HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers.

This PR forces the external definition of SV_GroupID variables to 3-vectors.
The conversion process between the shader-declared type and the external type
happens in wrapped main IO variable conversion.

The same applies to SV_DispatchThreadID and SV_GroupThreadID.

Fixes: #1371
This commit is contained in:
LoopDawg 2018-05-15 14:52:14 -06:00
Родитель 1831087e48
Коммит 91a8178efb
6 изменённых файлов: 237 добавлений и 67 удалений

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@ -15,17 +15,19 @@ local_size = (1, 1, 1)
0:? Sequence
0:4 move second child to first child ( temp int)
0:? 'dti' ( temp int)
0:? 'dti' ( in int GlobalInvocationID)
0:? Construct int ( temp int)
0:? 'dti' ( in 3-component vector of int GlobalInvocationID)
0:4 move second child to first child ( temp int)
0:? 'gti' ( temp int)
0:? 'gti' ( in int LocalInvocationID)
0:? Construct int ( temp int)
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
0:4 Function Call: @main(i1;i1; ( temp void)
0:? 'dti' ( temp int)
0:? 'gti' ( temp int)
0:? Linker Objects
0:? 'a' ( shared 100-element array of 4-component vector of float)
0:? 'dti' ( in int GlobalInvocationID)
0:? 'gti' ( in int LocalInvocationID)
0:? 'dti' ( in 3-component vector of int GlobalInvocationID)
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
Linked compute stage:
@ -47,26 +49,28 @@ local_size = (1, 1, 1)
0:? Sequence
0:4 move second child to first child ( temp int)
0:? 'dti' ( temp int)
0:? 'dti' ( in int GlobalInvocationID)
0:? Construct int ( temp int)
0:? 'dti' ( in 3-component vector of int GlobalInvocationID)
0:4 move second child to first child ( temp int)
0:? 'gti' ( temp int)
0:? 'gti' ( in int LocalInvocationID)
0:? Construct int ( temp int)
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
0:4 Function Call: @main(i1;i1; ( temp void)
0:? 'dti' ( temp int)
0:? 'gti' ( temp int)
0:? Linker Objects
0:? 'a' ( shared 100-element array of 4-component vector of float)
0:? 'dti' ( in int GlobalInvocationID)
0:? 'gti' ( in int LocalInvocationID)
0:? 'dti' ( in 3-component vector of int GlobalInvocationID)
0:? 'gti' ( in 3-component vector of int LocalInvocationID)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 35
// Id's are bound by 38
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 18 21
EntryPoint GLCompute 4 "main" 19 23
ExecutionMode 4 LocalSize 1 1 1
Source HLSL 500
Name 4 "main"
@ -74,44 +78,47 @@ local_size = (1, 1, 1)
Name 9 "dti"
Name 10 "gti"
Name 16 "dti"
Name 18 "dti"
Name 20 "gti"
Name 21 "gti"
Name 23 "param"
Name 25 "param"
Name 34 "a"
Decorate 18(dti) BuiltIn GlobalInvocationId
Decorate 21(gti) BuiltIn LocalInvocationId
Name 19 "dti"
Name 22 "gti"
Name 23 "gti"
Name 26 "param"
Name 28 "param"
Name 37 "a"
Decorate 19(dti) BuiltIn GlobalInvocationId
Decorate 23(gti) BuiltIn LocalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFunction 2 7(ptr) 7(ptr)
17: TypePointer Input 6(int)
18(dti): 17(ptr) Variable Input
21(gti): 17(ptr) Variable Input
28: TypeFloat 32
29: TypeVector 28(float) 4
30: TypeInt 32 0
31: 30(int) Constant 100
32: TypeArray 29(fvec4) 31
33: TypePointer Workgroup 32
34(a): 33(ptr) Variable Workgroup
17: TypeVector 6(int) 3
18: TypePointer Input 17(ivec3)
19(dti): 18(ptr) Variable Input
23(gti): 18(ptr) Variable Input
31: TypeFloat 32
32: TypeVector 31(float) 4
33: TypeInt 32 0
34: 33(int) Constant 100
35: TypeArray 32(fvec4) 34
36: TypePointer Workgroup 35
37(a): 36(ptr) Variable Workgroup
4(main): 2 Function None 3
5: Label
16(dti): 7(ptr) Variable Function
20(gti): 7(ptr) Variable Function
23(param): 7(ptr) Variable Function
25(param): 7(ptr) Variable Function
19: 6(int) Load 18(dti)
Store 16(dti) 19
22: 6(int) Load 21(gti)
Store 20(gti) 22
24: 6(int) Load 16(dti)
Store 23(param) 24
26: 6(int) Load 20(gti)
Store 25(param) 26
27: 2 FunctionCall 11(@main(i1;i1;) 23(param) 25(param)
22(gti): 7(ptr) Variable Function
26(param): 7(ptr) Variable Function
28(param): 7(ptr) Variable Function
20: 17(ivec3) Load 19(dti)
21: 6(int) CompositeExtract 20 0
Store 16(dti) 21
24: 17(ivec3) Load 23(gti)
25: 6(int) CompositeExtract 24 0
Store 22(gti) 25
27: 6(int) Load 16(dti)
Store 26(param) 27
29: 6(int) Load 22(gti)
Store 28(param) 29
30: 2 FunctionCall 11(@main(i1;i1;) 26(param) 28(param)
Return
FunctionEnd
11(@main(i1;i1;): 2 Function None 8

