/// In order to create a new , a should have been initialized first.
diff --git a/sources/engine/Stride.Graphics/MapMode.cs b/sources/engine/Stride.Graphics/MapMode.cs
index 2b8efd1e4..d79370238 100644
--- a/sources/engine/Stride.Graphics/MapMode.cs
+++ b/sources/engine/Stride.Graphics/MapMode.cs
@@ -3,7 +3,7 @@
namespace Stride.Graphics
{
///
- /// Describes how the cpu is accessing a with the method.
+ /// Describes how the CPU is accessing a with the method.
///
public enum MapMode
{
diff --git a/sources/engine/Stride.Graphics/MappedResource.cs b/sources/engine/Stride.Graphics/MappedResource.cs
index 7a8ab6a1a..8806b29c6 100644
--- a/sources/engine/Stride.Graphics/MappedResource.cs
+++ b/sources/engine/Stride.Graphics/MappedResource.cs
@@ -3,7 +3,7 @@
namespace Stride.Graphics
{
///
- /// A GPU resource mapped for CPU access. This is returned by using
+ /// A GPU resource mapped for CPU access. This is returned by using
///
public partial struct MappedResource
{
diff --git a/sources/engine/Stride.Graphics/PrimitiveQuad.cs b/sources/engine/Stride.Graphics/PrimitiveQuad.cs
index d0541f22f..6d536322d 100644
--- a/sources/engine/Stride.Graphics/PrimitiveQuad.cs
+++ b/sources/engine/Stride.Graphics/PrimitiveQuad.cs
@@ -9,7 +9,7 @@ using Stride.Rendering;
namespace Stride.Graphics
{
///
- /// Primitive quad use to draw an effect on a quad (fullscreen by default). This is directly accessible from the method.
+ /// Primitive quad use to draw an effect on a quad (fullscreen by default). This is directly accessible from the method.
///
public class PrimitiveQuad : ComponentBase
{
diff --git a/sources/engine/Stride.Graphics/SDL/Window.cs b/sources/engine/Stride.Graphics/SDL/Window.cs
index ee95bf5dd..91d55aa43 100644
--- a/sources/engine/Stride.Graphics/SDL/Window.cs
+++ b/sources/engine/Stride.Graphics/SDL/Window.cs
@@ -192,7 +192,7 @@ namespace Stride.Graphics.SDL
}
///
- /// Show window. The first time a window is shown we execute any actions from .
+ /// Show window. The first time a window is shown we execute any actions from 'HandleCreated' />.
///
public void Show()
{
@@ -358,7 +358,7 @@ namespace Stride.Graphics.SDL
// FIXME: We need to adapt the ClientSize to an actual Size to take into account borders.
// FIXME: On Windows you do this by using AdjustWindowRect.
// SDL.SDL_GetWindowBordersSize(sdlHandle, out var top, out var left, out var bottom, out var right);
- // From SDL documentaion: Use this function to set the size of a window's client area.
+ // From SDL documentation: Use this function to set the size of a window's client area.
SDL.SetWindowSize(sdlHandle, value.Width, value.Height);
}
}
@@ -381,7 +381,7 @@ namespace Stride.Graphics.SDL
}
set
{
- // From SDL documentaion: Use this function to set the size of a window's client area.
+ // From SDL documentation: Use this function to set the size of a window's client area.
SDL.SetWindowSize(sdlHandle, value.Width, value.Height);
SDL.SetWindowPosition(sdlHandle, value.X, value.Y);
}
diff --git a/sources/engine/Stride.Graphics/SpriteExtensions.cs b/sources/engine/Stride.Graphics/SpriteExtensions.cs
index bf5e866f9..527fc9d95 100644
--- a/sources/engine/Stride.Graphics/SpriteExtensions.cs
+++ b/sources/engine/Stride.Graphics/SpriteExtensions.cs
@@ -20,8 +20,8 @@ namespace Stride.Graphics
/// The rotation to apply on the sprite
/// The depth layer to which draw the sprite
/// The sprite effect to apply on the sprite
- /// This function must be called between the
- /// and calls of the provided
+ /// This function must be called between the
+ /// and `SpriteBatch.End()` calls of the provided
/// The provided frame index is not valid.
