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@ -1,7 +1,8 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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@ -1,7 +1,8 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*
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* Contributions by Andy Gill.
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*/
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#endregion
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#endregion
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#region public static void ShaderSource(Int32 shader, System.String @string)
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public static void ShaderSource(Int32 shader, System.String @string)
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{
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unsafe
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{
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int length = @string.Length;
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Delegates.glShaderSource((UInt32)shader, 1, new string[] { @string }, &length);
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}
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}
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#endregion
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#region public static void GetShaderInfoLog(Int32 shader, out string info)
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public static void GetShaderInfoLog(Int32 shader, out string info)
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{
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unsafe
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{
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int length;
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GL.GetShader(shader, Version20.InfoLogLength, out length);
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if (length == 0)
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{
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info = "";
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return;
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}
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StringBuilder sb = new StringBuilder(length);
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Delegates.glGetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb);
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info = sb.ToString();
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}
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}
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#endregion
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#endregion
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}
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}
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