a2bf4bba45 | ||
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Targets | ||
build | ||
deps | ||
doc | ||
samples | ||
sources | ||
tests | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
LICENSE.md | ||
README.md | ||
THIRD PARTY.md | ||
Xenko.xkpkg | ||
store.config |
README.md
Welcome to the Xenko source code repository!
Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.
To learn more about Xenko, visit xenko.com.
License
Xenko is covered by MIT, unless stated otherwise (i.e. for some files that are copied from other projects).
You can find the list of third party projects here.
Contributors need to sign the following Contribution License Agreement.
Documentation
Find explanations and information about Xenko:
Community
Ask for help or report issues:
Building from source
Prerequisites
- Git (recent version that includes LFS, or install Git LFS separately).
- Visual Studio 2017 with the following workloads:
- .NET desktop development (with .NET Framework 4.6.2 development tools)
- Desktop development with C++
- Optional: Universal Windows Platform development
- Optional: Mobile development with .NET
Build Xenko
- Clone Xenko:
git clone https://github.com/xenko3d/xenko.git
- Set XenkoDir environment variable to point to your
<XenkoDir>
- Open
<XenkoDir>\build\Xenko.sln
with Visual Studio 2017, and build. - Open
<XenkoDir>\samples\XenkoSamples.sln
and play with the samples. - Optionally, open and build
Xenko.Android.sln
,Xenko.iOS.sln
, etc...