зеркало из https://github.com/stride3d/xkslang.git
22 строки
575 B
Plaintext
22 строки
575 B
Plaintext
|
#version 460
|
||
|
#extension GL_NVX_raytracing : enable
|
||
|
hitAttributeNVX vec4 iAttr;
|
||
|
void main()
|
||
|
{
|
||
|
uvec2 v0 = gl_LaunchIDNVX;
|
||
|
uvec2 v1 = gl_LaunchSizeNVX;
|
||
|
int v2 = gl_PrimitiveID;
|
||
|
int v3 = gl_InstanceID;
|
||
|
int v4 = gl_InstanceCustomIndexNVX;
|
||
|
vec3 v5 = gl_WorldRayOriginNVX;
|
||
|
vec3 v6 = gl_WorldRayDirectionNVX;
|
||
|
vec3 v7 = gl_ObjectRayOriginNVX;
|
||
|
vec3 v8 = gl_ObjectRayDirectionNVX;
|
||
|
float v9 = gl_RayTminNVX;
|
||
|
float v10 = gl_RayTmaxNVX;
|
||
|
mat4x3 v11 = gl_ObjectToWorldNVX;
|
||
|
mat4x3 v12 = gl_WorldToObjectNVX;
|
||
|
iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
|
||
|
reportIntersectionNVX(0.5, 1U);
|
||
|
}
|