HLSL: Sampler/texture declarations, method syntax, partial Sample method

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LoopDawg 2016-06-29 10:58:58 -06:00
Родитель d8509b3367
Коммит 4886f69734
13 изменённых файлов: 1387 добавлений и 74 удалений

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Test/localResults/
Test/multiThread.out

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hlsl.sample.basicdx10.frag
WARNING: 0:4: 'immediate sampler state' : unimplemented
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
0:57 CalculateLevelOfDetail: direct index for structure (temp int)
0:57 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1 (const int)
0:58 move second child to first child (temp int)
0:58 CalculateLevelOfDetailUnclamped: direct index for structure (temp int)
0:58 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:58 Constant:
0:58 2 (const int)
0:58 Constant:
0:58 1 (const int)
0:59 move second child to first child (temp int)
0:59 Gather: direct index for structure (temp int)
0:59 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:59 Constant:
0:59 3 (const int)
0:59 Constant:
0:59 1 (const int)
0:60 move second child to first child (temp int)
0:60 GetDimensions: direct index for structure (temp int)
0:60 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:60 Constant:
0:60 4 (const int)
0:60 Constant:
0:60 1 (const int)
0:61 move second child to first child (temp int)
0:61 GetSamplePosition: direct index for structure (temp int)
0:61 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:61 Constant:
0:61 5 (const int)
0:61 Constant:
0:61 1 (const int)
0:62 move second child to first child (temp int)
0:62 Load: direct index for structure (temp int)
0:62 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:62 Constant:
0:62 6 (const int)
0:62 Constant:
0:62 1 (const int)
0:63 move second child to first child (temp int)
0:63 Sample: direct index for structure (temp int)
0:63 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:64 move second child to first child (temp int)
0:64 SampleBias: direct index for structure (temp int)
0:64 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:64 Constant:
0:64 7 (const int)
0:64 Constant:
0:64 1 (const int)
0:65 move second child to first child (temp int)
0:65 SampleCmp: direct index for structure (temp int)
0:65 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:65 Constant:
0:65 8 (const int)
0:65 Constant:
0:65 1 (const int)
0:66 move second child to first child (temp int)
0:66 SampleCmpLevelZero: direct index for structure (temp int)
0:66 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:66 Constant:
0:66 9 (const int)
0:66 Constant:
0:66 1 (const int)
0:67 move second child to first child (temp int)
0:67 SampleGrad: direct index for structure (temp int)
0:67 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:67 Constant:
0:67 10 (const int)
0:67 Constant:
0:67 1 (const int)
0:68 move second child to first child (temp int)
0:68 SampleLevel: direct index for structure (temp int)
0:68 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:68 Constant:
0:68 11 (const int)
0:68 Constant:
0:68 1 (const int)
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 'g_sSamp' (uniform sampler)
0:70 Constant:
0:70 0.100000
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (uniform sampler)
0:71 Constant:
0:71 0.200000
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (uniform sampler)
0:72 Constant:
0:72 0.300000
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Branch: Return with expression
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:91 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:53 Function Parameters:
0:? Sequence
0:57 move second child to first child (temp int)
0:57 CalculateLevelOfDetail: direct index for structure (temp int)
0:57 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:57 Constant:
0:57 1 (const int)
0:57 Constant:
0:57 1 (const int)
0:58 move second child to first child (temp int)
0:58 CalculateLevelOfDetailUnclamped: direct index for structure (temp int)
0:58 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:58 Constant:
0:58 2 (const int)
0:58 Constant:
0:58 1 (const int)
0:59 move second child to first child (temp int)
0:59 Gather: direct index for structure (temp int)
0:59 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:59 Constant:
0:59 3 (const int)
0:59 Constant:
0:59 1 (const int)
0:60 move second child to first child (temp int)
0:60 GetDimensions: direct index for structure (temp int)
0:60 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:60 Constant:
0:60 4 (const int)
0:60 Constant:
0:60 1 (const int)
0:61 move second child to first child (temp int)
0:61 GetSamplePosition: direct index for structure (temp int)
0:61 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:61 Constant:
0:61 5 (const int)
0:61 Constant:
0:61 1 (const int)
0:62 move second child to first child (temp int)
0:62 Load: direct index for structure (temp int)
0:62 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:62 Constant:
0:62 6 (const int)
0:62 Constant:
0:62 1 (const int)
0:63 move second child to first child (temp int)
0:63 Sample: direct index for structure (temp int)
0:63 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1 (const int)
0:64 move second child to first child (temp int)
0:64 SampleBias: direct index for structure (temp int)
0:64 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:64 Constant:
0:64 7 (const int)
0:64 Constant:
0:64 1 (const int)
0:65 move second child to first child (temp int)
0:65 SampleCmp: direct index for structure (temp int)
0:65 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:65 Constant:
0:65 8 (const int)
0:65 Constant:
0:65 1 (const int)
0:66 move second child to first child (temp int)
0:66 SampleCmpLevelZero: direct index for structure (temp int)
0:66 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:66 Constant:
0:66 9 (const int)
0:66 Constant:
0:66 1 (const int)
0:67 move second child to first child (temp int)
0:67 SampleGrad: direct index for structure (temp int)
0:67 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:67 Constant:
0:67 10 (const int)
0:67 Constant:
0:67 1 (const int)
0:68 move second child to first child (temp int)
0:68 SampleLevel: direct index for structure (temp int)
0:68 'mtest' (temp structure{temp int Sample, temp int CalculateLevelOfDetail, temp int CalculateLevelOfDetailUnclamped, temp int Gather, temp int GetDimensions, temp int GetSamplePosition, temp int Load, temp int SampleBias, temp int SampleCmp, temp int SampleCmpLevelZero, temp int SampleGrad, temp int SampleLevel})
0:68 Constant:
0:68 11 (const int)
0:68 Constant:
0:68 1 (const int)
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 'g_sSamp' (uniform sampler)
0:70 Constant:
0:70 0.100000
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (uniform sampler)
0:71 Constant:
0:71 0.200000
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (uniform sampler)
0:72 Constant:
0:72 0.300000
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:87 move second child to first child (temp float)
0:87 Depth: direct index for structure (temp float FragDepth)
0:87 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:87 Constant:
0:87 1 (const int)
0:87 Constant:
0:87 1.000000
0:89 Branch: Return with expression
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 182
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "main"
Name 7 "MemberTest"
MemberName 7(MemberTest) 0 "Sample"
MemberName 7(MemberTest) 1 "CalculateLevelOfDetail"
MemberName 7(MemberTest) 2 "CalculateLevelOfDetailUnclamped"
MemberName 7(MemberTest) 3 "Gather"
MemberName 7(MemberTest) 4 "GetDimensions"
MemberName 7(MemberTest) 5 "GetSamplePosition"
MemberName 7(MemberTest) 6 "Load"
MemberName 7(MemberTest) 7 "SampleBias"
MemberName 7(MemberTest) 8 "SampleCmp"
MemberName 7(MemberTest) 9 "SampleCmpLevelZero"
MemberName 7(MemberTest) 10 "SampleGrad"
MemberName 7(MemberTest) 11 "SampleLevel"
