зеркало из https://github.com/stride3d/xkslang.git
Add UAV (image) binding offset and HLSL register support
This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
This commit is contained in:
Родитель
e5e58cfee3
Коммит
9088be4c07
|
@ -164,6 +164,7 @@ const char* shaderStageName = nullptr;
|
|||
|
||||
std::array<unsigned int, EShLangCount> baseSamplerBinding;
|
||||
std::array<unsigned int, EShLangCount> baseTextureBinding;
|
||||
std::array<unsigned int, EShLangCount> baseImageBinding;
|
||||
std::array<unsigned int, EShLangCount> baseUboBinding;
|
||||
|
||||
//
|
||||
|
@ -252,6 +253,7 @@ void ProcessArguments(int argc, char* argv[])
|
|||
{
|
||||
baseSamplerBinding.fill(0);
|
||||
baseTextureBinding.fill(0);
|
||||
baseImageBinding.fill(0);
|
||||
baseUboBinding.fill(0);
|
||||
|
||||
ExecutableName = argv[0];
|
||||
|
@ -279,6 +281,10 @@ void ProcessArguments(int argc, char* argv[])
|
|||
lowerword == "shift-texture-binding" ||
|
||||
lowerword == "stb") {
|
||||
ProcessBindingBase(argc, argv, baseTextureBinding);
|
||||
} else if (lowerword == "shift-image-bindings" || // synonyms
|
||||
lowerword == "shift-image-binding" ||
|
||||
lowerword == "sib") {
|
||||
ProcessBindingBase(argc, argv, baseImageBinding);
|
||||
} else if (lowerword == "shift-ubo-bindings" || // synonyms
|
||||
lowerword == "shift-ubo-binding" ||
|
||||
lowerword == "sub") {
|
||||
|
@ -544,6 +550,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
|||
|
||||
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
|
||||
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
|
||||
shader->setShiftImageBinding(baseImageBinding[compUnit.stage]);
|
||||
shader->setShiftUboBinding(baseUboBinding[compUnit.stage]);
|
||||
shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0);
|
||||
shader->setNoStorageFormat((Options & EOptionNoStorageFormat) != 0);
|
||||
|
@ -941,6 +948,9 @@ void usage()
|
|||
" --shift-texture-binding [stage] num set base binding number for textures\n"
|
||||
" --stb [stage] num synonym for --shift-texture-binding\n"
|
||||
"\n"
|
||||
" --shift-image-binding [stage] num set base binding number for images (uav)\n"
|
||||
" --sib [stage] num synonym for --shift-image-binding\n"
|
||||
"\n"
|
||||
" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
|
||||
" --sub [stage] num synonym for --shift-UBO-binding\n"
|
||||
"\n"
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
hlsl.rw.register.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child (temp float)
|
||||
0:12 'r00' (temp float)
|
||||
0:12 imageLoad (temp float)
|
||||
0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp uint)
|
||||
0:13 'r01' (temp uint)
|
||||
0:13 imageLoad (temp uint)
|
||||
0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:16 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 Sequence
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:17 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:17 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
|
||||
0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
||||
0:11 Function Parameters:
|
||||
0:? Sequence
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child (temp float)
|
||||
0:12 'r00' (temp float)
|
||||
0:12 imageLoad (temp float)
|
||||
0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
|
||||
0:12 Constant:
|
||||
0:12 0 (const int)
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp uint)
|
||||
0:13 'r01' (temp uint)
|
||||
0:13 imageLoad (temp uint)
|
||||
