Stride Game Engine (formerly Xenko)
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Nicolas Musset a2bf4bba45 [Editor] Rename sskk namespace prefix to xk in XAML files. (#45) 2018-08-05 10:12:29 +09:00
Targets [Tests] Switch to xunit 2018-06-26 16:04:51 +09:00
build [Tests] Properly detect unit tests failures 2018-06-28 11:49:15 +09:00
deps [Tests] Switch to xunit 2018-06-26 16:04:51 +09:00
doc Initial commit 2018-06-19 18:07:32 +09:00
samples [Samples] Updated to new Xenko 2018-08-02 01:55:33 +09:00
sources [Editor] Rename sskk namespace prefix to xk in XAML files. (#45) 2018-08-05 10:12:29 +09:00
tests [Tests] Unit testing is now done against reference images stored inside the repository 2018-06-22 09:22:43 +09:00
.editorconfig Initial commit 2018-06-19 18:07:32 +09:00
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.gitignore Updated gitignore for new launcher location 2018-06-28 11:27:31 +09:00
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README.md Update URL description 2018-08-03 00:58:44 +09:00
THIRD PARTY.md [Tests] Switch to xunit 2018-06-26 16:04:51 +09:00
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README.md

Xenko

Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

Xenko Editor

To learn more about Xenko, visit xenko.com.

License

Xenko is covered by MIT, unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.

Documentation

Find explanations and information about Xenko:

Community

Ask for help or report issues:

Building from source

Prerequisites

  1. Git (recent version that includes LFS, or install Git LFS separately).
  2. Visual Studio 2017 with the following workloads:
  • .NET desktop development (with .NET Framework 4.6.2 development tools)
  • Desktop development with C++
  • Optional: Universal Windows Platform development
  • Optional: Mobile development with .NET
  1. FBX SDK 2019.0 VS2015

Build Xenko

  1. Clone Xenko: git clone https://github.com/xenko3d/xenko.git
  2. Set XenkoDir environment variable to point to your <XenkoDir>
  3. Open <XenkoDir>\build\Xenko.sln with Visual Studio 2017, and build.
  4. Open <XenkoDir>\samples\XenkoSamples.sln and play with the samples.
  5. Optionally, open and build Xenko.Android.sln, Xenko.iOS.sln, etc...