stride/tests
Virgile Bello f8d4f3ad5c [Games] GameWindow: Added windowing user loop support with simple unit test 2020-07-15 16:41:07 +02:00
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Stride.Engine.Tests/Windows.Direct3D11/NVIDIA GeForce GTX 960 [Games] GameWindow: Added windowing user loop support with simple unit test 2020-07-15 16:41:07 +02:00
Stride.Graphics.Tests/Windows.Direct3D11/NVIDIA GeForce GTX 960 [Rendering] FXAA can work without depth buffer, and update unit test reference image 2020-05-23 16:26:44 +02:00
Stride.Graphics.Tests.Regression/Windows.Direct3D11/NVIDIA GeForce GTX 960 [Tests] Moved gold image to a per platform+GPU folder for easier mass copy and comparison 2020-05-18 21:43:52 +02:00
Stride.Particles.Tests/Windows.Direct3D11/NVIDIA GeForce GTX 960 [Particles] Test: updated gold image for soft edge 2020-06-15 12:06:28 +02:00
Stride.UI.Tests.Regression/Windows.Direct3D11/NVIDIA GeForce GTX 960 [UI.Tests] Update InSceneUITest gold image (note: it's not exactly what we want but at least we know if we break it further) 2020-05-23 20:21:56 +02:00
.gitignore [Tests] Unit testing is now done against reference images stored inside the repository 2018-06-22 09:22:43 +09:00