/// The provided spriteBatch is null
public static void Draw(this Sprite sprite, SpriteBatch spriteBatch, Vector2 position, float rotation = 0, float depthLayer = 0, SpriteEffects spriteEffects = SpriteEffects.None)
@@ -40,8 +40,8 @@ namespace Stride.Graphics
/// The scale factors to apply on the sprite
/// The depth layer to which draw the sprite
/// The sprite effect to apply on the sprite
- /// This function must be called between the
- /// and calls of the provided
+ /// This function must be called between the
+ /// and `SpriteBatch.End()` calls of the provided
/// The provided frame index is not valid.
/// The provided spriteBatch is null
public static void Draw(this Sprite sprite, SpriteBatch spriteBatch, Vector2 position, Color color, Vector2 scales, float rotation = 0f, float depthLayer = 0, SpriteEffects spriteEffects = SpriteEffects.None)
@@ -61,8 +61,8 @@ namespace Stride.Graphics
/// The sprite batch used to draw the sprite.
/// The world matrix of the sprite
/// The color to apply on the sprite
- /// This function must be called between the
- /// and calls of the provided
+ /// This function must be called between the
+ /// and `SpriteBatch.End()` calls of the provided
/// The provided frame index is not valid.
/// The provided spriteBatch is null
public static void Draw3D(this Sprite sprite, Sprite3DBatch spriteBatch, ref Matrix worldMatrix, ref Color4 color)
diff --git a/sources/engine/Stride.Graphics/TextureDescription.cs b/sources/engine/Stride.Graphics/TextureDescription.cs
index e92f2ff6f..b9608a073 100644
--- a/sources/engine/Stride.Graphics/TextureDescription.cs
+++ b/sources/engine/Stride.Graphics/TextureDescription.cs
@@ -86,7 +86,7 @@ namespace Stride.Graphics
/// Structure that specifies multisampling parameters for the texture. See .
///
///
- /// This field is only valid for .
+ /// This field is only valid for .
///
public MultisampleCount MultisampleCount;
diff --git a/sources/engine/Stride.Graphics/VertexElement.cs b/sources/engine/Stride.Graphics/VertexElement.cs
index 84e4f8bda..f2d1c12d2 100644
--- a/sources/engine/Stride.Graphics/VertexElement.cs
+++ b/sources/engine/Stride.Graphics/VertexElement.cs
@@ -33,12 +33,12 @@ using Half = Stride.Core.Mathematics.Half;
namespace Stride.Graphics
{
///
- /// A description of a single element for the input-assembler stage. This structure is related to .
+ /// A description of a single element for the input-assembler stage. This structure is related to .
///
///
- /// Because requires to have the same , and ,
+ /// Because requires to have the same , and ,
/// the structure encapsulates a set of for a particular slot, classification and instance data step rate.
- /// Unlike the default , this structure accepts a semantic name with a postfix number that will be automatically extracted to the semantic index.
+ /// Unlike the default , this structure accepts a semantic name with a postfix number that will be automatically extracted to the semantic index.
///
///
[DataContract]
diff --git a/sources/engine/Stride.Input/PointerDeviceState.cs b/sources/engine/Stride.Input/PointerDeviceState.cs
index c1853f8cb..1e6dc2cdb 100644
--- a/sources/engine/Stride.Input/PointerDeviceState.cs
+++ b/sources/engine/Stride.Input/PointerDeviceState.cs
@@ -70,7 +70,7 @@ namespace Stride.Input
}
///
- /// Processes a , converting it to a . Also calls and updates
+ /// Processes a , converting it to a . Also calls and updates current
///
///
public PointerEvent ProcessPointerEvent(InputEvent evt)
@@ -85,7 +85,7 @@ namespace Stride.Input
}
///
- /// Updates a pointer event with position / type / id set and updates the storted pointer data
+ /// Updates a pointer event with position / type / id set and updates the stored pointer data
///
///
public void UpdatePointerState(PointerEvent evt, bool updateDelta = true)
@@ -129,7 +129,7 @@ namespace Stride.Input
}
///
- /// Retrueves a pointer data structure unqiue to the given pointer ID
+ /// Retrieves a pointer data structure unique to the given pointer ID
///
///
///
diff --git a/sources/engine/Stride.Rendering/Rendering/Compositing/SceneRendererBase.cs b/sources/engine/Stride.Rendering/Rendering/Compositing/SceneRendererBase.cs
index 2fa553b29..e3c4ed6a2 100644
--- a/sources/engine/Stride.Rendering/Rendering/Compositing/SceneRendererBase.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Compositing/SceneRendererBase.cs
@@ -7,7 +7,7 @@ using Stride.Core.Annotations;
namespace Stride.Rendering.Compositing
{
///
- /// Describes the code part of a .
