This commit is contained in:
jklawreszuk 2023-01-21 00:38:18 +01:00
Родитель 9bbe9c8adc
Коммит 7f6e1656b0
13 изменённых файлов: 3 добавлений и 492 удалений

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@ -199,11 +199,6 @@ Example of use:
<MSBuild Targets="Build" Projects="$(StrideSolution).sln" Properties="$(BuildProperties);StridePlatforms=$(StridePlatforms);StrideSkipAutoPack=true;StrideSkipUnitTests=true"/>
</Target>
<Target Name="BuildWindowsPhone">
<!-- Only a warning since build servers might still call this target for old branches -->
<Warning Text="Windows Phone doesn't exist anymore"/>
</Target>
<Target Name="BuildWindowsVulkan">
<MSBuild Targets="Restore" Projects="$(MSBuildThisFileFullPath)" Properties="StridePlatforms=$(StridePlatforms);StrideSolution=$(StrideSolution).Runtime;StrideGraphicsApis=Vulkan"/>
<MSBuild Targets="Build" Projects="$(StrideSolution).Runtime.sln" Properties="$(BuildProperties);StrideGraphicsApis=Vulkan;StrideSkipAutoPack=true;StrideSkipUnitTests=true"/>

4
deps/freetype/build.bat поставляемый
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@ -4,8 +4,6 @@ msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Propert
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=WindowsStore;Platform=x64
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=WindowsStore;Platform=Win32
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=WindowsStore;Platform=ARM
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=WindowsPhone;Platform=Win32
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=WindowsPhone;Platform=ARM
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=Windows10;Platform=x64
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=Windows10;Platform=Win32
msbuild ..\..\externals\freetype\builds\windows\vc2013\freetype.vcxproj /Property:Configuration=Release;StridePlatform=Windows10;Platform=ARM
@ -14,7 +12,5 @@ xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\Windows\Release\*
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\Windows\Release\*.pdb Windows\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\Windows10\Release\*.dll Windows10\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\Windows10\Release\*.pdb Windows10\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\WindowsPhone\Release\*.dll WindowsPhone\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\WindowsPhone\Release\*.pdb WindowsPhone\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\WindowsStore\Release\*.dll WindowsStore\
xcopy /Y /S ..\..\externals\freetype\builds\windows\vc2013\bin\WindowsStore\Release\*.pdb WindowsStore\

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c0c8ab00992e17d2f2672e4dbe932caa7f78af49725fb164d432683ee0a9ac38
size 39424

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0fca6f050da8c07de6021081064cbba0a5ca262fd26de0192c8a42b4478f7e04
size 29696

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@ -41,7 +41,7 @@ and used by most projects.
### targets ###
* MSBuild target files to create easily cross-platform solutions (Android, iOS, WinRT, WinPhone, etc...), and define behaviors and targets globally. Extensible.
* MSBuild target files to create easily cross-platform solutions (Android, iOS, WinRT, etc...), and define behaviors and targets globally. Extensible.
----------

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@ -1,39 +0,0 @@
// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net) and Silicon Studio Corp. (https://www.siliconstudio.co.jp)
// Distributed under the MIT license. See the LICENSE.md file in the project root for more information.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Stride.Audio.Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Stride.Audio.Tests")]
[assembly: AssemblyCopyright("Copyright © 2013")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("36bd5af4-f1c4-4d8a-b5b8-8224bc308491")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: NeutralResourcesLanguageAttribute("en-US")]

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@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Deployment xmlns="http://schemas.microsoft.com/windowsphone/2012/deployment" AppPlatformVersion="8.0">
<DefaultLanguage xmlns="" code="en-US"/>
<App xmlns="" ProductID="{512b8fe2-f99b-4030-8ad7-73d305c385fd}" Title="Stride.Audio.Tests" RuntimeType="Silverlight" Version="1.0.0.0" Genre="apps.normal" Author="Stride.Audio.Tests" Description="Sample description" Publisher="Stride.Audio.Tests" PublisherID="{324885ce-2620-460c-8225-c77c0f5e2b1f}">
<IconPath IsRelative="true" IsResource="false">Assets\ApplicationIcon.png</IconPath>
<Capabilities>
<Capability Name="ID_CAP_NETWORKING"/>
<Capability Name="ID_CAP_MEDIALIB_AUDIO"/>
<Capability Name="ID_CAP_MEDIALIB_PLAYBACK"/>
<Capability Name="ID_CAP_SENSORS"/>
<Capability Name="ID_CAP_WEBBROWSERCOMPONENT"/>
</Capabilities>
<Tasks>
<DefaultTask Name ="_default" NavigationPage="MainPage.WinPhone.xaml"/>
</Tasks>
<Tokens>
<PrimaryToken TokenID="Stride.Audio.TestsToken" TaskName="_default">
<TemplateFlip>
<SmallImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileSmall.png</SmallImageURI>
<Count>0</Count>
<BackgroundImageURI IsRelative="true" IsResource="false">Assets\Tiles\FlipCycleTileMedium.png</BackgroundImageURI>
<Title>Stride.Audio.Tests</Title>
<BackContent></BackContent>
<BackBackgroundImageURI></BackBackgroundImageURI>
<BackTitle></BackTitle>
<DeviceLockImageURI></DeviceLockImageURI>
<HasLarge></HasLarge>
</TemplateFlip>
</PrimaryToken>
</Tokens>
<ScreenResolutions>
<ScreenResolution Name="ID_RESOLUTION_WVGA"/>
<ScreenResolution Name="ID_RESOLUTION_WXGA"/>
<ScreenResolution Name="ID_RESOLUTION_HD720P"/>
</ScreenResolutions>
</App>
</Deployment>

