Merge branch 'net6-tmp' into net-tmp3 WIP: Stride.Core.Assets.CompilerApp.exe merge issue from [de0a0cb
] .
This commit is contained in:
Коммит
f3a376c1fc
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@ -6,6 +6,6 @@
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<!-- Defines the platform used by Stride - Values are Windows/Android/iOS...etc. -->
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<StridePlatform Condition=" '$(StridePlatform)' == '' ">Windows</StridePlatform>
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<StrideEditorTargetFrameworks>net6.0-windows</StrideEditorTargetFrameworks>
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<StrideEditorTargetFrameworks>net6.0-windows7.0</StrideEditorTargetFrameworks>
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</PropertyGroup>
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</Project>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SimpleAudio</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>JumpyJet</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SpaceEscape</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>AnimatedModel</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>CustomEffect</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>MaterialShader</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SpriteFonts</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>SpriteStudioDemo</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>GravitySensor</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>TouchInputs</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>ParticlesSample</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>PhysicsSample</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>FirstPersonShooter</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>ThirdPersonPlatformer</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>TopDownRPG</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>VRSandbox</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>CSharpBeginner.Windows</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>GameMenu</RootNamespace>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>UIElementLink</RootNamespace>
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@ -1,6 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<ApplicationIcon>Resources\GameIcon.ico</ApplicationIcon>
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<OutputType>WinExe</OutputType>
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<RootNamespace>UIParticles</RootNamespace>
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@ -9,8 +9,8 @@
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<PropertyGroup>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<UseWPF Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWPF>
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<UseWindowsForms Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWindowsForms>
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<UseWPF Condition="$(TargetFramework.Contains('-windows'))">true</UseWPF>
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<UseWindowsForms Condition="$(TargetFramework.Contains('-windows'))">true</UseWindowsForms>
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<StrideAssemblyProcessor>true</StrideAssemblyProcessor>
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<StrideAssemblyProcessorOptions>--auto-module-initializer</StrideAssemblyProcessorOptions>
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<StridePlatformDependent>true</StridePlatformDependent>
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</PropertyGroup>
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<Import Project="..\..\targets\Stride.props" />
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<PropertyGroup>
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<UseWPF Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWPF>
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<UseWindowsForms Condition="$(TargetFramework.EndsWith('-windows'))">true</UseWindowsForms>
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<UseWPF Condition="$(TargetFramework.Contains('-windows'))">true</UseWPF>
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<UseWindowsForms Condition="$(TargetFramework.Contains('-windows'))">true</UseWindowsForms>
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<StridePlatformDependent>true</StridePlatformDependent>
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<StrideAssemblyProcessor>true</StrideAssemblyProcessor>
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<StrideBuildTags>*</StrideBuildTags>
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<ItemGroup>
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<ProjectReference Include="..\Stride.Games\Stride.Games.csproj" />
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<PackageReference Include="SharpDX.RawInput" Version="4.2.0" Condition="$(TargetFramework.StartsWith('net4'))" />
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<PackageReference Include="SharpDX.DirectInput" Version="4.2.0" Condition="$(TargetFramework.EndsWith('-windows'))" />
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<PackageReference Include="SharpDX.XInput" Version="4.2.0" Condition="$(TargetFramework.EndsWith('-windows'))" />
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<PackageReference Include="SharpDX.DirectInput" Version="4.2.0" Condition="$(TargetFramework.Contains('-windows'))" />
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<PackageReference Include="SharpDX.XInput" Version="4.2.0" Condition="$(TargetFramework.Contains('-windows'))" />
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</ItemGroup>
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<Import Project="$(StrideSdkTargets)" />
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</Project>
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@ -7,7 +7,7 @@
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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@ -2,7 +2,7 @@
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<StrideEditorTargetFramework>net6.0-windows</StrideEditorTargetFramework>
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<StrideEditorTargetFramework>net6.0-windows7.0</StrideEditorTargetFramework>
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</PropertyGroup>
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</Project>
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@ -59,7 +59,7 @@
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<PropertyGroup Condition=" '$(StrideRuntime)' == 'true' ">
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<!-- Add net6.0 no matter what (needed for references) -->
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<StrideRuntimeTargetFrameworks>net6.0</StrideRuntimeTargetFrameworks>
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<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Windows;')) And '$(StrideRuntimeWindowsNet6)' == 'true'">$(StrideRuntimeTargetFrameworks);net6.0-windows</StrideRuntimeTargetFrameworks>
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<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Windows;')) And '$(StrideRuntimeWindowsNet6)' == 'true'">$(StrideRuntimeTargetFrameworks);net6.0-windows7.0</StrideRuntimeTargetFrameworks>
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<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';UWP;'))">$(StrideRuntimeTargetFrameworks);uap10.0.16299</StrideRuntimeTargetFrameworks>
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<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';Android;'))">$(StrideRuntimeTargetFrameworks);monoandroid81</StrideRuntimeTargetFrameworks>
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<StrideRuntimeTargetFrameworks Condition="$(_StridePlatforms.Contains(';iOS;'))">$(StrideRuntimeTargetFrameworks);xamarinios10</StrideRuntimeTargetFrameworks>
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@ -82,7 +82,7 @@
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<PropertyGroup>
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<StrideUI Condition="'$(StridePlatform)' == 'Windows' Or '$(StridePlatform)' == 'Linux' Or '$(StridePlatform)' == 'macOS'">SDL</StrideUI>
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<StrideUI Condition="'$(StrideGraphicsApi)' == 'OpenGL'">$(StrideUI);OPENTK</StrideUI>
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<StrideUI Condition="$(TargetFramework.EndsWith('-windows')) AND ('$(StrideGraphicsApi)' == 'Direct3D11' Or '$(StrideGraphicsApi)' == 'Direct3D12')">$(StrideUI);WINFORMS;WPF</StrideUI>
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<StrideUI Condition="$(TargetFramework.Contains('-windows')) AND ('$(StrideGraphicsApi)' == 'Direct3D11' Or '$(StrideGraphicsApi)' == 'Direct3D12')">$(StrideUI);WINFORMS;WPF</StrideUI>
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<DefineConstants Condition="$(StrideUI.Contains('SDL'))">$(DefineConstants);STRIDE_UI_SDL</DefineConstants>
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<DefineConstants Condition="$(StrideUI.Contains('OPENTK'))">$(DefineConstants);STRIDE_UI_OPENTK</DefineConstants>
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@ -4,7 +4,7 @@
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<PropertyGroup>
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<OutputType Condition="'$(OutputType)' == ''">Exe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<TargetFramework>net6.0-windows7.0</TargetFramework>
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<UseWpf>true</UseWpf>
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<UseWindowsForms>true</UseWindowsForms>
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<IntermediateOutputPath>obj\$(Configuration)\$(StrideApplicationName)</IntermediateOutputPath>
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||||
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