Name 9 "mtest"
Name 38 "txval10"
Name 41 "g_tTex1df4"
Name 45 "g_sSamp"
Name 53 "txval11"
Name 56 "g_tTex1di4"
Name 66 "txval12"
Name 69 "g_tTex1du4"
Name 76 "txval20"
Name 79 "g_tTex2df4"
Name 87 "txval21"
Name 90 "g_tTex2di4"
Name 98 "txval22"
Name 101 "g_tTex2du4"
Name 110 "txval30"
Name 113 "g_tTex3df4"
Name 121 "txval31"
Name 124 "g_tTex3di4"
Name 131 "txval32"
Name 134 "g_tTex3du4"
Name 144 "txval40"
Name 147 "g_tTexcdf4"
Name 153 "txval41"
Name 156 "g_tTexcdi4"
Name 162 "txval42"
Name 165 "g_tTexcdu4"
Name 171 "PS_OUTPUT"
MemberName 171(PS_OUTPUT) 0 "Color"
MemberName 171(PS_OUTPUT) 1 "Depth"
Name 173 "psout"
Name 179 "g_sSamp2d"
Name 180 "g_sSamp2D_b"
Name 181 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 45(g_sSamp) DescriptorSet 0
Decorate 56(g_tTex1di4) DescriptorSet 0
Decorate 69(g_tTex1du4) DescriptorSet 0
Decorate 79(g_tTex2df4) DescriptorSet 0
Decorate 90(g_tTex2di4) DescriptorSet 0
Decorate 101(g_tTex2du4) DescriptorSet 0
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 124(g_tTex3di4) DescriptorSet 0
Decorate 134(g_tTex3du4) DescriptorSet 0
Decorate 147(g_tTexcdf4) DescriptorSet 0
Decorate 156(g_tTexcdi4) DescriptorSet 0
Decorate 165(g_tTexcdu4) DescriptorSet 0
MemberDecorate 171(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 179(g_sSamp2d) DescriptorSet 0
Decorate 180(g_sSamp2D_b) DescriptorSet 0
Decorate 181(g_tTex1df4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7(MemberTest): TypeStruct 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int) 6(int)
8: TypePointer Function 7(MemberTest)
10: 6(int) Constant 1
11: TypePointer Function 6(int)
13: 6(int) Constant 2
15: 6(int) Constant 3
17: 6(int) Constant 4
19: 6(int) Constant 5
21: 6(int) Constant 6
23: 6(int) Constant 0
25: 6(int) Constant 7
27: 6(int) Constant 8
29: 6(int) Constant 9
31: 6(int) Constant 10
33: 6(int) Constant 11
35: TypeFloat 32
36: TypeVector 35(float) 4
37: TypePointer Function 36(fvec4)
39: TypeImage 35(float) 1D sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1df4): 40(ptr) Variable UniformConstant
43: TypeSampler
44: TypePointer UniformConstant 43
45(g_sSamp): 44(ptr) Variable UniformConstant
47: TypeSampledImage 39
49: 35(float) Constant 1036831949
51: TypeVector 6(int) 4
52: TypePointer Function 51(ivec4)
54: TypeImage 6(int) 1D sampled format:Unknown
55: TypePointer UniformConstant 54
56(g_tTex1di4): 55(ptr) Variable UniformConstant
59: TypeSampledImage 54
61: 35(float) Constant 1045220557
63: TypeInt 32 0
64: TypeVector 63(int) 4
65: TypePointer Function 64(ivec4)
67: TypeImage 63(int) 1D sampled format:Unknown
68: TypePointer UniformConstant 67
69(g_tTex1du4): 68(ptr) Variable UniformConstant
72: TypeSampledImage 67
74: 35(float) Constant 1050253722
77: TypeImage 35(float) 2D sampled format:Unknown
78: TypePointer UniformConstant 77
79(g_tTex2df4): 78(ptr) Variable UniformConstant
82: TypeSampledImage 77
84: TypeVector 35(float) 2
85: 84(fvec2) ConstantComposite 49 61
88: TypeImage 6(int) 2D sampled format:Unknown
89: TypePointer UniformConstant 88
90(g_tTex2di4): 89(ptr) Variable UniformConstant
93: TypeSampledImage 88
95: 35(float) Constant 1053609165
96: 84(fvec2) ConstantComposite 74 95
99: TypeImage 63(int) 2D sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
106: 35(float) Constant 1056964608
107: 35(float) Constant 1058642330
108: 84(fvec2) ConstantComposite 106 107
111: TypeImage 35(float) 3D sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTex3df4): 112(ptr) Variable UniformConstant
116: TypeSampledImage 111
118: TypeVector 35(float) 3
119: 118(fvec3) ConstantComposite 49 61 74
122: TypeImage 6(int) 3D sampled format:Unknown
123: TypePointer UniformConstant 122
124(g_tTex3di4): 123(ptr) Variable UniformConstant
127: TypeSampledImage 122
129: 118(fvec3) ConstantComposite 95 106 107
132: TypeImage 63(int) 3D sampled format:Unknown
133: TypePointer UniformConstant 132
134(g_tTex3du4): 133(ptr) Variable UniformConstant
137: TypeSampledImage 132
139: 35(float) Constant 1060320051
140: 35(float) Constant 1061997773
141: 35(float) Constant 1063675494
142: 118(fvec3) ConstantComposite 139 140 141
145: TypeImage 35(float) Cube sampled format:Unknown
146: TypePointer UniformConstant 145
147(g_tTexcdf4): 146(ptr) Variable UniformConstant
150: TypeSampledImage 145
154: TypeImage 6(int) Cube sampled format:Unknown
155: TypePointer UniformConstant 154
156(g_tTexcdi4): 155(ptr) Variable UniformConstant
159: TypeSampledImage 154
163: TypeImage 63(int) Cube sampled format:Unknown
164: TypePointer UniformConstant 163
165(g_tTexcdu4): 164(ptr) Variable UniformConstant
168: TypeSampledImage 163
171(PS_OUTPUT): TypeStruct 36(fvec4) 35(float)
172: TypePointer Function 171(PS_OUTPUT)
174: 35(float) Constant 1065353216
175: TypePointer Function 35(float)
179(g_sSamp2d): 44(ptr) Variable UniformConstant
180(g_sSamp2D_b): 44(ptr) Variable UniformConstant
181(g_tTex1df4a): 40(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(mtest): 8(ptr) Variable Function
38(txval10): 37(ptr) Variable Function
53(txval11): 52(ptr) Variable Function
66(txval12): 65(ptr) Variable Function
76(txval20): 37(ptr) Variable Function
87(txval21): 52(ptr) Variable Function
98(txval22): 65(ptr) Variable Function
110(txval30): 37(ptr) Variable Function
121(txval31): 52(ptr) Variable Function
131(txval32): 65(ptr) Variable Function
144(txval40): 37(ptr) Variable Function
153(txval41): 52(ptr) Variable Function
162(txval42): 65(ptr) Variable Function
173(psout): 172(ptr) Variable Function
12: 11(ptr) AccessChain 9(mtest) 10
Store 12 10
14: 11(ptr) AccessChain 9(mtest) 13
Store 14 10
16: 11(ptr) AccessChain 9(mtest) 15
Store 16 10
18: 11(ptr) AccessChain 9(mtest) 17
Store 18 10
20: 11(ptr) AccessChain 9(mtest) 19
Store 20 10
22: 11(ptr) AccessChain 9(mtest) 21
Store 22 10
24: 11(ptr) AccessChain 9(mtest) 23
Store 24 10
26: 11(ptr) AccessChain 9(mtest) 25
Store 26 10
28: 11(ptr) AccessChain 9(mtest) 27
Store 28 10
30: 11(ptr) AccessChain 9(mtest) 29
Store 30 10
32: 11(ptr) AccessChain 9(mtest) 31
Store 32 10
34: 11(ptr) AccessChain 9(mtest) 33
Store 34 10
42: 39 Load 41(g_tTex1df4)
46: 43 Load 45(g_sSamp)
48: 47 SampledImage 42 46
50: 36(fvec4) ImageSampleImplicitLod 48 49
Store 38(txval10) 50
57: 54 Load 56(g_tTex1di4)
58: 43 Load 45(g_sSamp)
60: 59 SampledImage 57 58
62: 51(ivec4) ImageSampleImplicitLod 60 61
Store 53(txval11) 62
70: 67 Load 69(g_tTex1du4)
71: 43 Load 45(g_sSamp)
73: 72 SampledImage 70 71
75: 64(ivec4) ImageSampleImplicitLod 73 74
Store 66(txval12) 75
80: 77 Load 79(g_tTex2df4)
81: 43 Load 45(g_sSamp)
83: 82 SampledImage 80 81
86: 36(fvec4) ImageSampleImplicitLod 83 85
Store 76(txval20) 86
91: 88 Load 90(g_tTex2di4)
92: 43 Load 45(g_sSamp)
94: 93 SampledImage 91 92
97: 51(ivec4) ImageSampleImplicitLod 94 96
Store 87(txval21) 97
102: 99 Load 101(g_tTex2du4)
103: 43 Load 45(g_sSamp)
105: 104 SampledImage 102 103
109: 64(ivec4) ImageSampleImplicitLod 105 108
Store 98(txval22) 109
114: 111 Load 113(g_tTex3df4)
115: 43 Load 45(g_sSamp)
117: 116 SampledImage 114 115
120: 36(fvec4) ImageSampleImplicitLod 117 119
Store 110(txval30) 120
125: 122 Load 124(g_tTex3di4)
126: 43 Load 45(g_sSamp)
128: 127 SampledImage 125 126
130: 51(ivec4) ImageSampleImplicitLod 128 129
Store 121(txval31) 130
135: 132 Load 134(g_tTex3du4)
136: 43 Load 45(g_sSamp)
138: 137 SampledImage 135 136
143: 64(ivec4) ImageSampleImplicitLod 138 142
Store 131(txval32) 143
148: 145 Load 147(g_tTexcdf4)
149: 43 Load 45(g_sSamp)
151: 150 SampledImage 148 149
152: 36(fvec4) ImageSampleImplicitLod 151 119
Store 144(txval40) 152
157: 154 Load 156(g_tTexcdi4)
158: 43 Load 45(g_sSamp)
160: 159 SampledImage 157 158
161: 51(ivec4) ImageSampleImplicitLod 160 129
Store 153(txval41) 161
166: 163 Load 165(g_tTexcdu4)
167: 43 Load 45(g_sSamp)
169: 168 SampledImage 166 167
170: 64(ivec4) ImageSampleImplicitLod 169 142
Store 162(txval42) 170
176: 175(ptr) AccessChain 173(psout) 10
Store 176 174
177:171(PS_OUTPUT) Load 173(psout)
ReturnValue 177
FunctionEnd

