Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 21:14:49 +04:00
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#version 430 core
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2014-08-11 06:32:30 +04:00
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layout(local_size_x = 2) in;
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layout(local_size_x = 16) in; // ERROR, changing
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layout(local_size_z = 4096) in; // ERROR, too large
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layout(local_size_x = 2) in;
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const int total = gl_MaxComputeWorkGroupCount.y
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+ gl_MaxComputeUniformComponents
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+ gl_MaxComputeTextureImageUnits
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+ gl_MaxComputeImageUniforms
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+ gl_MaxComputeAtomicCounters
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+ gl_MaxComputeAtomicCounterBuffers;
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2014-08-12 06:11:55 +04:00
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buffer ShaderStorageBlock
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{
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int value;
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float values[];
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};
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buffer InvalidShaderStorageBlock
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{
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2015-09-12 00:25:38 +03:00
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float values[];
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2014-08-12 06:11:55 +04:00
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int value;
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} invalid;
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 21:14:49 +04:00
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void main()
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{
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2014-08-11 06:32:30 +04:00
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barrier();
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memoryBarrier();
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memoryBarrierAtomicCounter();
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memoryBarrierBuffer();
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memoryBarrierShared();
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memoryBarrierImage();
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groupMemoryBarrier();
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2014-08-12 06:11:55 +04:00
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value = int(values[gl_LocalInvocationIndex]);
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2015-01-07 09:14:06 +03:00
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int a;
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if (a > 10)
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barrier();
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Put in infrastructure for tessellation, geometry, and compute stages, and partially flesh out with built-in functions.
Added the built-in functions EmitVertex(), EndPrimitive(), barrier(), memoryBarrier(), memoryBarrierAtomicCounter(), memoryBarrierBuffer(), memoryBarrierImage(), memoryBarrierShared(), and groupMemoryBarrier().
Have not added any new built-in variables.
Also changed the linear performance relateToOperator() to a high-performance version.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22659 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-08-09 21:14:49 +04:00
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}
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2013-10-22 04:21:04 +04:00
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2014-08-11 06:32:30 +04:00
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layout(location = 2) in vec3 v3; // ERROR
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in float f; // ERROR
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out float fo; // ERROR
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shared vec4 s;
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layout(location = 2) shared vec4 sl; // ERROR
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shared float fs = 4.2; // ERROR
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layout(local_size_x = 2, local_size_y = 3, local_size_z = 4) out; // ERROR
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int arrX[gl_WorkGroupSize.x];
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int arrY[gl_WorkGroupSize.y];
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int arrZ[gl_WorkGroupSize.z];
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2014-08-12 06:11:55 +04:00
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readonly buffer roblock
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{
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int value;
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float values[];
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} ro;
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void foo()
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{
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2015-04-18 00:47:07 +03:00
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ro.values[2] = 4.7; // ERROR, readonly
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2014-08-12 06:11:55 +04:00
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ro.values.length();
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2015-01-07 09:14:06 +03:00
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barrier();
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2014-08-12 06:11:55 +04:00
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}
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2015-04-18 00:47:07 +03:00
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uniform double roll;
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uniform writeonly image2D destTex;
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void fooaoeu() {
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ivec2 storePos = ivec2(gl_GlobalInvocationID.xy);
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double localCoef = length(vec2(ivec2(gl_LocalInvocationID.xy)-8)/8.0);
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dvec4 aa = dvec4(0.4, 0.2, 0.3, 0.4);
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double globalCoef = 1.0;
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int i = globalCoef; // ERROR, can't convert from double to int
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double di = i;
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}
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2015-06-15 00:36:44 +03:00
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in inb { // ERROR
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int a;
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} inbi;
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out outb { // ERROR
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int a;
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} outbi;
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