GLSL: Fix Khronos private Bugzilla 15973: local sizes can't be 0.

This commit is contained in:
John Kessenich 2017-06-07 18:53:33 -06:00
Родитель 2eb135506a
Коммит 14d65beb06
5 изменённых файлов: 14 добавлений и 4 удалений

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@ -4,7 +4,7 @@ layout(local_size_x = 2) in;
layout(local_size_x = 16) in; // ERROR, changing
layout(local_size_z = 4096) in; // ERROR, too large
layout(local_size_x = 2) in;
layout(local_size_y = 0) in; // ERROR, 0 not allowed
const int total = gl_MaxComputeWorkGroupCount.y
+ gl_MaxComputeUniformComponents
+ gl_MaxComputeTextureImageUnits

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@ -1 +1,2 @@
#version 450 core
layout(local_size_x = 0) in; // ERROR, 0 not allowed

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@ -1,6 +1,7 @@
310.comp
ERROR: 0:4: 'local_size' : cannot change previously set size
ERROR: 0:5: 'local_size' : too large; see gl_MaxComputeWorkGroupSize
ERROR: 0:7: 'local_size_y' : must be at least 1
ERROR: 0:23: '' : array size required
ERROR: 0:39: 'in' : global storage input qualifier cannot be used in a compute shader
ERROR: 0:39: 'location qualifier on input' : not supported in this stage: compute
@ -83,7 +84,7 @@ WARNING: 0:238: '#define' : names containing consecutive underscores are reserve
ERROR: 0:244: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
ERROR: 0:245: 'gl_ViewIndex' : undeclared identifier
ERROR: 0:255: 'gl_ViewIndex' : undeclared identifier
ERROR: 82 compilation errors. No code generated.
ERROR: 83 compilation errors. No code generated.
Shader version: 310

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@ -1,7 +1,11 @@
450.comp
ERROR: 0:2: 'local_size_x' : must be at least 1
ERROR: 1 compilation errors. No code generated.
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
ERROR: node is still EOpNull!
0:? Linker Objects
@ -11,6 +15,6 @@ ERROR: Linking compute stage: Missing entry point: Each stage requires one entry
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
ERROR: node is still EOpNull!
0:? Linker Objects

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@ -4260,6 +4260,10 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
if (id.compare(0, 11, "local_size_") == 0) {
profileRequires(loc, EEsProfile, 310, 0, "gl_WorkGroupSize");
profileRequires(loc, ~EEsProfile, 430, E_GL_ARB_compute_shader, "gl_WorkGroupSize");
if (id.size() == 12 && value == 0) {
error(loc, "must be at least 1", id.c_str(), "");
return;
}
if (id == "local_size_x") {
publicType.shaderQualifiers.localSize[0] = value;
return;