Просмотреть файл

@ -0,0 +1,90 @@
SamplerState g_sSamp : register(s0);
uniform sampler2D g_sSamp2d
{
AddressU = MIRROR;
AddressV = WRAP;
MinLOD = 0;
MaxLOD = 10;
MaxAnisotropy = 2;
MipLodBias = 0.2;
}, g_sSamp2D_b;
Texture1D g_tTex1df4a : register(t1);
uniform Texture1D <float4> g_tTex1df4 : register(t0);
Texture1D <int4> g_tTex1di4;
Texture1D <uint4> g_tTex1du4;
Texture2D <float4> g_tTex2df4;
Texture2D <int4> g_tTex2di4;
Texture2D <uint4> g_tTex2du4;
Texture3D <float4> g_tTex3df4;
Texture3D <int4> g_tTex3di4;
Texture3D <uint4> g_tTex3du4;
TextureCube <float4> g_tTexcdf4;
TextureCube <int4> g_tTexcdi4;
TextureCube <uint4> g_tTexcdu4;
struct MemberTest
{
int Sample; // in HLSL, method names are valid struct members.
int CalculateLevelOfDetail; // ...
int CalculateLevelOfDetailUnclamped; // ...
int Gather; // ...
int GetDimensions; // ...
int GetSamplePosition; // ...
int Load; // ...
int SampleBias; // ...
int SampleCmp; // ...
int SampleCmpLevelZero; // ...
int SampleGrad; // ...
int SampleLevel; // ...
};
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
MemberTest mtest;
mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
mtest.CalculateLevelOfDetailUnclamped = 1; // ...
mtest.Gather = 1; // ...
mtest.GetDimensions = 1; // ...
mtest.GetSamplePosition = 1; // ...
mtest.Load = 1; // ...
mtest.Sample = 1; // ...
mtest.SampleBias = 1; // ...
mtest.SampleCmp = 1; // ...
mtest.SampleCmpLevelZero = 1; // ...
mtest.SampleGrad = 1; // ...
mtest.SampleLevel = 1; // ...
float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1);
int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2);
uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3);
float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2));
int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4));
uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6));
float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
psout.Color = 1.0;
psout.Depth = 1.0;
return psout;
}