+ /// Describes the code part of a `GraphicsCompositor`.
///
[DataContract(Inherited = true)]
public abstract class SceneRendererBase : RendererCoreBase, ISceneRenderer
diff --git a/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollection.cs b/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollection.cs
index 61a25e83c..6810b4a1d 100644
--- a/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollection.cs
+++ b/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollection.cs
@@ -8,7 +8,7 @@ namespace Stride.Rendering
{
///
/// A collection of that is itself a handling automatically
- /// and .
+ /// and .
///
/// Type of the .
[DataSerializer(typeof(ListAllSerializer<,>), Mode = DataSerializerGenericMode.TypeAndGenericArguments)]
diff --git a/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollectionBase.cs b/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollectionBase.cs
index 464f05c37..ec7204b99 100644
--- a/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollectionBase.cs
+++ b/sources/engine/Stride.Rendering/Rendering/GraphicsRendererCollectionBase.cs
@@ -14,7 +14,7 @@ namespace Stride.Rendering
{
///
/// A collection of that is itself a handling automatically
- /// and .
+ /// and .
///
/// Type of the .
[DataSerializer(typeof(ListAllSerializer<,>), Mode = DataSerializerGenericMode.TypeAndGenericArguments)]
diff --git a/sources/engine/Stride.Rendering/Rendering/Images/ImageEffect.cs b/sources/engine/Stride.Rendering/Rendering/Images/ImageEffect.cs
index 37f21a3a8..c04fcfbff 100644
--- a/sources/engine/Stride.Rendering/Rendering/Images/ImageEffect.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Images/ImageEffect.cs
@@ -57,7 +57,7 @@ namespace Stride.Rendering.Images
/// The context.
/// The name.
/// context
- protected ImageEffect(RenderContext context, string name = null)
+ protected ImageEffect(RenderContext context, string name = null)
: this(name)
{
Initialize(context);
@@ -169,7 +169,7 @@ namespace Stride.Rendering.Images
/// Binds a set of viewports to the rasterizer stage.
///
/// The set of viewports to bind.
- /// Only scissors can be used simultaneously
+ /// Only 's `MaxViewportAndScissorRectangleCount` scissors can be used simultaneously
public void SetViewports(ReadOnlySpan values)
{
if (values.Length > CommandList.MaxViewportAndScissorRectangleCount)
@@ -202,7 +202,7 @@ namespace Stride.Rendering.Images
/// Binds a set of scissor rectangles to the rasterizer stage.
///
/// The set of scissor rectangles to bind.
- /// Only viewports can be used simultaneously
+ /// Only 's `MaxViewportAndScissorRectangleCount` viewports can be used simultaneously
public void SetScissorRectangles(ReadOnlySpan values)
{
if (values.Length > CommandList.MaxViewportAndScissorRectangleCount)
@@ -415,7 +415,7 @@ namespace Stride.Rendering.Images
}
///
- /// Gets a render target with the specified description, scoped for the duration of the .
+ /// Gets a render target with the specified description, scoped for the duration of the .
///
/// A new instance of texture.
protected Texture NewScopedRenderTarget2D(TextureDescription description)
@@ -426,7 +426,7 @@ namespace Stride.Rendering.Images
}
///
- /// Gets a render target output for the specified description with a single mipmap, scoped for the duration of the .
+ /// Gets a render target output for the specified description with a single mipmap, scoped for the duration of the .
///
/// The width.
/// The height.
@@ -444,7 +444,7 @@ namespace Stride.Rendering.Images
}
///
- /// Gets a render target output for the specified description, scoped for the duration of the .
+ /// Gets a render target output for the specified description, scoped for the duration of the .
///
/// The width.