0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:16 move second child to first child (temp 4-component vector of float)
|
||||
0:16 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:16 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:16 1.000000
|
||||
0:17 Sequence
|
||||
0:17 Sequence
|
||||
0:17 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:17 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:17 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:17 Constant:
|
||||
0:17 0 (const int)
|
||||
0:17 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
|
||||
0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 37
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 33
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
Name 11 "g_tTex1df1"
|
||||
Name 18 "r01"
|
||||
Name 21 "g_tBuf1du1"
|
||||
Name 25 "PS_OUTPUT"
|
||||
MemberName 25(PS_OUTPUT) 0 "Color"
|
||||
Name 27 "psout"
|
||||
Name 33 "Color"
|
||||
Decorate 11(g_tTex1df1) DescriptorSet 0
|
||||
Decorate 11(g_tTex1df1) Binding 2
|
||||
Decorate 21(g_tBuf1du1) DescriptorSet 0
|
||||
Decorate 21(g_tBuf1du1) Binding 3
|
||||
Decorate 33(Color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D nonsampled format:R32f
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df1): 10(ptr) Variable UniformConstant
|
||||
13: TypeInt 32 1
|
||||
14: 13(int) Constant 0
|
||||
16: TypeInt 32 0
|
||||
17: TypePointer Function 16(int)
|
||||
19: TypeImage 16(int) Buffer nonsampled format:R32ui
|
||||
20: TypePointer UniformConstant 19
|
||||
21(g_tBuf1du1): 20(ptr) Variable UniformConstant
|
||||
24: TypeVector 6(float) 4
|
||||
25(PS_OUTPUT): TypeStruct 24(fvec4)
|
||||
26: TypePointer Function 25(PS_OUTPUT)
|
||||
28: 6(float) Constant 1065353216
|
||||
29: 24(fvec4) ConstantComposite 28 28 28 28
|
||||
30: TypePointer Function 24(fvec4)
|
||||
32: TypePointer Output 24(fvec4)
|
||||
33(Color): 32(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
18(r01): 17(ptr) Variable Function
|
||||
27(psout): 26(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df1)
|
||||
15: 6(float) ImageRead 12 14
|
||||
Store 8(r00) 15
|
||||
22: 19 Load 21(g_tBuf1du1)
|
||||
23: 16(int) ImageRead 22 14
|
||||
Store 18(r01) 23
|
||||
31: 30(ptr) AccessChain 27(psout) 14
|
||||
Store 31 29
|
||||
34: 30(ptr) AccessChain 27(psout) 14
|
||||
35: 24(fvec4) Load 34
|
||||
Store 33(Color) 35
|
||||
Return
|
||||
FunctionEnd
|
|
@ -0,0 +1,70 @@
|
|||
spv.rw.autoassign.frag
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 37
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledBuffer
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 33
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Name 4 "main"
|
||||
Name 8 "r00"
|
||||
Name 11 "g_tTex1df1"
|
||||
Name 18 "r01"
|
||||
Name 21 "g_tBuf1du1"
|
||||
Name 25 "PS_OUTPUT"
|
||||
MemberName 25(PS_OUTPUT) 0 "Color"
|
||||
Name 27 "psout"
|
||||
Name 33 "Color"
|
||||
Decorate 11(g_tTex1df1) DescriptorSet 0
|
||||
Decorate 11(g_tTex1df1) Binding 20
|
||||
Decorate 21(g_tBuf1du1) DescriptorSet 0
|
||||
Decorate 21(g_tBuf1du1) Binding 21
|
||||
Decorate 33(Color) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Function 6(float)
|
||||
9: TypeImage 6(float) 1D nonsampled format:R32f
|
||||
10: TypePointer UniformConstant 9
|
||||
11(g_tTex1df1): 10(ptr) Variable UniformConstant
|
||||
13: TypeInt 32 1
|
||||
14: 13(int) Constant 0
|
||||
16: TypeInt 32 0
|
||||
17: TypePointer Function 16(int)
|
||||
19: TypeImage 16(int) Buffer nonsampled format:R32ui