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@ -12,9 +12,7 @@
<TargetFramework Condition="'$(TargetFramework)' == 'net-cf'">net35-cf</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'netmf'">netmf44</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'net'">net45</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'wpa'">wpa81</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'win'">win8</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'wp'">wp8</TargetFramework>
<TargetFramework Condition="'$(TargetFramework)' == 'sl'">sl5</TargetFramework>
</PropertyGroup>
@ -57,8 +55,6 @@
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'netmf'">.NETMicroFramework</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'sl'">Silverlight</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'wp'">WindowsPhone</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'wpa'">WindowsPhoneApp</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'win'">.NETCore</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'uap'">.NETCore</TargetFrameworkIdentifier>
<TargetFrameworkIdentifier Condition="'$(_SdkShortFrameworkIdentifier)' == 'netcore'">.NETCore</TargetFrameworkIdentifier>

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@ -6,7 +6,7 @@
<PropertyGroup>
<_SdkPlatformName>$(TargetFrameworkIdentifier)</_SdkPlatformName>
<_SdkPlatformName Condition="'$(TargetFrameworkIdentifier)' == '.NETCore' OR '$(TargetFrameworkIdentifier)' == 'WindowsPhoneApp'">Windows</_SdkPlatformName>
<_SdkPlatformName Condition="'$(TargetFrameworkIdentifier)' == '.NETCore'">Windows</_SdkPlatformName>
<_SdkPlatformName Condition="'$(TargetFrameworkIdentifier)' == '.NETPortable'">Portable</_SdkPlatformName>
<_SdkPlatformName Condition="'$(TargetFrameworkIdentifier)' == '.NETFramework'">NETFramework</_SdkPlatformName>
<_SdkPlatformName Condition="$(TargetFrameworkIdentifier.StartsWith('Xamarin'))">Xamarin</_SdkPlatformName>

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@ -32,16 +32,6 @@
<ImplicitFrameworkDefine Condition="'$(DisableImplicitFrameworkDefines)' != 'true'">WINDOWS8_1</ImplicitFrameworkDefine>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'wpa' OR '$(TargetFramework)' == 'wpa81'">
<TargetPlatformVersion>8.1</TargetPlatformVersion>
<TargetPlatformMinVersion>8.1</TargetPlatformMinVersion>
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
<TargetPlatformIdentifier>WindowsPhoneApp</TargetPlatformIdentifier>
<!-- Need to override the built-in implicit defines for wpa81 or it'll be WINDOWSPHONEAPP8_1 -->
<ImplicitFrameworkDefine Condition="'$(DisableImplicitFrameworkDefines)' != 'true'">WINDOWS_PHONE_APP</ImplicitFrameworkDefine>
</PropertyGroup>
<PropertyGroup Condition="'$(_SdkShortFrameworkIdentifier)' == 'uap'">
<TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>