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@ -0,0 +1,146 @@
hlsl.groupid.comp
Shader version: 500
local_size = (8, 8, 1)
0:? Sequence
0:7 Function Definition: @main(vu2; ( temp void)
0:7 Function Parameters:
0:7 'vGroupId' ( in 2-component vector of uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:8 imageStore ( temp void)
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
0:8 vector swizzle ( temp 2-component vector of uint)
0:8 'vGroupId' ( in 2-component vector of uint)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 'storeTemp' ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 2-component vector of uint)
0:? 'vGroupId' ( temp 2-component vector of uint)
0:? Construct uvec2 ( temp 2-component vector of uint)
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
0:7 Function Call: @main(vu2; ( temp void)
0:? 'vGroupId' ( temp 2-component vector of uint)
0:? Linker Objects
0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
Linked compute stage:
Shader version: 500
local_size = (8, 8, 1)
0:? Sequence
0:7 Function Definition: @main(vu2; ( temp void)
0:7 Function Parameters:
0:7 'vGroupId' ( in 2-component vector of uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
0:? Constant:
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:8 imageStore ( temp void)
0:8 'OutputTexture' (layout( rgba32f) uniform image2D)
0:8 vector swizzle ( temp 2-component vector of uint)
0:8 'vGroupId' ( in 2-component vector of uint)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:8 'storeTemp' ( temp 4-component vector of float)
0:8 'storeTemp' ( temp 4-component vector of float)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp 2-component vector of uint)
0:? 'vGroupId' ( temp 2-component vector of uint)
0:? Construct uvec2 ( temp 2-component vector of uint)
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
0:7 Function Call: @main(vu2; ( temp void)
0:? 'vGroupId' ( temp 2-component vector of uint)
0:? Linker Objects
0:? 'OutputTexture' (layout( rgba32f) uniform image2D)
0:? 'vGroupId' ( in 3-component vector of uint WorkGroupID)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 37
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 29
ExecutionMode 4 LocalSize 8 8 1
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu2;"
Name 10 "vGroupId"
Name 16 "storeTemp"
Name 22 "OutputTexture"
Name 26 "vGroupId"
Name 29 "vGroupId"
Name 34 "param"
Decorate 22(OutputTexture) DescriptorSet 0
Decorate 29(vGroupId) BuiltIn WorkgroupId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 2
8: TypePointer Function 7(ivec2)
9: TypeFunction 2 8(ptr)
13: TypeFloat 32
14: TypeVector 13(float) 4
15: TypePointer Function 14(fvec4)
17: 13(float) Constant 1065353216
18: 13(float) Constant 0
19: 14(fvec4) ConstantComposite 17 18 18 17
20: TypeImage 13(float) 2D nonsampled format:Rgba32f
21: TypePointer UniformConstant 20
22(OutputTexture): 21(ptr) Variable UniformConstant
27: TypeVector 6(int) 3
28: TypePointer Input 27(ivec3)
29(vGroupId): 28(ptr) Variable Input
4(main): 2 Function None 3
5: Label
26(vGroupId): 8(ptr) Variable Function
34(param): 8(ptr) Variable Function
30: 27(ivec3) Load 29(vGroupId)
31: 6(int) CompositeExtract 30 0
32: 6(int) CompositeExtract 30 1
33: 7(ivec2) CompositeConstruct 31 32
Store 26(vGroupId) 33
35: 7(ivec2) Load 26(vGroupId)
Store 34(param) 35
36: 2 FunctionCall 11(@main(vu2;) 34(param)
Return
FunctionEnd
11(@main(vu2;): 2 Function None 9
10(vGroupId): 8(ptr) FunctionParameter
12: Label
16(storeTemp): 15(ptr) Variable Function
Store 16(storeTemp) 19
23: 20 Load 22(OutputTexture)
24: 7(ivec2) Load 10(vGroupId)
25: 14(fvec4) Load 16(storeTemp)
ImageWrite 23 24 25
Return
FunctionEnd

