This commit is contained in:
Aggror 2022-02-16 22:37:03 +01:00
Родитель 21dab42c6c
Коммит c61ec66465
15 изменённых файлов: 1048 добавлений и 9 удалений

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@ -2,13 +2,9 @@
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@ -16,11 +12,47 @@ Defaults:
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TextureQuality: Fast
Overrides: []
PlatformFilters:
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@ -7,6 +7,7 @@ Hierarchy:
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@ -76,3 +89,37 @@ Hierarchy:
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@ -400,6 +400,40 @@ Hierarchy:
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- Folder: Walls
Entity:
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@ -403,6 +403,40 @@ Hierarchy:
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Просмотреть файл

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- Folder: Walls
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Просмотреть файл

@ -10,6 +10,40 @@ Hierarchy:
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Entity:
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Просмотреть файл

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Просмотреть файл

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Просмотреть файл

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Materials:
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ColliderShapes:
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Entity:
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Components:
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- Entity:
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@ -0,0 +1,18 @@
!NavigationMeshAsset
Id: fa78ae58-3128-4495-a3de-ee61de77b1a3
SerializedVersion: {Stride: 2.0.0.0}
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IncludedCollisionGroups: AllFilter
BuildSettings:
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CellSize: 0.1
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DetailSamplingDistance: 10.0
MaxDetailSamplingError: 1.0
SelectedGroups:
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@ -0,0 +1,18 @@
!NavigationMeshAsset
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@ -5,15 +5,15 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Stride.Engine" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Navigation" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Video" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Physics" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Navigation" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Particles" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.UI" Version="4.1.0.1-beta" />
<PackageReference Include="Stride.Core.Assets.CompilerApp" Version="4.1.0.1-beta" IncludeAssets="build;buildTransitive" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Templates\Packs\PrototypingBlocks\PrototypingBlocks.csproj" />
<ProjectReference Include="..\..\..\..\Templates\Packs\PrototypingBlocks\PrototypingBlocks.csproj" />
<ProjectReference Include="..\..\..\..\Templates\Packs\mannequinModel\mannequinModel.csproj" />
<ProjectReference Include="..\..\..\..\Templates\Packs\SamplesAssetPackage\SamplesAssetPackage.csproj" />
</ItemGroup>

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using CSharpIntermediate.Code.Extensions;
using Stride.Core.Mathematics;
using Stride.Engine;
using Stride.Graphics;
using Stride.Input;
using Stride.Navigation;
using Stride.Physics;
namespace CSharpIntermediate.Code
{
public class Navigate : SyncScript
{
public Entity RegularCharacter;
public Entity TargetSphere;
private NavigationComponent navigationComponent;
private List<Vector3> currentPath = new();
public override void Start()
{
navigationComponent = Entity.Get<NavigationComponent>();
}
public override void Update()
{
DebugText.Print($"Left click to set Regular character target", new Int2(200, 20));
if (Input.IsMouseButtonPressed(MouseButton.Left))
{
currentPath.Clear();
var backBuffer = GraphicsDevice.Presenter.BackBuffer;
var viewport = new Viewport(0, 0, backBuffer.Width, backBuffer.Height);
var camera = Entity.Get<CameraComponent>();
var nearPosition = viewport.Unproject(new Vector3(Input.AbsoluteMousePosition, 0.0f), camera.ProjectionMatrix, camera.ViewMatrix, Matrix.Identity);
var farPosition = viewport.Unproject(new Vector3(Input.AbsoluteMousePosition, 2.0f), camera.ProjectionMatrix, camera.ViewMatrix, Matrix.Identity);
DebugText.Print(nearPosition.Print(), new Int2(20, 40));
DebugText.Print(farPosition.Print(), new Int2(20, 50));
var hitResult = this.GetSimulation().Raycast(nearPosition, farPosition);
if (hitResult.Succeeded)
{
TargetSphere.Transform.Position = hitResult.Point;
//if (navigationComponent.TryFindPath(hitResult.Point, currentPath))
//{
//}
//else
//{
// // A path couldn't be found using this navigation mesh
//}
}
}
}
private void UpdateTarget(Entity tinyCharacter)
{
}
}
}