зеркало из https://github.com/stride3d/xkslang.git
13 строки
151 B
GLSL
13 строки
151 B
GLSL
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#version 450
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in float inf;
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out vec4 outf4;
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void main()
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{
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if (inf > 2.0)
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outf4 = vec4(inf);
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else
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outf4 = vec4(inf + -.5);
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}
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