зеркало из https://github.com/stride3d/xkslang.git
GLSL: Fix Khronos private Bugzilla 15973: local sizes can't be 0.
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Родитель
2eb135506a
Коммит
14d65beb06
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@ -4,7 +4,7 @@ layout(local_size_x = 2) in;
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layout(local_size_x = 16) in; // ERROR, changing
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layout(local_size_z = 4096) in; // ERROR, too large
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layout(local_size_x = 2) in;
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layout(local_size_y = 0) in; // ERROR, 0 not allowed
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const int total = gl_MaxComputeWorkGroupCount.y
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+ gl_MaxComputeUniformComponents
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+ gl_MaxComputeTextureImageUnits
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@ -1 +1,2 @@
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#version 450 core
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layout(local_size_x = 0) in; // ERROR, 0 not allowed
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@ -1,6 +1,7 @@
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310.comp
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ERROR: 0:4: 'local_size' : cannot change previously set size
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ERROR: 0:5: 'local_size' : too large; see gl_MaxComputeWorkGroupSize
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ERROR: 0:7: 'local_size_y' : must be at least 1
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ERROR: 0:23: '' : array size required
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ERROR: 0:39: 'in' : global storage input qualifier cannot be used in a compute shader
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ERROR: 0:39: 'location qualifier on input' : not supported in this stage: compute
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@ -83,7 +84,7 @@ WARNING: 0:238: '#define' : names containing consecutive underscores are reserve
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ERROR: 0:244: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
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ERROR: 0:245: 'gl_ViewIndex' : undeclared identifier
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ERROR: 0:255: 'gl_ViewIndex' : undeclared identifier
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ERROR: 82 compilation errors. No code generated.
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ERROR: 83 compilation errors. No code generated.
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Shader version: 310
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@ -1,7 +1,11 @@
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450.comp
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ERROR: 0:2: 'local_size_x' : must be at least 1
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ERROR: 1 compilation errors. No code generated.
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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ERROR: node is still EOpNull!
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0:? Linker Objects
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@ -11,6 +15,6 @@ ERROR: Linking compute stage: Missing entry point: Each stage requires one entry
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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ERROR: node is still EOpNull!
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0:? Linker Objects
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@ -4260,6 +4260,10 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
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if (id.compare(0, 11, "local_size_") == 0) {
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profileRequires(loc, EEsProfile, 310, 0, "gl_WorkGroupSize");
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profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_compute_shader, "gl_WorkGroupSize");
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if (id.size() == 12 && value == 0) {
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error(loc, "must be at least 1", id.c_str(), "");
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return;
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}
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if (id == "local_size_x") {
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publicType.shaderQualifiers.localSize[0] = value;
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return;
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