HLSL: Format updates and some minor adjustments to SV_ handling

This commit is contained in:
Dan Baker 2016-08-25 17:13:25 -04:00
Родитель deec03cfca
Коммит 26aa8a4b16
1 изменённых файлов: 13 добавлений и 16 удалений

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@ -756,18 +756,14 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
if (inEntrypoint) {
// parameters are actually shader-level inputs
unsigned int inCount = 0, outCount = 0;
for (int i = 0; i < function.getParamCount(); i++)
{
for (int i = 0; i < function.getParamCount(); i++) {
// Fragment programs do not use ordering for the output layout position, rather it is
// embedded in the semantic
if (function[i].type->getQualifier().isParamOutput() && language != EShLangFragment)
{
if (function[i].type->getQualifier().builtIn == EbvNone)
if (function[i].type->getQualifier().isParamOutput() ) {
if (function[i].type->getQualifier().builtIn == EbvNone && language != EShLangFragment)
function[i].type->getQualifier().layoutLocation = outCount++;
function[i].type->getQualifier().storage = EvqVaryingOut;
}
else
{
} else {
if (function[i].type->getQualifier().builtIn == EbvNone)
function[i].type->getQualifier().layoutLocation = inCount++;
function[i].type->getQualifier().storage = EvqVaryingIn;
@ -2276,7 +2272,9 @@ void HlslParseContext::handleSemantic(TType& type, const TString& semantic)
// TODO: need to know if it's an input or an output
// The following sketches what needs to be done, but can't be right
// without taking into account stage and input/output.
TString semanticUpperCase = semantic;
std::transform(semanticUpperCase.begin(), semanticUpperCase.end(), semanticUpperCase.begin(), ::toupper);
// in DX9, all outputs had to have a semantic associated with them, that was either consumed
// by the system or was a specific register assignment
// in DX10+, only semantics with the SV_ prefix have any meaning beyond decoration
@ -2284,24 +2282,23 @@ void HlslParseContext::handleSemantic(TType& type, const TString& semantic)
// Also, in DX10 if a SV value is present as the input of a stage, but isn't appropriate for that
// stage, it would just be ignored as it is likely there as part of an output struct from one stage
// to the next
bool bParseDX9 = false;
bool bParseDX9 = false;
if (bParseDX9)
{
if (semantic == "PSIZE")
if (semanticUpperCase == "PSIZE")
type.getQualifier().builtIn = EbvPointSize;
else if (semantic == "FOG")
type.getQualifier().builtIn = EbvFogFragCoord;
else if (semantic == "DEPTH" || semantic == "SV_Depth")
else if (semanticUpperCase == "DEPTH")
type.getQualifier().builtIn = EbvFragDepth;
else if (semantic == "VFACE" || semantic == "SV_IsFrontFace")
else if (semanticUpperCase == "VFACE")
type.getQualifier().builtIn = EbvFace;
else if (semantic == "VPOS" || semantic == "SV_Position")
else if (semanticUpperCase == "VPOS")
type.getQualifier().builtIn = EbvFragCoord;
}
TString semanticUpperCase = semantic;
std::transform(semanticUpperCase.begin(), semanticUpperCase.end(), semanticUpperCase.begin(), ::toupper);
{
//SV Position has a different meaning in vertex vs fragment
if (semanticUpperCase == "SV_POSITION" && language != EShLangFragment)