|
||||
20: TypePointer UniformConstant 19
|
||||
21(g_tBuf1du1): 20(ptr) Variable UniformConstant
|
||||
24: TypeVector 6(float) 4
|
||||
25(PS_OUTPUT): TypeStruct 24(fvec4)
|
||||
26: TypePointer Function 25(PS_OUTPUT)
|
||||
28: 6(float) Constant 0
|
||||
29: 24(fvec4) ConstantComposite 28 28 28 28
|
||||
30: TypePointer Function 24(fvec4)
|
||||
32: TypePointer Output 24(fvec4)
|
||||
33(Color): 32(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(r00): 7(ptr) Variable Function
|
||||
18(r01): 17(ptr) Variable Function
|
||||
27(psout): 26(ptr) Variable Function
|
||||
12: 9 Load 11(g_tTex1df1)
|
||||
15: 6(float) ImageRead 12 14
|
||||
Store 8(r00) 15
|
||||
22: 19 Load 21(g_tBuf1du1)
|
||||
23: 16(int) ImageRead 22 14
|
||||
Store 18(r01) 23
|
||||
31: 30(ptr) AccessChain 27(psout) 14
|
||||
Store 31 29
|
||||
34: 30(ptr) AccessChain 27(psout) 14
|
||||
35: 24(fvec4) Load 34
|
||||
Store 33(Color) 35
|
||||
Return
|
||||
FunctionEnd
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
RWTexture1D <float> g_tTex1df1 : register(u2);
|
||||
RWBuffer <uint> g_tBuf1du1 : register(U3);
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
float r00 = g_tTex1df1[0];
|
||||
uint r01 = g_tBuf1du1[0];
|
||||
|
||||
PS_OUTPUT psout;
|
||||
psout.Color = 1.0;
|
||||
return psout;
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
RWTexture1D <float> g_tTex1df1;
|
||||
RWBuffer <uint> g_tBuf1du1;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
float r00 = g_tTex1df1[0];
|
||||
uint r01 = g_tBuf1du1[0];
|
||||
|
||||
PS_OUTPUT psout;
|
||||
psout.Color = 0;
|
||||
return psout;
|
||||
}
|
|
@ -1494,6 +1494,7 @@ void TShader::setEntryPoint(const char* entryPoint)
|
|||
|
||||
void TShader::setShiftSamplerBinding(unsigned int base) { intermediate->setShiftSamplerBinding(base); }
|
||||
void TShader::setShiftTextureBinding(unsigned int base) { intermediate->setShiftTextureBinding(base); }
|
||||
void TShader::setShiftImageBinding(unsigned int base) { intermediate->setShiftImageBinding(base); }
|
||||
void TShader::setShiftUboBinding(unsigned int base) { intermediate->setShiftUboBinding(base); }
|
||||
void TShader::setAutoMapBindings(bool map) { intermediate->setAutoMapBindings(map); }
|
||||
void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
|
||||
|
|
|
@ -222,6 +222,7 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
|||
{
|
||||
int baseSamplerBinding;
|
||||
int baseTextureBinding;
|
||||
int baseImageBinding;
|
||||
int baseUboBinding;
|
||||
bool doAutoMapping;
|
||||
typedef std::vector<int> TSlotSet;
|
||||
|
@ -294,6 +295,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
|||
if (type.getQualifier().hasBinding()) {
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return reserveSlot(set, baseImageBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return reserveSlot(set, baseSamplerBinding + type.getQualifier().layoutBinding);
|
||||
|
||||
|
@ -308,6 +312,9 @@ struct TDefaultIoResolver : public glslang::TIoMapResolver
|
|||
// first and now all are passed that do not have a binding and needs one
|
||||
if (type.getBasicType() == glslang::EbtSampler) {
|
||||
const glslang::TSampler& sampler = type.getSampler();
|
||||
if (sampler.isImage())
|
||||
return getFreeSlot(set, baseImageBinding);
|
||||
|
||||
if (sampler.isPureSampler())
|
||||
return getFreeSlot(set, baseSamplerBinding);
|
||||
|
||||
|
@ -339,9 +346,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
|||
// Trivial return if there is nothing to do.
