зеркало из https://github.com/stride3d/xkslang.git
202 строки
15 KiB
Plaintext
202 строки
15 KiB
Plaintext
|
float ComputeShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
||
|
{
|
||
|
uint out_u1;
|
||
|
|
||
|
// AllMemoryBarrier(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
|
||
|
// AllMemoryBarrierWithGroupSync(); // invalid in fragment stage TODO: parser currently crashes on empty arg list
|
||
|
asdouble(inF0, inF1); // expected error: only integer inputs
|
||
|
CheckAccessFullyMapped(3.0); // expected error: only valid on integers
|
||
|
clip(inF0); // expected error: only valid in pixel stage
|
||
|
countbits(inF0); // expected error: only integer inputs
|
||
|
cross(inF0, inF1); // expected error: only on float3 inputs
|
||
|
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
|
||
|
ddx(inF0); // expected error: only valid in pixel stage
|
||
|
ddx_coarse(inF0); // expected error: only valid in pixel stage
|
||
|
ddx_fine(inF0); // expected error: only valid in pixel stage
|
||
|
ddy(inF0); // expected error: only valid in pixel stage
|
||
|
ddy_coarse(inF0); // expected error: only valid in pixel stage
|
||
|
ddy_fine(inF0); // expected error: only valid in pixel stage
|
||
|
determinant(inF0); // expected error: only valid on mats
|
||
|
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
|
||
|
f16tof32(inF0); // expected error: only integer inputs
|
||
|
firstbithigh(inF0); // expected error: only integer inputs
|
||
|
firstbitlow(inF0); // expected error: only integer inputs
|
||
|
fma(inF0, inF1, inF2); // expected error: only double inputs
|
||
|
fwidth(inF0); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedCompareExchange(gs_ua, gs_ub, gs_uc, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedExchange(gs_ua, gs_ub, out_u1);// expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua, gs_ub); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua, gs_ub, out_u1); // expected error: only valid in pixel stage
|
||
|
length(inF0); // expect error: invalid on scalars
|
||
|
msad4(inF0, float2(0), float4(0)); // expected error: only integer inputs
|
||
|
normalize(inF0); // expect error: invalid on scalars
|
||
|
reflect(inF0, inF1); // expect error: invalid on scalars
|
||
|
refract(inF0, inF1, inF2); // expect error: invalid on scalars
|
||
|
refract(float2(0), float2(0), float2(0)); // expected error: last parameter only scalar
|
||
|
reversebits(inF0); // expected error: only integer inputs
|
||
|
transpose(inF0); // expect error: only valid on mats
|
||
|
|
||
|
// TODO: texture intrinsics, when we can declare samplers.
|
||
|
|
||
|
return 0.0;
|
||
|
}
|
||
|
|
||
|
float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||
|
{
|
||
|
// TODO: ... add when float1 prototypes are generated
|
||
|
|
||
|
GetRenderTargetSamplePosition(inF0); // expected error: only integer inputs
|
||
|
|
||
|
return 0.0;
|
||
|
}
|
||
|
|
||
|
float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||
|
{
|
||
|
uint2 out_u2;
|
||
|
|
||
|
asdouble(inF0, inF1); // expected error: only integer inputs
|
||
|
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
|
||
|
countbits(inF0); // expected error: only integer inputs
|
||
|
cross(inF0, inF1); // expected error: only on float3 inputs
|
||
|
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
|
||
|
ddx(inF0); // only valid in pixel stage
|
||
|
ddx_coarse(inF0); // only valid in pixel stage
|
||
|
ddx_fine(inF0); // only valid in pixel stage
|
||
|
ddy(inF0); // only valid in pixel stage
|
||
|
ddy_coarse(inF0); // only valid in pixel stage
|
||
|
ddy_fine(inF0); // only valid in pixel stage
|
||
|
determinant(inF0); // expect error: only valid on mats
|
||
|
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
|
||
|
f16tof32(inF0); // expected error: only integer inputs
|
||
|
firstbithigh(inF0); // expected error: only integer inputs
|
||
|
firstbitlow(inF0); // expected error: only integer inputs
|
||
|
fma(inF0, inF1, inF2); // expected error: only double inputs
|
||
|
fwidth(inF0); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedCompareExchange(gs_ua2, gs_ub2, gs_uc2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedExchange(gs_ua2, gs_ub2, out_u2);// expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua2, gs_ub2); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua2, gs_ub2, out_u2); // expected error: only valid in pixel stage
|
||
|
noise(inF0); // expected error: only valid in pixel stage
|
||
|
reversebits(inF0); // expected error: only integer inputs
|
||
|
transpose(inF0); // expect error: only valid on mats
|
||
|
|
||
|
// TODO: texture intrinsics, when we can declare samplers.