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@ -4,7 +4,6 @@ Files:
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.Linux.csproj, IsTemplate: true, CurrentPlatform: Linux}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.macOS.csproj, IsTemplate: true, CurrentPlatform: macOS}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.Windows.csproj, IsTemplate: true, CurrentPlatform: Windows}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.WindowsPhone.csproj, IsTemplate: true, CurrentPlatform: WindowsPhone}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.WindowsStore.csproj, IsTemplate: true, CurrentPlatform: WindowsStore}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.iOS.csproj, IsTemplate: true, CurrentPlatform: iOS}
- {Source: $ProjectName$.csproj.t4, Target: $ProjectName$.Android.csproj, IsTemplate: true, CurrentPlatform: Android}
@ -18,9 +17,6 @@ Files:
- {Source: MainPage.xaml.t4, Target: MainPage.xaml, IsTemplate: true}
- {Source: App.xaml.cs.t4, Target: App.xaml.cs, IsTemplate: true}
- {Source: App.xaml.t4, Target: App.xaml, IsTemplate: true}
- {Source: Resources\StrideIcon150x150.png, Target: Resources\WindowsPhone\Logo.png}
- {Source: Resources\StrideIcon150x150.png, Target: Resources\WindowsStore\Logo.png}
- {Source: Resources\StrideIcon54x54.png, Target: Resources\WindowsStore\SmallLogo.png}
- {Source: Resources\StrideIcon106x106.png, Target: Resources\WindowsPhone\SmallLogo.png}
- {Source: Resources\StrideSplashScreen480x800.png, Target: Resources\WindowsPhone\SplashScreen.png}
- {Source: Resources\StrideSplashScreen620x300.png, Target: Resources\WindowsStore\SplashScreen.png}
- {Source: Resources\StrideSplashScreen620x300.png, Target: Resources\WindowsStore\SplashScreen.png}

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@ -1,218 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5709aa1f-d4e3-4138-bdd6-55c8daf3d983}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<ProjectName>DirectXTex</ProjectName>
<RootNamespace>DirectXTex</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Phone</ApplicationType>
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_wp81</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_wp81</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120_wp81</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120_wp81</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<OutDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<OutDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\WindowsPhone81\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<CompileAsWinRT>false</CompileAsWinRT>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<CLInclude Include="BC.h" />
<ClCompile Include="BC.cpp" />
<ClCompile Include="BC4BC5.cpp" />
<ClCompile Include="BC6HBC7.cpp" />
<ClInclude Include="BCDirectCompute.h" />
<CLInclude Include="DDS.h" />
<ClInclude Include="filters.h" />
<CLInclude Include="scoped.h" />
<CLInclude Include="DirectXTex.h" />
<CLInclude Include="DirectXTexp.h" />
<CLInclude Include="DirectXTex.inl" />
<ClCompile Include="BCDirectCompute.cpp" />
<ClCompile Include="DirectXTexCompress.cpp" />
<ClCompile Include="DirectXTexCompressGPU.cpp" />
<ClCompile Include="DirectXTexConvert.cpp" />
<ClCompile Include="DirectXTexD3D11.cpp" />
<ClCompile Include="DirectXTexDDS.cpp" />
<ClCompile Include="DirectXTexFlipRotate.cpp" />
<ClCompile Include="DirectXTexHDR.cpp" />
<ClCompile Include="DirectXTexImage.cpp" />
<ClCompile Include="DirectXTexMipMaps.cpp" />
<ClCompile Include="DirectXTexMisc.cpp" />
<ClCompile Include="DirectXTexNormalMaps.cpp" />
<ClCompile Include="DirectXTexPMAlpha.cpp" />
<ClCompile Include="DirectXTexResize.cpp" />
<ClCompile Include="DirectXTexTGA.cpp" />
<ClCompile Include="DirectXTexUtil.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="Shaders\BC6HEncode.hlsl">
<FileType>Document</FileType>
</None>
<None Include="Shaders\BC7Encode.hlsl">
<FileType>Document</FileType>
</None>
</ItemGroup>
<ItemGroup>
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeG10CS.pdb" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.inc" />
<None Include="Shaders\Compiled\BC6HEncode_TryModeLE10CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.inc" />
<None Include="Shaders\Compiled\BC7Encode_EncodeBlockCS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode02CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode137CS.pdb" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.inc" />
<None Include="Shaders\Compiled\BC7Encode_TryMode456CS.pdb" />
<None Include="Shaders\CompileShaders.cmd" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')"
WorkingDirectory="$(ProjectDir)Shaders"
Command="CompileShaders" />
</Target>
</Project>

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@ -1,161 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="BC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC4BC5.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BC6HBC7.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="BCDirectCompute.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompress.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexCompressGPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexConvert.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexD3D11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexDDS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexFlipRotate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexImage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMipMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexMisc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexNormalMaps.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexPMAlpha.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexResize.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexTGA.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexWIC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectXTexHDR.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CLInclude Include="DirectXTex.h">
<Filter>Header Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTex.inl">
<Filter>Header Files</Filter>
</CLInclude>
<CLInclude Include="scoped.h">
<Filter>Source Files</Filter>
</CLInclude>
<CLInclude Include="DirectXTexp.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="filters.h">
<Filter>Source Files</Filter>
</ClInclude>
<CLInclude Include="DDS.h">
<Filter>Source Files</Filter>
</CLInclude>
<CLInclude Include="BC.h">
<Filter>Source Files</Filter>
</CLInclude>
<ClInclude Include="BCDirectCompute.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{ae44e5d8-5e05-47c8-92f5-0d6464fff56b}</UniqueIdentifier>
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