|
||||
if (intermediate.getShiftSamplerBinding() == 0 &&
|
||||
intermediate.getShiftTextureBinding() == 0 &&
|
||||
intermediate.getShiftImageBinding() == 0 &&
|
||||
intermediate.getShiftUboBinding() == 0 &&
|
||||
intermediate.getAutoMapBindings() == false &&
|
||||
resolver == NULL)
|
||||
resolver == nullptr)
|
||||
return true;
|
||||
|
||||
if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
|
||||
|
@ -353,9 +361,10 @@ bool TIoMapper::addStage(EShLanguage stage, TIntermediate &intermediate, TInfoSi
|
|||
|
||||
// if no resolver is provided, use the default resolver with the given shifts and auto map settings
|
||||
TDefaultIoResolver defaultResolver;
|
||||
if (resolver == NULL) {
|
||||
if (resolver == nullptr) {
|
||||
defaultResolver.baseSamplerBinding = intermediate.getShiftSamplerBinding();
|
||||
defaultResolver.baseTextureBinding = intermediate.getShiftTextureBinding();
|
||||
defaultResolver.baseImageBinding = intermediate.getShiftImageBinding();
|
||||
defaultResolver.baseUboBinding = intermediate.getShiftUboBinding();
|
||||
defaultResolver.doAutoMapping = intermediate.getAutoMapBindings();
|
||||
|
||||
|
|
|
@ -144,6 +144,7 @@ public:
|
|||
multiStream(false), xfbMode(false),
|
||||
shiftSamplerBinding(0),
|
||||
shiftTextureBinding(0),
|
||||
shiftImageBinding(0),
|
||||
shiftUboBinding(0),
|
||||
autoMapBindings(false),
|
||||
flattenUniformArrays(false),
|
||||
|
@ -174,6 +175,8 @@ public:
|
|||
unsigned int getShiftSamplerBinding() const { return shiftSamplerBinding; }
|
||||
void setShiftTextureBinding(unsigned int shift) { shiftTextureBinding = shift; }
|
||||
unsigned int getShiftTextureBinding() const { return shiftTextureBinding; }
|
||||
void setShiftImageBinding(unsigned int shift) { shiftImageBinding = shift; }
|
||||
unsigned int getShiftImageBinding() const { return shiftImageBinding; }
|
||||
void setShiftUboBinding(unsigned int shift) { shiftUboBinding = shift; }
|
||||
unsigned int getShiftUboBinding() const { return shiftUboBinding; }
|
||||
void setAutoMapBindings(bool map) { autoMapBindings = map; }
|
||||
|
@ -403,6 +406,7 @@ protected:
|
|||
std::string entryPointMangledName;
|
||||
unsigned int shiftSamplerBinding;
|
||||
unsigned int shiftTextureBinding;
|
||||
unsigned int shiftImageBinding;
|
||||
unsigned int shiftUboBinding;
|
||||
bool autoMapBindings;
|
||||
bool flattenUniformArrays;
|
||||
|
|
|
@ -306,6 +306,7 @@ public:
|
|||
void setEntryPoint(const char* entryPoint);
|
||||
void setShiftSamplerBinding(unsigned int base);
|
||||
void setShiftTextureBinding(unsigned int base);
|
||||
void setShiftImageBinding(unsigned int base);
|
||||
void setShiftUboBinding(unsigned int base);
|
||||
void setAutoMapBindings(bool map);
|
||||
void setFlattenUniformArrays(bool flatten);
|
||||
|
|
|
@ -159,6 +159,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.promotions.frag", "main"},
|
||||
{"hlsl.rw.atomics.frag", "main"},
|
||||
{"hlsl.rw.bracket.frag", "main"},
|
||||
{"hlsl.rw.register.frag", "main"},
|
||||
{"hlsl.rw.scalar.bracket.frag", "main"},
|
||||
{"hlsl.rw.vec2.bracket.frag", "main"},
|
||||
{"hlsl.sample.array.dx10.frag", "main"},
|
||||
|
|
|
@ -46,6 +46,7 @@ struct IoMapData {
|
|||
const char* entryPoint;
|
||||
int baseSamplerBinding;
|
||||
int baseTextureBinding;
|
||||
int baseImageBinding;
|
||||
int baseUboBinding;
|
||||
bool autoMapBindings;
|
||||
bool flattenUniforms;
|
||||
|
@ -123,6 +124,7 @@ TEST_P(HlslIoMap, FromFile)
|
|||
Target::Spv, GetParam().entryPoint,
|
||||
GetParam().baseSamplerBinding,
|
||||
GetParam().baseTextureBinding,
|
||||
GetParam().baseImageBinding,
|
||||
GetParam().baseUboBinding,
|
||||
GetParam().autoMapBindings,
|
||||
GetParam().flattenUniforms);
|
||||
|
@ -136,6 +138,7 @@ TEST_P(GlslIoMap, FromFile)
|
|||
Target::Spv, GetParam().entryPoint,