/// The height.
diff --git a/sources/engine/Stride.Rendering/Rendering/Images/ImageEffectShader.cs b/sources/engine/Stride.Rendering/Rendering/Images/ImageEffectShader.cs
index 55ad93b0f..bf4d7e3ba 100644
--- a/sources/engine/Stride.Rendering/Rendering/Images/ImageEffectShader.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Images/ImageEffectShader.cs
@@ -95,7 +95,7 @@ namespace Stride.Rendering.Images
}
///
- /// Sets the default parameters (called at constructor time and if is called)
+ /// Sets the default parameters (called at constructor time and if is called)
///
protected override void SetDefaultParameters()
{
diff --git a/sources/engine/Stride.Rendering/Rendering/Lights/ForwardLightingRenderFeature.cs b/sources/engine/Stride.Rendering/Rendering/Lights/ForwardLightingRenderFeature.cs
index 59947f815..b4f876a04 100644
--- a/sources/engine/Stride.Rendering/Rendering/Lights/ForwardLightingRenderFeature.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Lights/ForwardLightingRenderFeature.cs
@@ -25,7 +25,7 @@ namespace Stride.Rendering.Lights
public class ForwardLightingRenderFeature : SubRenderFeature
{
///
- /// Property key to access the current collection of from .
+ /// Property key to access the current collection of `CameraComponent` from .
///
public static readonly PropertyKey CurrentLights = new PropertyKey("ForwardLightingRenderFeature.CurrentLights", typeof(ForwardLightingRenderFeature));
diff --git a/sources/engine/Stride.Rendering/Rendering/Lights/LightDirectionalShadowMap.cs b/sources/engine/Stride.Rendering/Rendering/Lights/LightDirectionalShadowMap.cs
index 4e96083ec..6fcb78f2c 100644
--- a/sources/engine/Stride.Rendering/Rendering/Lights/LightDirectionalShadowMap.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Lights/LightDirectionalShadowMap.cs
@@ -88,7 +88,7 @@ namespace Stride.Rendering.Lights
public sealed class PartitionManual : PartitionModeBase
{
///
- /// Initializes a new instance of the class.
+ /// Initializes a new instance of the class.
///
public PartitionManual()
{
diff --git a/sources/engine/Stride.Rendering/Rendering/Lights/LightSkybox.cs b/sources/engine/Stride.Rendering/Rendering/Lights/LightSkybox.cs
index f932ba32b..2588a5e7c 100644
--- a/sources/engine/Stride.Rendering/Rendering/Lights/LightSkybox.cs
+++ b/sources/engine/Stride.Rendering/Rendering/Lights/LightSkybox.cs
@@ -9,7 +9,7 @@ using Stride.Rendering.Skyboxes;
namespace Stride.Rendering.Lights
{
///
- /// A light coming from a skybox. The must be set on the entity in order to see a skybox.
+ /// A light coming from a skybox. The `BackgroundComponent` must be set on the entity in order to see a skybox.
///
[DataContract("LightSkybox")]
[Display("Skybox")]
diff --git a/sources/engine/Stride.Rendering/Rendering/RenderEffect.cs b/sources/engine/Stride.Rendering/Rendering/RenderEffect.cs
index 3828549b7..e6ef4d4f1 100644
--- a/sources/engine/Stride.Rendering/Rendering/RenderEffect.cs
+++ b/sources/engine/Stride.Rendering/Rendering/RenderEffect.cs
@@ -7,7 +7,7 @@ using Stride.Graphics;
namespace Stride.Rendering
{
///
- /// Instantiation of an Effect for a given .
+ /// Instantiation of an Effect for a given .
///
public class RenderEffect
{
diff --git a/sources/engine/Stride.Rendering/Rendering/RendererCoreBase.cs b/sources/engine/Stride.Rendering/Rendering/RendererCoreBase.cs
index 58747e1fd..979faf4e6 100644
--- a/sources/engine/Stride.Rendering/Rendering/RendererCoreBase.cs
+++ b/sources/engine/Stride.Rendering/Rendering/RendererCoreBase.cs
@@ -47,7 +47,7 @@ namespace Stride.Rendering
}
///
- /// Gets or sets a value indicating whether this is enabled.
+ /// Gets or sets a value indicating whether this is enabled.
///
/// true if enabled; otherwise, false.
/// Enabled if checked, disabled otherwise
@@ -151,7 +151,7 @@ namespace Stride.Rendering
}
///
- /// Gets a render target with the specified description, scoped for the duration of the .
+ /// Gets a render target with the specified description, scoped for the duration of the .
///
/// The description of the buffer to allocate
/// The pixel format seen in shader
@@ -163,7 +163,7 @@ namespace Stride.Rendering
}
///
- /// Gets a render target with the specified description, scoped for the duration of the .
+ /// Gets a render target with the specified description, scoped for the duration of the .
///
/// A new instance of texture.
protected Buffer NewScopedTypedBuffer(int count, PixelFormat viewFormat, bool isUnorderedAccess, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)