stride/samples
Eideren 62c4625ed9 [VR] Remove framecap from VR sample 2023-10-30 18:38:54 +01:00
..
Audio Revert "change version suffix from "-beta" to "-net6" to represent runtime change" 2021-12-13 18:08:43 +09:00
Games Revert "change version suffix from "-beta" to "-net6" to represent runtime change" 2021-12-13 18:08:43 +09:00
Graphics [Sample] Fix SpriteFont sample, typo in service fetch (#1798) 2023-09-19 17:28:02 +02:00
Input Revert "change version suffix from "-beta" to "-net6" to represent runtime change" 2021-12-13 18:08:43 +09:00
Others [Stride] Renaming: File and directory rename 2020-04-14 16:33:20 +02:00
Particles Revert "change version suffix from "-beta" to "-net6" to represent runtime change" 2021-12-13 18:08:43 +09:00
Physics Revert "change version suffix from "-beta" to "-net6" to represent runtime change" 2021-12-13 18:08:43 +09:00
Templates [VR] Remove framecap from VR sample 2023-10-30 18:38:54 +01:00
Tests Revert "[Editor] Remove some windows dependencies in editor libraries (#1908)" (#1980) 2023-10-23 01:19:28 +02:00
Tutorials [Docs] Update PropertiesDemo.cs 2023-10-25 22:08:16 +02:00
UI [Sample] Replace deprecated GetServiceAs calls (#1943) 2023-10-17 00:13:31 +02:00
.gitignore [Stride] Renaming: file contents 2020-04-14 16:37:41 +02:00
StrideSamples.sln Cleanup 2022-03-27 19:51:50 +02:00
StrideSamples.userprefs [Stride] Renaming: File and directory rename 2020-04-14 16:33:20 +02:00
readme.md Added intermediate tutorial project to launcher 2022-03-28 22:23:25 +02:00

readme.md

Stride Samples

  • Each sample must be a self-contained Stride Game Package, created with GameStudio
    • It means that a sample package must not reference assets/files outside its directory
  • A sample package must use a package name that is unique and can be replaced by a simple regex in files using it (.csproj, .cs ...etc.). For example: SimpleAudio
  • We are currently using the following categories as directories to group samples under a same category
    • Audio : All samples related to audio
    • Games : All small game samples
    • Graphics : All graphics samples (display 3d models, sprites, text...etc.)
    • Input : All input samples (touch, mouse, gamepad...etc.)
    • UI : All UI samples
    • Tutorials : All Tutorial sample projects with a related video or Stride documentation page
    • StrideSamples.sln : A top level StrideSamples.sln referencing all Game Packages (sdpkg)
  • Inside a category, we store a package in its own directory. For example SimpleAudio in Audio
    • Audio
      • SimpleAudio
        • .sdtpl : Directory containing icons/screenshots used to display the template in the UI
        • Assets : contains assets (.sd files)
        • Resources : contains resource files (.jpg, .fbx ... files)
        • SimpleAudio.Android : Android executable
        • SimpleAudio.Game : Common Game code
        • SimpleAudio.iOS : iOS executable
        • SimpleAudio.Windows : Windows Desktop executable
        • SimpleAudio.sdpkg : Package description
        • SimpleAudio.sdtpl : Package Template description