04b7fb6c77 | ||
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.. | ||
Android | ||
Linux | ||
UWP | ||
Windows | ||
iOS | ||
macOS | ||
BulletSharp.NetStandard.dll | ||
BulletSharp.NetStandard.dll.config | ||
README.md | ||
checkout.bat | ||
license.txt |
README.md
BulletPhysics
This folder houses bullet, the physics engine used by Stride.Physics
assembly.
-
libbulletc.*
is the bullet c++ library, we should have one lib compiled for each platform and architecture. -
BulletSharp.NetStandard.dll
is the C# wrapper around that c++ library, there's one dll for iOS (within /iOS) and the other for any other platform. Take a look at https://xamarin.github.io/bugzilla-archives/24/24943/bug.html for more info about the reason as to why we have to make a specific dll for iOS.
Sources
The sources, build scripts and instructions are hosted over at https://github.com/stride3d/BulletSharpPInvoke
At the time of writing this (26/June/19), the files in this folder were built under commit 2a79f9af9c3fcc61aaad69a9a24e6b1f7246f758, changes were merged with stride through PR#289.