![Stride](sources/data/images/Logo/stride-logo-readme.png) [![Join the chat at https://discord.gg/f6aerfE](https://img.shields.io/discord/500285081265635328.svg?style=flat&logo=discord&label=discord)](https://discord.gg/f6aerfE) [![All Contributors](https://img.shields.io/badge/all_contributors-30-orange.svg?style=flat-square)](#contributors-) [![Open collective backers](https://img.shields.io/opencollective/all/stride3d)](https://opencollective.com/stride3d) ======= Welcome to the Stride source code repository! Stride is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Stride comes with an editor that allows you to create and manage the content of your games or applications visually and intuitively. ![Stride Editor](https://stride3d.net/images/external/script-editor.png) To learn more about Stride, visit [stride3d.net](https://stride3d.net/). ## License and governance ### .NET Foundation This project is supported by the [.NET Foundation](https://dotnetfoundation.org). ### License Stride is covered by the [MIT License](LICENSE.md) unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third party projects [here](THIRD%20PARTY.md). Contributors need to sign the following [Contribution License Agreement](docs/ContributorLicenseAgreement.md). ### Code of conduct Stride being a [.NET Foundation](https://www.dotnetfoundation.org/) project, it has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information see the [.NET Foundation Code of Conduct](https://dotnetfoundation.org/code-of-conduct). ### Earn money by contributing If you are a developer with solid experience in C#, rendering techniques, or game development, we want to hire you! We have allocated funds from supporters on OpenCollective and can pay for work on certain projects. [More info about this here](https://github.com/stride3d/stride/wiki/Bounty). ## Documentation Find explanations and information about Stride: * [Stride Manual](https://doc.stride3d.net/latest/manual/index.html) * [Tutorials](https://doc.stride3d.net/latest/en/tutorials/) * [API Reference](https://doc.stride3d.net/latest/api/index.html) * [Release Notes](https://doc.stride3d.net/latest/ReleaseNotes/index.html) ## Community Ask for help or report issues: * [Chat with the community on Discord](https://discord.gg/f6aerfE) * [Discuss topics on Github discussions](https://github.com/stride3d/stride/discussions) * [Report engine issues](https://github.com/stride3d/stride/issues) * [Donate to support the project](https://opencollective.com/stride3d/) [![Open collective backers](https://img.shields.io/opencollective/all/stride3d)](https://opencollective.com/stride3d) * [List of Projects made by users](https://github.com/stride3d/stride/wiki/StrideCommunityProjects) * [Localization](docs/localization.md) ## Building from source ### Prerequisites 1. **Latest** [Git](https://git-scm.com/downloads) **with Large File Support** selected in the setup on the components dialog. 2. [Visual Studio 2022](https://www.visualstudio.com/downloads/) with the following workloads: * `.NET desktop development` with `.NET Framework 4.7.2 targeting pack` * `Desktop development with C++` with * `Windows 10 SDK (10.0.18362.0)` (it's currently enabled by default but it might change) * `MSVC v143 - VS2022 C++ x64/x86 build tools (v14.30)` or later version (should be enabled by default) * `C++/CLI support for v143 build tools (v14.30)` or later version **(not enabled by default)** * Optional (to target UWP): `Universal Windows Platform development` with * `Windows 10 SDK (10.0.18362.0)` or later version * `MSVC v143 - VS2022 C++ ARM build tools (v14.30)` or later version **(not enabled by default)** * Optional (to target iOS/Android): `Mobile development with .NET` and `Android SDK setup (API level 27)` individual component, then in Visual Studio go to `Tools > Android > Android SDK Manager` and install `NDK` (version 19+) from `Tools` tab. 3. **[FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0)** ### Build Stride 1. Open a command prompt, point it to a directory and clone Stride to it: `git clone https://github.com/stride3d/stride.git` 2. Open `\build\Stride.sln` with Visual Studio 2022 and build `Stride.GameStudio` (it should be the default startup project) or run it from VS's toolbar. * Optionally, open and build `Stride.Android.sln`, `Stride.iOS.sln`, etc. #### Build Stride without Visual Studio 1. Install [Visual Studio Build Tools](https://aka.ms/vs/17/release/vs_BuildTools.exe) with the same prerequisites listed above 2. Add MSBuild's directory to your system's *PATH* (ex: `C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin`) 3. Open a command prompt, point it to a directory and clone Stride to it: `git clone https://github.com/stride3d/stride.git` 4. Navigate to `/Build` with the command prompt, input `msbuild /t:Restore Stride.sln` then `compile.bat` If building failed: * If you skipped one of the `Prerequisites` thinking that you already have the latest version, update to the latest anyway just to be sure. * Visual Studio might have issues properly building if an anterior version is present alongside 2022. If you want to keep those version make sure that they are up to date and that you are building Stride through VS 2022. * Your system's *PATH* should not contain older versions of MSBuild (ex: `...\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` should be removed) * Some changes might require a system reboot, try that if you haven't yet. * Make sure that Git, Git LFS and Visual Studio can access the internet. * Close VS, clear the nuget cache (in your cmd `dotnet nuget locals all --clear`), delete the hidden `.vs` folder inside `\build` and the files inside `bin\packages`, kill any msbuild and other vs processes, build the whole solution then build and run GameStudio. Do note that test solutions might fail but it should not prevent you from building `Stride.GameStudio`. ### Contribution Guidelines Please check our [Contributing Guidelines](docs/CONTRIBUTING.md). ### Build Status |Branch| **master** | |:--:|:--:| |Windows D3D11| |Windows D3D12| |Windows Vulkan| |Windows OpenGL| |Windows OpenGL ES| |UWP| |iOS| |Android| |Linux Vulkan| |Linux OpenGL| |Tests Windows Simple| |Tests Windows D3D11| ## Contributors ✨ Thanks goes to these wonderful people ([emoji key](https://allcontributors.org/docs/en/emoji-key)):

xen2

πŸ’»

Eideren

πŸ’»

Jorn Theunissen

πŸ“–

Tebjan Halm

πŸ’»

Elias Holzer

πŸ’»

Johan Gustafsson

πŸ’»

Youness KAFIA

πŸ’»

Marian Dziubiak

πŸ’»

AmbulantRex

πŸ’»

Basewq

πŸ’»

Jarmo

πŸ’»

Antonio Junaković

πŸ’»

Nicolas Musset

πŸ’»

Novaleaf

πŸ’»

salahchafai

🎨

Mehar

πŸ’»

Vaclav Elias

πŸ’»

EternalTamago

πŸ’»

WhyPenguins

πŸ’»

Aunnop Kattiyanet

πŸ’»

Anon

🎨

D3ZAX

πŸ’»

Phr00t

πŸ’»

sebl

πŸ’»

Artromskiy

πŸ’»

Jean-François Pustay

πŸ’»

Daniel Miller

πŸ’»

joreg

πŸ’»

James Rinker

πŸ’»

Tristan McPherson

πŸ’»
This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!