|
||||
GetParam().baseSamplerBinding,
|
||||
GetParam().baseTextureBinding,
|
||||
GetParam().baseImageBinding,
|
||||
GetParam().baseUboBinding,
|
||||
GetParam().autoMapBindings,
|
||||
GetParam().flattenUniforms);
|
||||
|
@ -283,10 +286,11 @@ INSTANTIATE_TEST_CASE_P(
|
|||
INSTANTIATE_TEST_CASE_P(
|
||||
Hlsl, HlslIoMap,
|
||||
::testing::ValuesIn(std::vector<IoMapData>{
|
||||
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 20, true, false },
|
||||
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 15, false, false },
|
||||
{ "spv.register.autoassign-2.frag", "main", 5, 10, 15, true, true },
|
||||
{ "spv.buffer.autoassign.frag", "main", 5, 10, 15, true, true },
|
||||
{ "spv.register.autoassign.frag", "main_ep", 5, 10, 0, 20, true, false },
|
||||
{ "spv.register.noautoassign.frag", "main_ep", 5, 10, 0, 15, false, false },
|
||||
{ "spv.register.autoassign-2.frag", "main", 5, 10, 0, 15, true, true },
|
||||
{ "spv.buffer.autoassign.frag", "main", 5, 10, 0, 15, true, true },
|
||||
{ "spv.rw.autoassign.frag", "main", 5, 10, 20, 15, true, true },
|
||||
{ "spv.register.autoassign.rangetest.frag", "main",
|
||||
glslang::TQualifier::layoutBindingEnd-2,
|
||||
glslang::TQualifier::layoutBindingEnd+5,
|
||||
|
@ -299,8 +303,8 @@ INSTANTIATE_TEST_CASE_P(
|
|||
INSTANTIATE_TEST_CASE_P(
|
||||
Hlsl, GlslIoMap,
|
||||
::testing::ValuesIn(std::vector<IoMapData>{
|
||||
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 20, true, false },
|
||||
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 15, false, false },
|
||||
{ "spv.glsl.register.autoassign.frag", "main", 5, 10, 0, 20, true, false },
|
||||
{ "spv.glsl.register.noautoassign.frag", "main", 5, 10, 0, 15, false, false },
|
||||
}),
|
||||
FileNameAsCustomTestSuffixIoMap
|
||||
);
|
||||
|
|
|
@ -239,6 +239,7 @@ public:
|
|||
const std::string& entryPointName, EShMessages controls,
|
||||
int baseSamplerBinding,
|
||||
int baseTextureBinding,
|
||||
int baseImageBinding,
|
||||
int baseUboBinding,
|
||||
bool autoMapBindings,
|
||||
bool flattenUniformArrays)
|
||||
|
@ -248,6 +249,7 @@ public:
|
|||
glslang::TShader shader(kind);
|
||||
shader.setShiftSamplerBinding(baseSamplerBinding);
|
||||
shader.setShiftTextureBinding(baseTextureBinding);
|
||||
shader.setShiftImageBinding(baseImageBinding);
|
||||
shader.setShiftUboBinding(baseUboBinding);
|
||||
shader.setAutoMapBindings(autoMapBindings);
|
||||
shader.setFlattenUniformArrays(flattenUniformArrays);
|
||||
|
@ -426,6 +428,7 @@ public:
|
|||
const std::string& entryPointName,
|
||||
int baseSamplerBinding,
|
||||
int baseTextureBinding,
|
||||
int baseImageBinding,
|
||||
int baseUboBinding,
|
||||
bool autoMapBindings,
|
||||
bool flattenUniformArrays)
|
||||
|
@ -440,7 +443,7 @@ public:
|
|||
|
||||
const EShMessages controls = DeriveOptions(source, semantics, target);
|
||||
GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls,
|
||||
baseSamplerBinding, baseTextureBinding, baseUboBinding,
|
||||
baseSamplerBinding, baseTextureBinding, baseImageBinding, baseUboBinding,
|
||||
autoMapBindings,
|
||||
flattenUniformArrays);
|
||||
|
||||
|
|
|
@ -45,6 +45,7 @@
|
|||
#include "../glslang/OSDependent/osinclude.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cctype>
|
||||
|
||||
namespace glslang {
|
||||
|
||||
|
@ -3085,11 +3086,12 @@ void HlslParseContext::handleRegister(const TSourceLoc& loc, TQualifier& qualifi
|
|||
}
|
||||
|
||||
// TODO: learn what all these really mean and how they interact with regNumber and subComponent
|
||||
switch (desc[0]) {
|
||||
switch (std::tolower(desc[0])) {
|
||||
case 'b':
|
||||
case 't':
|
||||
case 'c':
|
||||
case 's':
|
||||
case 'u':
|
||||
qualifier.layoutBinding = regNumber + subComponent;
|
||||
break;
|
||||
default:
|
||||
|
|
Загрузка…
Ссылка в новой задаче