зеркало из https://github.com/stride3d/xkslang.git
21 строка
344 B
GLSL
21 строка
344 B
GLSL
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float float_array[5][4][3];
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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PS_OUTPUT main()
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{
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float4 float4_array_1[2][3];
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float4 float4_array_2[5][3];
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float4_array_1[1][2] = float_array[2][3][1];
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float4_array_2[1] = float4_array_1[0];
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PS_OUTPUT psout;
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psout.Color = float4_array_1[1][2];
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return psout;
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}
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