|
||
|
|
||
|
return float2(1,2);
|
||
|
}
|
||
|
|
||
|
float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||
|
{
|
||
|
uint3 out_u3;
|
||
|
|
||
|
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
|
||
|
countbits(inF0); // expected error: only integer inputs
|
||
|
ddx(inF0); // only valid in pixel stage
|
||
|
ddx_coarse(inF0); // only valid in pixel stage
|
||
|
ddx_fine(inF0); // only valid in pixel stage
|
||
|
ddy(inF0); // only valid in pixel stage
|
||
|
ddy_coarse(inF0); // only valid in pixel stage
|
||
|
ddy_fine(inF0); // only valid in pixel stage
|
||
|
D3DCOLORtoUBYTE4(inF0); // expected error: only on float4 inputs
|
||
|
determinant(inF0); // expect error: only valid on mats
|
||
|
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
|
||
|
f16tof32(inF0); // expected error: only integer inputs
|
||
|
firstbithigh(inF0); // expected error: only integer inputs
|
||
|
firstbitlow(inF0); // expected error: only integer inputs
|
||
|
fma(inF0, inF1, inF2); // expected error: only double inputs
|
||
|
fwidth(inF0); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedCompareExchange(gs_ua3, gs_ub3, gs_uc3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedExchange(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua3, gs_ub3); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua3, gs_ub3, out_u3); // expected error: only valid in pixel stage
|
||
|
noise(inF0); // expected error: only valid in pixel stage
|
||
|
reversebits(inF0); // expected error: only integer inputs
|
||
|
transpose(inF0); // expect error: only valid on mats
|
||
|
|
||
|
// TODO: texture intrinsics, when we can declare samplers.
|
||
|
|
||
|
return float3(1,2,3);
|
||
|
}
|
||
|
|
||
|
float4 ComputeShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
||
|
{
|
||
|
uint4 out_u4;
|
||
|
|
||
|
CheckAccessFullyMapped(inF0); // expect error: only valid on scalars
|
||
|
countbits(inF0); // expected error: only integer inputs
|
||
|
cross(inF0, inF1); // expected error: only on float3 inputs
|
||
|
determinant(inF0); // expect error: only valid on mats
|
||
|
ddx(inF0); // only valid in pixel stage
|
||
|
ddx_coarse(inF0); // only valid in pixel stage
|
||
|
ddx_fine(inF0); // only valid in pixel stage
|
||
|
ddy(inF0); // only valid in pixel stage
|
||
|
ddy_coarse(inF0); // only valid in pixel stage
|
||
|
ddy_fine(inF0); // only valid in pixel stage
|
||
|
EvaluateAttributeAtCentroid(inF0); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeAtSample(inF0, 2); // expected error: only valid in pixel stage
|
||
|
EvaluateAttributeSnapped(inF0, int2(2)); // expected error: only valid in pixel stage
|
||
|
f16tof32(inF0); // expected error: only integer inputs
|
||
|
firstbithigh(inF0); // expected error: only integer inputs
|
||
|
firstbitlow(inF0); // expected error: only integer inputs
|
||
|
fma(inF0, inF1, inF2); // expected error: only double inputs
|
||
|
fwidth(inF0); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedAdd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedAnd(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedCompareExchange(gs_ua4, gs_ub4, gs_uc4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedExchange(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedMax(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedMin(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedOr(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua4, gs_ub4); // expected error: only valid in pixel stage
|
||
|
InterlockedXor(gs_ua4, gs_ub4, out_u4); // expected error: only valid in pixel stage
|
||
|
noise(inF0); // expected error: only valid in pixel stage
|
||
|
reversebits(inF0); // expected error: only integer inputs
|
||
|
transpose(inF0); // expect error: only valid on mats
|
||
|
|
||
|
// TODO: texture intrinsics, when we can declare samplers.
|
||
|
|
||
|
return float4(1,2,3,4);
|
||
|
}
|
||
|
|