Просмотреть файл

@ -56,13 +56,14 @@ local_size = (256, 1, 1)
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:? Construct uint ( temp uint)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
@ -125,24 +126,25 @@ local_size = (256, 1, 1)
0:? Sequence
0:12 move second child to first child ( temp uint)
0:? 'dispatchId' ( temp uint)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:? Construct uint ( temp uint)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
0:12 Function Call: @main(u1; ( temp void)
0:? 'dispatchId' ( temp uint)
0:? Linker Objects
0:? 'g_input' (layout( binding=0 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data})
0:? 'g_output' (layout( binding=1 rg32ui) uniform uimageBuffer)
0:? 'dispatchId' ( in uint GlobalInvocationID)
0:? 'dispatchId' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 61
// Id's are bound by 63
Capability Shader
Capability ImageBuffer
Capability StorageImageExtendedFormats
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 56
EntryPoint GLCompute 4 "main" 57
ExecutionMode 4 LocalSize 256 1 1
Source HLSL 500
Name 4 "main"
@ -160,8 +162,8 @@ local_size = (256, 1, 1)
Name 45 "param"
Name 50 "g_output"
Name 54 "dispatchId"
Name 56 "dispatchId"
Name 58 "param"
Name 57 "dispatchId"
Name 60 "param"
Decorate 8 ArrayStride 4
MemberDecorate 9 0 NonWritable
MemberDecorate 9 0 Offset 0
@ -171,7 +173,7 @@ local_size = (256, 1, 1)
Decorate 44(g_input) Binding 0
Decorate 50(g_output) DescriptorSet 0
Decorate 50(g_output) Binding 1
Decorate 56(dispatchId) BuiltIn GlobalInvocationId
Decorate 57(dispatchId) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@ -193,17 +195,19 @@ local_size = (256, 1, 1)
48: TypeImage 6(int) Buffer nonsampled format:Rg32ui
49: TypePointer UniformConstant 48
50(g_output): 49(ptr) Variable UniformConstant
55: TypePointer Input 6(int)
56(dispatchId): 55(ptr) Variable Input
55: TypeVector 6(int) 3
56: TypePointer Input 55(ivec3)
57(dispatchId): 56(ptr) Variable Input
4(main): 2 Function None 3
5: Label
54(dispatchId): 7(ptr) Variable Function
58(param): 7(ptr) Variable Function
57: 6(int) Load 56(dispatchId)
Store 54(dispatchId) 57
59: 6(int) Load 54(dispatchId)
Store 58(param) 59
60: 2 FunctionCall 19(@main(u1;) 58(param)
60(param): 7(ptr) Variable Function
58: 55(ivec3) Load 57(dispatchId)
59: 6(int) CompositeExtract 58 0
Store 54(dispatchId) 59
61: 6(int) Load 54(dispatchId)
Store 60(param) 61
62: 2 FunctionCall 19(@main(u1;) 60(param)
Return
FunctionEnd
15(testLoad(u1;block--u1[0]1;): 11(ivec2) Function None 12

9
Test/hlsl.groupid.comp Normal file
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@ -0,0 +1,9 @@
RWTexture2D < float4 > OutputTexture;
// Test conversion between SPIR-V required uint3 group id, and sub-vec3 shader declaration.
[ numthreads ( 8 , 8 , 1 ) ]
void main ( uint2 vGroupId : SV_GroupID )
{
OutputTexture[ vGroupId . xy ] = float4(1.0, 0.0, 0.0, 1.0);
}

Просмотреть файл

@ -195,6 +195,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.hull.void.tesc", "main"},
{"hlsl.hull.ctrlpt-1.tesc", "main"},
{"hlsl.hull.ctrlpt-2.tesc", "main"},
{"hlsl.groupid.comp", "main"},
{"hlsl.identifier.sample.frag", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},
{"hlsl.imagefetch-subvec4.comp", "main"},

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@ -1475,22 +1475,17 @@ bool HlslParseContext::isClipOrCullDistance(TBuiltInVariable builtIn)
void HlslParseContext::fixBuiltInIoType(TType& type)
{
int requiredArraySize = 0;
int requiredVectorSize = 0;
switch (type.getQualifier().builtIn) {
case EbvTessLevelOuter: requiredArraySize = 4; break;
case EbvTessLevelInner: requiredArraySize = 2; break;
case EbvTessCoord:
{
// tesscoord is always a vec3 for the IO variable, no matter the shader's
// declared vector size.
TType tessCoordType(type.getBasicType(), type.getQualifier().storage, 3);
case EbvWorkGroupId: requiredVectorSize = 3; break;
case EbvGlobalInvocationId: requiredVectorSize = 3; break;
case EbvLocalInvocationId: requiredVectorSize = 3; break;
case EbvTessCoord: requiredVectorSize = 3; break;
tessCoordType.getQualifier() = type.getQualifier();
type.shallowCopy(tessCoordType);
break;
}
default:
if (isClipOrCullDistance(type)) {
const int loc = type.getQualifier().layoutLocation;
@ -1511,6 +1506,14 @@ void HlslParseContext::fixBuiltInIoType(TType& type)
return;
}
// Alter or set vector size as needed.
if (requiredVectorSize > 0) {
TType newType(type.getBasicType(), type.getQualifier().storage, requiredVectorSize);
newType.getQualifier() = type.getQualifier();
type.shallowCopy(newType);
}
// Alter or set array size as needed.
if (requiredArraySize > 0) {
if (!type.isArray() || type.getOuterArraySize() != requiredArraySize) {