Просмотреть файл

@ -84,6 +84,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
bool isCombined() const { return combined; }
bool isPureSampler() const { return sampler; }
bool isTexture() const { return !sampler && !image; }
bool isShadow() const { return shadow; }
void clear()
{
@ -1080,6 +1081,15 @@ public:
typeName = NewPoolTString(p.userDef->getTypeName().c_str());
}
}
// for construction of sampler types
TType(const TSampler& sampler, TStorageQualifier q = EvqUniform, TArraySizes* as = nullptr) :
basicType(EbtSampler), vectorSize(1), matrixCols(0), matrixRows(0), vector1(false),
arraySizes(as), structure(nullptr), fieldName(nullptr), typeName(nullptr),
sampler(sampler)
{
qualifier.clear();
qualifier.storage = q;
}
// to efficiently make a dereferenced type
// without ever duplicating the outer structure that will be thrown away
// and using only shallow copy

Просмотреть файл

@ -525,6 +525,8 @@ enum TOperator {
EOpLit, // HLSL lighting coefficient vector
EOpTextureBias, // HLSL texture bias: will be lowered to EOpTexture
EOpAsDouble, // slightly different from EOpUint64BitsToDouble
EOpMethodSample,
};
class TIntermTraverser;

Просмотреть файл

@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
{"hlsl.sample.basicdx10.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"},

