Merge branch 'net6-tmp' into net-tmp3 WIP: Stride.Core.Assets.CompilerApp.exe merge issue from [de0a0cb] .

This commit is contained in:
jasons 2021-09-07 08:55:56 -07:00
Родитель 82161cce97 f05c90bc47
Коммит f3a376c1fc
28 изменённых файлов: 32 добавлений и 32 удалений

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@ -6,6 +6,6 @@
<!-- Defines the platform used by Stride - Values are Windows/Android/iOS...etc. -->
<StridePlatform Condition=" '$(StridePlatform)' == '' ">Windows</StridePlatform>
<StrideEditorTargetFrameworks>net6.0-windows</StrideEditorTargetFrameworks>
<StrideEditorTargetFrameworks>net6.0-windows7.0</StrideEditorTargetFrameworks>
</PropertyGroup>
</Project>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SimpleAudio</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>JumpyJet</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SpaceEscape</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>AnimatedModel</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>CustomEffect</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>MaterialShader</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SpriteFonts</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>SpriteStudioDemo</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>GravitySensor</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>TouchInputs</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>ParticlesSample</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>PhysicsSample</RootNamespace>

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@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>FirstPersonShooter</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>ThirdPersonPlatformer</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>TopDownRPG</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>VRSandbox</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>CSharpBeginner.Windows</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>GameMenu</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>UIElementLink</RootNamespace>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
<OutputType>WinExe</OutputType>
<RootNamespace>UIParticles</RootNamespace>

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@ -9,8 +9,8 @@
<PropertyGroup>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<UseWPF Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWPF>
<UseWindowsForms Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWindowsForms>
<UseWPF Condition="$(TargetFramework.Contains('-windows'))">true</UseWPF>
<UseWindowsForms Condition="$(TargetFramework.Contains('-windows'))">true</UseWindowsForms>
<StrideAssemblyProcessor>true</StrideAssemblyProcessor>
<StrideAssemblyProcessorOptions>--auto-module-initializer</StrideAssemblyProcessorOptions>
<StridePlatformDependent>true</StridePlatformDependent>

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@ -6,8 +6,8 @@
</PropertyGroup>
<Import Project="..\..\targets\Stride.props" />
<PropertyGroup>
<UseWPF Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWPF>
<UseWindowsForms Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWindowsForms>
<UseWPF Condition="$(TargetFramework.Contains('-windows'))">true</UseWPF>
<UseWindowsForms Condition="$(TargetFramework.Contains('-windows'))">true</UseWindowsForms>
<StridePlatformDependent>true</StridePlatformDependent>
<StrideAssemblyProcessor>true</StrideAssemblyProcessor>
<StrideBuildTags>*</StrideBuildTags>
@ -23,8 +23,8 @@
<ItemGroup>
<ProjectReference Include="..\Stride.Games\Stride.Games.csproj" />
<PackageReference Include="SharpDX.RawInput" Version="4.2.0" Condition="$(TargetFramework.StartsWith('net4'))" />
<PackageReference Include="SharpDX.DirectInput" Version="4.2.0" Condition="$(TargetFramework.EndsWith('-windows'))" />
<PackageReference Include="SharpDX.XInput" Version="4.2.0" Condition="$(TargetFramework.EndsWith('-windows'))" />
<PackageReference Include="SharpDX.DirectInput" Version="4.2.0" Condition="$(TargetFramework.Contains('-windows'))" />
<PackageReference Include="SharpDX.XInput" Version="4.2.0" Condition="$(TargetFramework.Contains('-windows'))" />
</ItemGroup>
<Import Project="$(StrideSdkTargets)" />
</Project>

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@ -7,7 +7,7 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>

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@ -2,7 +2,7 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<StrideEditorTargetFramework>net6.0-windows</StrideEditorTargetFramework>
<StrideEditorTargetFramework>net6.0-windows7.0</StrideEditorTargetFramework>
</PropertyGroup>
</Project>

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@ -59,7 +59,7 @@
<PropertyGroup Condition=" '$(StrideRuntime)' == 'true' ">
<!-- Add net6.0 no matter what (needed for references) -->
<StrideRuntimeTargetFrameworks>net6.0</StrideRuntimeTargetFrameworks>
<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Windows;')) And '$(StrideRuntimeWindowsNet6)' == 'true'">$(StrideRuntimeTargetFrameworks);net6.0-windows</StrideRuntimeTargetFrameworks>
<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Windows;')) And '$(StrideRuntimeWindowsNet6)' == 'true'">$(StrideRuntimeTargetFrameworks);net6.0-windows7.0</StrideRuntimeTargetFrameworks>
<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';UWP;'))">$(StrideRuntimeTargetFrameworks);uap10.0.16299</StrideRuntimeTargetFrameworks>
<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Android;'))">$(StrideRuntimeTargetFrameworks);monoandroid81</StrideRuntimeTargetFrameworks>
<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';iOS;'))">$(StrideRuntimeTargetFrameworks);xamarinios10</StrideRuntimeTargetFrameworks>

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@ -82,7 +82,7 @@
<PropertyGroup>
<StrideUI Condition="'$(StridePlatform)' == 'Windows' Or '$(StridePlatform)' == 'Linux' Or '$(StridePlatform)' == 'macOS'">SDL</StrideUI>
<StrideUI Condition="'$(StrideGraphicsApi)' == 'OpenGL'">$(StrideUI);OPENTK</StrideUI>
<StrideUI Condition="$(TargetFramework.EndsWith('-windows')) AND ('$(StrideGraphicsApi)' == 'Direct3D11' Or '$(StrideGraphicsApi)' == 'Direct3D12')">$(StrideUI);WINFORMS;WPF</StrideUI>
<StrideUI Condition="$(TargetFramework.Contains('-windows')) AND ('$(StrideGraphicsApi)' == 'Direct3D11' Or '$(StrideGraphicsApi)' == 'Direct3D12')">$(StrideUI);WINFORMS;WPF</StrideUI>
<DefineConstants Condition="$(StrideUI.Contains('SDL'))">$(DefineConstants);STRIDE_UI_SDL</DefineConstants>
<DefineConstants Condition="$(StrideUI.Contains('OPENTK'))">$(DefineConstants);STRIDE_UI_OPENTK</DefineConstants>

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@ -4,7 +4,7 @@
<PropertyGroup>
<OutputType Condition="'$(OutputType)' == ''">Exe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<TargetFramework>net6.0-windows7.0</TargetFramework>
<UseWpf>true</UseWpf>
<UseWindowsForms>true</UseWindowsForms>
<IntermediateOutputPath>obj\$(Configuration)\$(StrideApplicationName)</IntermediateOutputPath>