Stride Game Engine (formerly Xenko)
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Virgile Bello 12df753f95 Updated BACKERS.md 2019-11-01 13:32:13 +01:00
.github Removed any pluralization of the word question in the question_request.md for consistency 2019-01-28 09:47:52 +09:00
bin/packages [Build] Added bin/packages/.gitignore file 2018-11-30 02:21:07 +09:00
build [Build] Separated XenkoGraphicsApis into one list per platform (otherwise we can't really control properly and risk overriding a platform with nothing) (fixes #544) 2019-10-30 14:56:42 +01:00
deps [Build] AssemblyProcessor task need to change identity on each change otherwise we can run into https://github.com/microsoft/msbuild/issues/663#issuecomment-310530046 2019-10-18 17:55:29 +02:00
docs [Localization] Added info in doc on how to translate and add new language. 2019-09-23 13:54:10 +02:00
samples [Build] Remove the -beta02 version suffix and bump samples accordingly 2019-10-30 16:11:36 +01:00
sources [Build] Remove the -beta02 version suffix and bump samples accordingly 2019-10-30 16:11:36 +01:00
tests [Tests] Unit testing is now done against reference images stored inside the repository 2018-06-22 09:22:43 +09:00
.editorconfig [Build] Updated editorconfig to contain VS2019 default style (which we use in Xenko) 2019-07-22 16:13:23 +02:00
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.gitignore [Launcher] Added launcher sources 2018-09-10 09:31:34 +09:00
BACKERS.md Updated BACKERS.md 2019-11-01 13:32:13 +01:00
LICENSE.md Update license for 2019 2019-01-20 02:42:17 +09:00
README.md [Localization] Added info in doc on how to translate and add new language. 2019-09-23 13:54:10 +02:00
THIRD PARTY.md Update THIRD PARTY.md 2018-10-09 13:34:49 +09:00
crowdin.yml Update Crowdin configuration file 2019-01-10 21:26:11 +09:00
store.config Initial commit 2018-06-19 18:07:32 +09:00

README.md

Xenko

Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

Xenko Editor

To learn more about Xenko, visit xenko.com.

License

Xenko is covered by MIT, unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.

Documentation

Find explanations and information about Xenko:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Git (recent version that includes LFS, or install Git LFS separately).
  2. Visual Studio 2019 with the following workloads:
  • .NET desktop development with .NET Framework 4.7.2 targeting pack
  • Desktop development with C++ with Windows 10 SDK (10.0.17763.0) or later, and VC++ 2017 version 15.9 v14.16 latest v141 tools or later (both should be enabled by default)
  • .NET Core cross-platform development
  • Optional (to target UWP): Universal Windows Platform development with Windows 10 SDK (10.0.17763.0)
  • Optional (to target iOS/Android): Mobile development with .NET and Android SDK setup (API level 27) individual component, then in Visual Studio go to Tools > Android > Android SDK Manager and install NDK (version 19+) from Tools tab.
  1. FBX SDK 2019.0 VS2015

Build Xenko

  1. Clone Xenko: git clone https://github.com/xenko3d/xenko.git
  2. Open <XenkoDir>\build\Xenko.sln with Visual Studio 2019, and build.
  3. Open <XenkoDir>\samples\XenkoSamples.sln and play with the samples.
  4. Optionally, open and build Xenko.Android.sln, Xenko.iOS.sln, etc...

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Windows Vulkan
Windows OpenGL
Windows OpenGL ES
UWP
iOS
Android
Linux Vulkan
Linux OpenGL
Tests Windows Simple
Tests Windows D3D11