Просмотреть файл

@ -69,6 +69,11 @@ void HlslGrammar::expected(const char* syntax)
parseContext.error(token.loc, "Expected", syntax, "");
}
void HlslGrammar::unimplemented(const char* error)
{
parseContext.error(token.loc, "Unimplemented", error, "");
}
// Only process the next token if it is an identifier.
// Return true if it was an identifier.
bool HlslGrammar::acceptIdentifier(HlslToken& idToken)
@ -105,9 +110,136 @@ bool HlslGrammar::acceptCompilationUnit()
return true;
}
// sampler_state
// : LEFT_BRACE [sampler_state_assignment ... ] RIGHT_BRACE
//
// sampler_state_assignment
// : sampler_state_identifier EQUAL value SEMICOLON
//
// sampler_state_identifier
// : ADDRESSU
// | ADDRESSV
// | ADDRESSW
// | BORDERCOLOR
// | FILTER
// | MAXANISOTROPY
// | MAXLOD
// | MINLOD
// | MIPLODBIAS
//
bool HlslGrammar::acceptSamplerState()
{
// TODO: this should be genericized to accept a list of valid tokens and
// return token/value pairs. Presently it is specific to texture values.
if (! acceptTokenClass(EHTokLeftBrace))
return true;
parseContext.warn(token.loc, "unimplemented", "immediate sampler state", "");
do {
// read state name
HlslToken state;
if (! acceptIdentifier(state))
break; // end of list
// FXC accepts any case
TString stateName = *state.string;
std::transform(stateName.begin(), stateName.end(), stateName.begin(), ::tolower);
if (! acceptTokenClass(EHTokAssign)) {
expected("assign");
return false;
}
if (stateName == "minlod" || stateName == "maxlod") {
if (! peekTokenClass(EHTokIntConstant)) {
expected("integer");
return false;
}
TIntermTyped* lod = nullptr;
if (! acceptLiteral(lod)) // should never fail, since we just looked for an integer
return false;
} else if (stateName == "maxanisotropy") {
if (! peekTokenClass(EHTokIntConstant)) {
expected("integer");
return false;
}
TIntermTyped* maxAnisotropy = nullptr;
if (! acceptLiteral(maxAnisotropy)) // should never fail, since we just looked for an integer
return false;
} else if (stateName == "filter") {
HlslToken filterMode;
if (! acceptIdentifier(filterMode)) {
expected("filter mode");
return false;
}
} else if (stateName == "addressu" || stateName == "addressv" || stateName == "addressw") {
HlslToken addrMode;
if (! acceptIdentifier(addrMode)) {
expected("texture address mode");
return false;
}
} else if (stateName == "miplodbias") {
TIntermTyped* lodBias = nullptr;
if (! acceptLiteral(lodBias)) {
expected("lod bias");
return false;
}
} else if (stateName == "bordercolor") {
return false;
} else {
expected("texture state");
return false;
}
// SEMICOLON
if (! acceptTokenClass(EHTokSemicolon)) {
expected("semicolon");
return false;
}
} while (true);
if (! acceptTokenClass(EHTokRightBrace))
return false;
return true;
}
// sampler_declaration_dx9
// : SAMPLER identifier EQUAL sampler_type sampler_state
//
bool HlslGrammar::acceptSamplerDeclarationDX9(TType& type)
{
if (! acceptTokenClass(EHTokSampler))
return false;
// TODO: remove this when DX9 style declarations are implemented.
unimplemented("Direct3D 9 sampler declaration");
// read sampler name
HlslToken name;
if (! acceptIdentifier(name)) {
expected("sampler name");
return false;
}
if (! acceptTokenClass(EHTokAssign)) {
expected("=");
return false;
}
return false;
}
// declaration
// : fully_specified_type declarator_list SEMICOLON
// : sampler_declaration_dx9 post_decls SEMICOLON
// | fully_specified_type declarator_list SEMICOLON
// | fully_specified_type identifier function_parameters post_decls compound_statement // function definition
// | fully_specified_type identifier sampler_state post_decls compound_statement // sampler definition
// | typedef declaration
//
// declarator_list
@ -134,12 +266,26 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
// typedef
bool typedefDecl = acceptTokenClass(EHTokTypedef);
// fully_specified_type
TType type;
// DX9 sampler declaration use a different syntax
if (acceptSamplerDeclarationDX9(type))
return true;
// fully_specified_type
if (! acceptFullySpecifiedType(type))
return false;
if (type.getQualifier().storage == EvqTemporary && parseContext.symbolTable.atGlobalLevel())
type.getQualifier().storage = EvqGlobal;
if (type.getQualifier().storage == EvqTemporary && parseContext.symbolTable.atGlobalLevel()) {
if (type.getBasicType() == EbtSampler) {
// Sampler/textures are uniform by default (if no explicit qualifier is present) in
// HLSL. This line silently converts samplers *explicitly* declared static to uniform,
// which is incorrect but harmless.
type.getQualifier().storage = EvqUniform;
} else {
type.getQualifier().storage = EvqGlobal;
}
}
// identifier
HlslToken idToken;
@ -169,6 +315,12 @@ bool HlslGrammar::acceptDeclaration(TIntermNode*& node)
TArraySizes* arraySizes = nullptr;
acceptArraySpecifier(arraySizes);
// samplers accept immediate sampler state
if (type.getBasicType() == EbtSampler) {
if (! acceptSamplerState())
return false;
}
// post_decls
acceptPostDecls(type);
@ -487,6 +639,143 @@ bool HlslGrammar::acceptMatrixTemplateType(TType& type)
}
// sampler_type
// : SAMPLER
// | SAMPLER1D
// | SAMPLER2D
// | SAMPLER3D
// | SAMPLERCUBE
// | SAMPLERSTATE
// | SAMPLERCOMPARISONSTATE
bool HlslGrammar::acceptSamplerType(TType& type)
{
// read sampler type
const EHlslTokenClass samplerType = peek();
TSamplerDim dim = EsdNone;
switch (samplerType) {
case EHTokSampler: break;
case EHTokSampler1d: dim = Esd1D; break;
case EHTokSampler2d: dim = Esd2D; break;
case EHTokSampler3d: dim = Esd3D; break;
case EHTokSamplerCube: dim = EsdCube; break;
case EHTokSamplerState: break;
case EHTokSamplerComparisonState: break;
default:
return false; // not a sampler declaration
}
advanceToken(); // consume the sampler type keyword
TArraySizes* arraySizes = nullptr; // TODO: array
bool shadow = false; // TODO: shadow
TSampler sampler;
sampler.setPureSampler(shadow);
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
return true;
}
// texture_type
// | BUFFER
// | TEXTURE1D
// | TEXTURE1DARRAY
// | TEXTURE2D
// | TEXTURE2DARRAY
// | TEXTURE3D
// | TEXTURECUBE
// | TEXTURECUBEARRAY
// | TEXTURE2DMS
// | TEXTURE2DMSARRAY
bool HlslGrammar::acceptTextureType(TType& type)
{
const EHlslTokenClass textureType = peek();
TSamplerDim dim = EsdNone;
bool array = false;
bool ms = false;
switch (textureType) {
case EHTokBuffer: dim = EsdBuffer; break;
case EHTokTexture1d: dim = Esd1D; break;
case EHTokTexture1darray: dim = Esd1D; array = true; break;
case EHTokTexture2d: dim = Esd2D; break;
case EHTokTexture2darray: dim = Esd2D; array = true; break;
case EHTokTexture3d: dim = Esd3D; break;
case EHTokTextureCube: dim = EsdCube; break;
case EHTokTextureCubearray: dim = EsdCube; array = true; break;
case EHTokTexture2DMS: dim = Esd2D; ms = true; break;
case EHTokTexture2DMSarray: dim = Esd2D; array = true; ms = true; break;
default:
return false; // not a texture declaration
}
advanceToken(); // consume the texture object keyword
TType txType(EbtFloat, EvqUniform, 4); // default type is float4
TIntermTyped* msCount = nullptr;
// texture type: required for multisample types!
if (acceptTokenClass(EHTokLeftAngle)) {
if (! acceptType(txType)) {
expected("scalar or vector type");
return false;
}
const TBasicType basicRetType = txType.getBasicType() ;
if (basicRetType != EbtFloat && basicRetType != EbtUint && basicRetType != EbtInt) {
unimplemented("basic type in texture");
return false;
}
if (!txType.isScalar() && !txType.isVector()) {
expected("scalar or vector type");
return false;
}
if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4) {
// TODO: handle vec2/3 types
expected("vector size not yet supported in texture type");
return false;
}
if (ms && acceptTokenClass(EHTokComma)) {
// read sample count for multisample types, if given
if (! peekTokenClass(EHTokIntConstant)) {
expected("multisample count");
return false;
}
if (! acceptLiteral(msCount)) // should never fail, since we just found an integer
return false;
}
if (! acceptTokenClass(EHTokRightAngle)) {
expected("right angle bracket");
return false;
}
} else if (ms) {
expected("texture type for multisample");
return false;
}
TArraySizes* arraySizes = nullptr;
const bool shadow = txType.isScalar() || (txType.isVector() && txType.getVectorSize() == 1);
TSampler sampler;
sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms);
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
return true;
}
// If token is for a type, update 'type' with the type information,
// and return true and advance.
// Otherwise, return false, and don't advance
@ -501,6 +790,29 @@ bool HlslGrammar::acceptType(TType& type)
return acceptMatrixTemplateType(type);
break;
case EHTokSampler: // fall through
case EHTokSampler1d: // ...
case EHTokSampler2d: // ...
case EHTokSampler3d: // ...
case EHTokSamplerCube: // ...
case EHTokSamplerState: // ...
case EHTokSamplerComparisonState: // ...
return acceptSamplerType(type);
break;
case EHTokBuffer: // fall through
case EHTokTexture1d: // ...
case EHTokTexture1darray: // ...
case EHTokTexture2d: // ...
case EHTokTexture2darray: // ...
case EHTokTexture3d: // ...
case EHTokTextureCube: // ...
case EHTokTextureCubearray: // ...
case EHTokTexture2DMS: // ...
case EHTokTexture2DMSarray: // ...
return acceptTextureType(type);
break;
case EHTokStruct:
return acceptStruct(type);
break;
@ -1420,13 +1732,23 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
{
// DOT IDENTIFIER
// includes swizzles and struct members
// TODO: possibly includes "method" syntax
HlslToken field;
if (! acceptIdentifier(field)) {
expected("swizzle or member");
return false;
}
TIntermTyped* base = node; // preserve for method function calls
node = parseContext.handleDotDereference(field.loc, node, *field.string);
// In the event of a method node, we look for an open paren and accept the function call.
if (node->getAsMethodNode() != nullptr && peekTokenClass(EHTokLeftParen)) {
if (! acceptFunctionCall(field, node, base)) {
expected("function parameters");
return false;
}
}
break;
}
case EOpIndexIndirect:
@ -1489,11 +1811,16 @@ bool HlslGrammar::acceptConstructor(TIntermTyped*& node)
// function_call
// : [idToken] arguments
//
bool HlslGrammar::acceptFunctionCall(HlslToken idToken, TIntermTyped*& node)
bool HlslGrammar::acceptFunctionCall(HlslToken idToken, TIntermTyped*& node, TIntermTyped* base)
{
// arguments
TFunction* function = new TFunction(idToken.string, TType(EbtVoid));
TIntermTyped* arguments = nullptr;
// methods have an implicit first argument of the calling object.
if (base != nullptr)
parseContext.handleFunctionArgument(function, arguments, base);
if (! acceptArguments(function, arguments))
return false;

