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Virgile Bello 2018-08-06 15:26:05 +09:00
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Коммит 1b3a27145b
1 изменённых файлов: 10 добавлений и 2 удалений

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@ -29,10 +29,10 @@ Find explanations and information about Xenko:
## Community
Ask for help or report issues:
* [Chat with the community](https://gitter.im/xenko3d/xenko?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
* [Ask and answer questions](http://answers.xenko.com/)
* Chat with the community [![Join the chat at https://gitter.im/xenko3d/xenko](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/xenko3d/xenko?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
* [Discuss topics on our forums](http://forums.xenko.com/)
* [Report engine issues](https://github.com/xenko3d/xenko/issues)
* [Donate to support the project](https://www.patreon.com/xenko)
## Building from source
@ -46,6 +46,14 @@ Ask for help or report issues:
* Optional: Mobile development with .NET
3. [FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0)
### Build Xenko
1. Clone Xenko: `git clone https://github.com/xenko3d/xenko.git`
2. Set *XenkoDir* environment variable to point to your `<XenkoDir>`
3. Open `<XenkoDir>\build\Xenko.sln` with Visual Studio 2017, and build.
4. Open `<XenkoDir>\samples\XenkoSamples.sln` and play with the samples.
5. Optionally, open and build `Xenko.Android.sln`, `Xenko.iOS.sln`, etc...
### Build Status
|Branch| **master** |