check for null bufRef
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10babd2291
Коммит
3f675e79e5
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@ -250,7 +250,7 @@ namespace Stride.Physics
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{
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byte[] output;
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var bufRef = AttachedReferenceManager.GetAttachedReference(buffer);
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if (bufRef.Data != null && (output = ((BufferData)bufRef.Data).Content) != null)
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if (bufRef?.Data != null && (output = ((BufferData)bufRef.Data).Content) != null)
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return output;
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// Editor-specific workaround, we can't load assets when the file provider is null,
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