Просмотреть файл

@ -59,16 +59,21 @@ namespace glslang {
HlslGrammar& operator=(const HlslGrammar&);
void expected(const char*);
void unimplemented(const char*);
bool acceptIdentifier(HlslToken&);
bool acceptCompilationUnit();
bool acceptDeclaration(TIntermNode*& node);
bool acceptControlDeclaration(TIntermNode*& node);
bool acceptSamplerDeclarationDX9(TType&);
bool acceptSamplerState();
bool acceptFullySpecifiedType(TType&);
void acceptQualifier(TQualifier&);
bool acceptType(TType&);
bool acceptTemplateType(TBasicType&);
bool acceptVectorTemplateType(TType&);
bool acceptMatrixTemplateType(TType&);
bool acceptSamplerType(TType&);
bool acceptTextureType(TType&);
bool acceptStruct(TType&);
bool acceptStructDeclarationList(TTypeList*&);
bool acceptFunctionParameters(TFunction&);
@ -82,7 +87,7 @@ namespace glslang {
bool acceptUnaryExpression(TIntermTyped*&);
bool acceptPostfixExpression(TIntermTyped*&);
bool acceptConstructor(TIntermTyped*&);
bool acceptFunctionCall(HlslToken, TIntermTyped*&);
bool acceptFunctionCall(HlslToken, TIntermTyped*&, TIntermTyped* base = nullptr);
bool acceptArguments(TFunction*, TIntermTyped*&);
bool acceptLiteral(TIntermTyped*&);
bool acceptCompoundStatement(TIntermNode*&);

Просмотреть файл

@ -564,12 +564,32 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
variableCheck(base);
//
// .length() can't be resolved until we later see the function-calling syntax.
// methods can't be resolved until we later see the function-calling syntax.
// Save away the name in the AST for now. Processing is completed in
// handleLengthMethod().
// handleLengthMethod(), etc.
//
if (field == "length") {
return intermediate.addMethod(base, TType(EbtInt), &field, loc);
} else if (field == "CalculateLevelOfDetail" ||
field == "CalculateLevelOfDetailUnclamped" ||
field == "Gather" ||
field == "GetDimensions" ||
field == "GetSamplePosition" ||
field == "Load" ||
field == "Sample" ||
field == "SampleBias" ||
field == "SampleCmp" ||
field == "SampleCmpLevelZero" ||
field == "SampleGrad" ||
field == "SampleLevel") {
// If it's not a method on a sampler object, we fall through in case it is a struct member.
if (base->getType().getBasicType() == EbtSampler) {
const TSampler& texType = base->getType().getSampler();
if (! texType.isPureSampler()) {
const int vecSize = texType.isShadow() ? 1 : 4;
return intermediate.addMethod(base, TType(texType.type, EvqTemporary, vecSize), &field, loc);
}
}
}
// It's not .length() if we get to here.
@ -1006,9 +1026,7 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*&
TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped();
TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped();
TBasicType type0 = arg0->getBasicType();
TIntermTyped* x = intermediate.addConstantUnion(0, loc, true);
TIntermTyped* y = intermediate.addConstantUnion(1, loc, true);
TIntermTyped* z = intermediate.addConstantUnion(2, loc, true);
TIntermTyped* w = intermediate.addConstantUnion(3, loc, true);
@ -1204,6 +1222,49 @@ void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*&
}
}
//
// Decompose sample methods into AST
//
void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments)
{
if (!node || !node->getAsOperator())
return;
const TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr;
const TOperator op = node->getAsOperator()->getOp();
switch (op) {
case EOpMethodSample:
{
TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
TIntermAggregate* txcombine = new TIntermAggregate(EOpConstructTextureSampler);
txcombine->getSequence().push_back(argTex);
txcombine->getSequence().push_back(argSamp);
TSampler samplerType = argTex->getType().getSampler();
samplerType.combined = true;
txcombine->setType(TType(samplerType, EvqTemporary));
txcombine->setLoc(loc);
TIntermAggregate* txsample = new TIntermAggregate(EOpTexture);
txsample->getSequence().push_back(txcombine);
txsample->getSequence().push_back(argCoord);
txsample->setType(node->getType());
txsample->setLoc(loc);
node = txsample;
break;
}
default:
break; // most pass through unchanged
}
}
//
// Handle seeing function call syntax in the grammar, which could be any of
// - .length() method
@ -1307,8 +1368,9 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct
result = addOutputArgumentConversions(*fnCandidate, *result->getAsAggregate());
}
decomposeIntrinsic(loc, result, arguments);
textureParameters(loc, result, arguments);
decomposeIntrinsic(loc, result, arguments); // HLSL->AST intrinsic decompositions
decomposeSampleMethods(loc, result, arguments); // HLSL->AST sample method decompositions
textureParameters(loc, result, arguments); // HLSL->AST texture intrinsics
}
}

Просмотреть файл

@ -87,6 +87,7 @@ public:
void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*);
void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void decomposeSampleMethods(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
void textureParameters(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments);
TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*);
void addInputArgumentConversions(const TFunction&, TIntermNode*&) const;

Просмотреть файл

@ -65,6 +65,12 @@ const char* BaseTypeName(const char* argOrder, const char* scalarName, const cha
default: return "UNKNOWN_TYPE";
}
}
bool IsTextureType(const char argType)
{
return argType == 'T' || argType == 'i' || argType == 'u';
}
// Create and return a type name. This is done in GLSL, not HLSL conventions, until such
// time as builtins are parsed using the HLSL parser.
@ -95,6 +101,9 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
case 'U': s += "uint"; break;
case 'B': s += "bool"; break;
case 'S': s += "sampler"; break;
case 'T': s += "Texture"; break;
case 'i': assert(0); // TODO: ...
case 'u': assert(0); // TODO: ...
default: s += "UNKNOWN_TYPE"; break;
}
} else {
@ -105,7 +114,10 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
case 'I': s += BaseTypeName(argOrder, "int", "ivec", "imat"); break;
case 'U': s += BaseTypeName(argOrder, "uint", "uvec", "umat"); break;
case 'B': s += BaseTypeName(argOrder, "bool", "bvec", "bmat"); break;
case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break; // TODO:
case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break;
case 'T': s += BaseTypeName(argOrder, "texture", "texture", "texture"); break;
case 'i': s += BaseTypeName(argOrder, "itexture", "itexture", "itexture"); break;
case 'u': s += BaseTypeName(argOrder, "utexture", "utexture", "utexture"); break;
default: s += "UNKNOWN_TYPE"; break;
}
}
@ -116,35 +128,38 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
dim0 = dim1 = fixedVecSize;
// Add sampler dimensions
if (*argType == 'S') {
switch (dim0) {
case 1: s += "1D"; break;
case 2: s += "2D"; break;
case 3: s += "3D"; break;
case 4: s += "Cube"; break;
default: s += "UNKNOWN_SAMPLER"; break;
if (*argType == 'S' || IsTextureType(*argType)) {
if (*argOrder == 'V') {
switch (dim0) {
case 1: s += "1D"; break;
case 2: s += "2D"; break;
case 3: s += "3D"; break;
case 4: s += "Cube"; break;
default: s += "UNKNOWN_SAMPLER"; break;
}
}
} else {
// Non-sampler type:
// verify dimensions
if (((*argOrder == 'V' || *argOrder == 'M') && (dim0 < 1 || dim0 > 4)) ||
(*argOrder == 'M' && (dim1 < 1 || dim1 > 4))) {
s += "UNKNOWN_DIMENSION";
return s;
}
}
// verify dimensions
if ((*argOrder == 'V' || *argOrder == 'M') && (dim0 < 1 || dim0 > 4) ||
(*argOrder == 'M' && (dim1 < 1 || dim1 > 4))) {
s += "UNKNOWN_DIMENSION";
return s;
}
switch (*argOrder) {
case '-': break; // no dimensions for voids
case 'S': break; // no dimensions on scalars
case 'V': s += ('0' + (char)dim0); break;
case 'M':
{
if (!UseHlslTypes) // GLSL has column first for mat types
std::swap(dim0, dim1);
s += ('0' + (char)dim0);
s += 'x';
s += ('0' + (char)dim1);
break;
switch (*argOrder) {
case '-': break; // no dimensions for voids
case 'S': break; // no dimensions on scalars
case 'V': s += ('0' + (char)dim0); break;
case 'M':
{
if (!UseHlslTypes) // GLSL has column first for mat types
std::swap(dim0, dim1);
s += ('0' + (char)dim0);
s += 'x';
s += ('0' + (char)dim1);
break;
}
}
}
@ -160,17 +175,18 @@ inline bool IsValidGlsl(const char* cname, char retOrder, char retType, char /*a
const bool isVec = dim0Max > 1 || argType == 'V';
const bool isMat = dim1Max > 1 || argType == 'M';
if ((isVec && dim0 == 1) || // avoid vec1
(isMat && dim0 == 1 && dim1 == 1)) // avoid mat1x1
if (!IsTextureType(argType) &&
((isVec && dim0 == 1) || // avoid vec1
(isMat && dim0 == 1 && dim1 == 1))) // avoid mat1x1
return false;
const std::string name(cname); // for ease of comparison. slow, but temporary, until HLSL parser is online.
if (isMat && dim1 == 1) // TODO: avoid mat Nx1 until we find the right GLSL profile
return false;
if (isMat && (argType == 'I' || argType == 'U' || argType == 'B') ||
retOrder == 'M' && (retType == 'I' || retType == 'U' || retType == 'B'))
if ((isMat && (argType == 'I' || argType == 'U' || argType == 'B')) ||
(retOrder == 'M' && (retType == 'I' || retType == 'U' || retType == 'B')))
return false;
if (name == "GetRenderTargetSamplePosition" ||
@ -284,7 +300,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
// orderKey can be:
// S = scalar, V = vector, M = matrix, - = void
// typekey can be:
// D = double, F = float, U = uint, I = int, B = bool, S = sampler, - = void
// D = double, F = float, U = uint, I = int, B = bool,
// S = sampler, T = texture, i = itexture, u = utexture, - = void
// An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM.
// '>' as first letter of order creates an output parameter
// '<' as first letter of order creates an input parameter
@ -429,33 +446,39 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "step", nullptr, nullptr, "SVM,", "F,", EShLangAll },
{ "tan", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "tanh", nullptr, nullptr, "SVM", "F", EShLangAll },
{ "tex1D", "V4", "F", "S1,S", "S,F", EShLangFragmentMask },
{ "tex1D", "V4", "F", "S1,S,V1,V1", "S,F,F,F",EShLangFragmentMask },
{ "tex1Dbias", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dgrad", "V4", "F", "S1,V1,V1,V1","S,F,F,F",EShLangFragmentMask },
{ "tex1Dlod", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dproj", "V4", "F", "S1,V4", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "S2,V2", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "S2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dbias", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dgrad", "V4", "F", "S2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dlod", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dproj", "V4", "F", "S2,V4", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "S3,V3", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "S3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dbias", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dgrad", "V4", "F", "S3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dlod", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dproj", "V4", "F", "S3,V4", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "S4,V3", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "S4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBEbias", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEgrad", "V4", "F", "S4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBElod", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEproj", "V4", "F", "S4,V4", "S,F", EShLangFragmentMask },
{ "tex1D", "V4", "F", "V1,S", "S,F", EShLangFragmentMask },
{ "tex1D", "V4", "F", "V1,S,V1,V1", "S,F,F,F",EShLangFragmentMask },
{ "tex1Dbias", "V4", "F", "V1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dgrad", "V4", "F", "V1,V1,V1,V1","S,F,F,F",EShLangFragmentMask },
{ "tex1Dlod", "V4", "F", "V1,V4", "S,F", EShLangFragmentMask },
{ "tex1Dproj", "V4", "F", "V1,V4", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "V2,V2", "S,F", EShLangFragmentMask },
{ "tex2D", "V4", "F", "V2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dbias", "V4", "F", "V2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dgrad", "V4", "F", "V2,V2,V2,V2","S,F,F,F",EShLangFragmentMask },
{ "tex2Dlod", "V4", "F", "V2,V4", "S,F", EShLangFragmentMask },
{ "tex2Dproj", "V4", "F", "V2,V4", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "V3,V3", "S,F", EShLangFragmentMask },
{ "tex3D", "V4", "F", "V3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dbias", "V4", "F", "V3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dgrad", "V4", "F", "V3,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "tex3Dlod", "V4", "F", "V3,V4", "S,F", EShLangFragmentMask },
{ "tex3Dproj", "V4", "F", "V3,V4", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "V4,V3", "S,F", EShLangFragmentMask },
{ "texCUBE", "V4", "F", "V4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBEbias", "V4", "F", "V4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEgrad", "V4", "F", "V4,V3,V3,V3","S,F,F,F",EShLangFragmentMask },
{ "texCUBElod", "V4", "F", "V4,V4", "S,F", EShLangFragmentMask },
{ "texCUBEproj", "V4", "F", "V4,V4", "S,F", EShLangFragmentMask },
{ "transpose", "^M", nullptr, "M", "F", EShLangAll },
{ "trunc", nullptr, nullptr, "SVM", "F", EShLangAll },
// Texture object methods. Return type can be overridden by shader declaration.
{ "Sample", "V4", "F", "V,S,V", "T,S,F", EShLangFragmentMask },
{ "Sample", "V4", "I", "V,S,V", "i,S,F", EShLangFragmentMask },
{ "Sample", "V4", "U", "V,S,V", "u,S,F", EShLangFragmentMask },
// TODO: forms with texel-space offset parameter
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0 },
};
@ -501,6 +524,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
s.append(intrinsic.name); // intrinsic name
s.append("("); // open paren
const bool isTexture = IsTextureType(*argType);
// Append argument types, if any.
for (int arg = 0; ; ++arg) {
const char* nthArgOrder(NthArg(argOrder, arg));
@ -509,6 +534,13 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
if (nthArgOrder == nullptr || nthArgType == nullptr)
break;
// For textures, the 1D case isn't a 1-vector, but a scalar.
if (isTexture && dim0 == 1 && arg > 0 && *nthArgOrder == 'V')
nthArgOrder = "S";
// cube textures use vec3 coordinates
const int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0;
s.append(arg > 0 ? ", ": ""); // comma separator if needed
if (*nthArgOrder == '>') { // output params
@ -523,7 +555,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
if (*nthArgOrder == ',' || *nthArgOrder == '\0') nthArgOrder = argOrder;
if (*nthArgType == ',' || *nthArgType == '\0') nthArgType = argType;
AppendTypeName(s, nthArgOrder, nthArgType, dim0, dim1); // Add arguments
AppendTypeName(s, nthArgOrder, nthArgType, argDim0, dim1); // Add arguments
}
s.append(");\n"); // close paren and trailing semicolon
@ -606,7 +638,7 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
symbolTable.relateToOperator("ddy_fine", EOpDPdyFine);
symbolTable.relateToOperator("degrees", EOpDegrees);
symbolTable.relateToOperator("determinant", EOpDeterminant);
symbolTable.relateToOperator("DeviceMemoryBarrier", EOpGroupMemoryBarrier); // == ScopeDevice+CrossWorkGroup
symbolTable.relateToOperator("DeviceMemoryBarrier", EOpGroupMemoryBarrier);
symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync", EOpGroupMemoryBarrierWithGroupSync); // ...
symbolTable.relateToOperator("distance", EOpDistance);
symbolTable.relateToOperator("dot", EOpDot);
@ -710,6 +742,9 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int /*version*/, EProfile /*profil
symbolTable.relateToOperator("texCUBEproj", EOpTextureProj);
symbolTable.relateToOperator("transpose", EOpTranspose);
symbolTable.relateToOperator("trunc", EOpTrunc);
// Texture methods
symbolTable.relateToOperator("Sample", EOpMethodSample);
}
//

Просмотреть файл

@ -1,5 +1,6 @@
//
//Copyright (C) 2016 Google, Inc.
//Copyright (C) 2016 LunarG, Inc.
//
//All rights reserved.
//
@ -249,6 +250,9 @@ void HlslScanContext::fillInKeywordMap()
(*KeywordMap)["Texture2DArray"] = EHTokTexture2darray;
(*KeywordMap)["Texture3D"] = EHTokTexture3d;
(*KeywordMap)["TextureCube"] = EHTokTextureCube;
(*KeywordMap)["TextureCubeArray"] = EHTokTextureCubearray;
(*KeywordMap)["Texture2DMS"] = EHTokTexture2DMS;
(*KeywordMap)["Texture2DMSArray"] = EHTokTexture2DMSarray;
(*KeywordMap)["struct"] = EHTokStruct;
(*KeywordMap)["typedef"] = EHTokTypedef;
@ -556,6 +560,9 @@ EHlslTokenClass HlslScanContext::tokenizeIdentifier()
case EHTokTexture2darray:
case EHTokTexture3d:
case EHTokTextureCube:
case EHTokTextureCubearray:
case EHTokTexture2DMS:
case EHTokTexture2DMSarray:
return keyword;
// variable, user type, ...

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@ -1,5 +1,6 @@
//
//Copyright (C) 2016 Google, Inc.
//Copyright (C) 2016 LunarG, Inc.
//
//All rights reserved.
//
@ -200,6 +201,9 @@ enum EHlslTokenClass {
EHTokTexture2darray,
EHTokTexture3d,
EHTokTextureCube,
EHTokTextureCubearray,
EHTokTexture2DMS,
EHTokTexture2DMSarray,
// variable, user type, ...
EHTokIdentifier,
@ -278,4 +282,4 @@ enum EHlslTokenClass {
} // end namespace glslang
#endif // EHLSLTOKENS_H_
#endif // EHLSLTOKENS_H_