зеркало из https://github.com/stride3d/xkslang.git
HLSL: add offset Sample() form and arrayed texture support
This commit is contained in:
Родитель
f02bea288f
Коммит
92aff54632
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@ -0,0 +1,446 @@
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hlsl.sample.basicarraydx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 texture (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (uniform texture1DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 texture (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 texture (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:44 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 texture (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (uniform texture1DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 texture (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 texture (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 129
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 28 "txval11"
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Name 31 "g_tTex1di4"
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Name 42 "txval12"
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Name 45 "g_tTex1du4"
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Name 53 "txval20"
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Name 56 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
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Name 75 "txval22"
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Name 78 "g_tTex2du4"
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Name 87 "txval40"
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Name 90 "g_tTexcdf4"
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Name 97 "txval41"
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Name 100 "g_tTexcdi4"
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Name 107 "txval42"
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Name 110 "g_tTexcdu4"
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Name 120 "PS_OUTPUT"
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MemberName 120(PS_OUTPUT) 0 "Color"
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MemberName 120(PS_OUTPUT) 1 "Depth"
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Name 122 "psout"
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Name 128 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 45(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTexcdf4) DescriptorSet 0
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Decorate 100(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 128(g_tTex1df4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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||||
11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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||||
14: TypeSampler
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15: TypePointer UniformConstant 14
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||||
16(g_sSamp): 15(ptr) Variable UniformConstant
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||||
18: TypeSampledImage 10
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||||
20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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||||
22: 6(float) Constant 1045220557
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||||
23: 20(fvec2) ConstantComposite 21 22
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||||
25: TypeInt 32 1
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||||
26: TypeVector 25(int) 4
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27: TypePointer Function 26(ivec4)
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||||
29: TypeImage 25(int) 1D array sampled format:Unknown
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||||
30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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||||
34: TypeSampledImage 29
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||||
36: 6(float) Constant 1050253722
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||||
37: 20(fvec2) ConstantComposite 22 36
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||||
39: TypeInt 32 0
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||||
40: TypeVector 39(int) 4
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41: TypePointer Function 40(ivec4)
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||||
43: TypeImage 39(int) 1D array sampled format:Unknown
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||||
44: TypePointer UniformConstant 43
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45(g_tTex1du4): 44(ptr) Variable UniformConstant
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||||
48: TypeSampledImage 43
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||||
50: 6(float) Constant 1053609165
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||||
51: 20(fvec2) ConstantComposite 36 50
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||||
54: TypeImage 6(float) 2D array sampled format:Unknown
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||||
55: TypePointer UniformConstant 54
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||||
56(g_tTex2df4): 55(ptr) Variable UniformConstant
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||||
59: TypeSampledImage 54
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||||
61: TypeVector 6(float) 3
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||||
62: 61(fvec3) ConstantComposite 21 22 36
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||||
65: TypeImage 25(int) 2D array sampled format:Unknown
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||||
66: TypePointer UniformConstant 65
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||||
67(g_tTex2di4): 66(ptr) Variable UniformConstant
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||||
70: TypeSampledImage 65
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||||
72: 6(float) Constant 1056964608
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||||
73: 61(fvec3) ConstantComposite 36 50 72
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||||
76: TypeImage 39(int) 2D array sampled format:Unknown
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||||
77: TypePointer UniformConstant 76
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78(g_tTex2du4): 77(ptr) Variable UniformConstant
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||||
81: TypeSampledImage 76
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83: 6(float) Constant 1058642330
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||||
84: 6(float) Constant 1060320051
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||||
85: 61(fvec3) ConstantComposite 72 83 84
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||||
88: TypeImage 6(float) Cube array sampled format:Unknown
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||||
89: TypePointer UniformConstant 88
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90(g_tTexcdf4): 89(ptr) Variable UniformConstant
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||||
93: TypeSampledImage 88
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||||
95: 7(fvec4) ConstantComposite 21 22 36 50
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||||
98: TypeImage 25(int) Cube array sampled format:Unknown
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||||
99: TypePointer UniformConstant 98
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||||
100(g_tTexcdi4): 99(ptr) Variable UniformConstant
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||||
103: TypeSampledImage 98
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||||
105: 7(fvec4) ConstantComposite 50 72 83 84
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||||
108: TypeImage 39(int) Cube array sampled format:Unknown
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||||
109: TypePointer UniformConstant 108
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||||
110(g_tTexcdu4): 109(ptr) Variable UniformConstant
|
||||
113: TypeSampledImage 108
|
||||
115: 6(float) Constant 1061997773
|
||||
116: 6(float) Constant 1063675494
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||||
117: 6(float) Constant 1065353216
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||||
118: 7(fvec4) ConstantComposite 84 115 116 117
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||||
120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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||||
121: TypePointer Function 120(PS_OUTPUT)
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||||
123: 25(int) Constant 1
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||||
124: TypePointer Function 6(float)
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||||
128(g_tTex1df4a): 11(ptr) Variable UniformConstant
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||||
4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
|
||||
28(txval11): 27(ptr) Variable Function
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||||
42(txval12): 41(ptr) Variable Function
|
||||
53(txval20): 8(ptr) Variable Function
|
||||
64(txval21): 27(ptr) Variable Function
|
||||
75(txval22): 41(ptr) Variable Function
|
||||
87(txval40): 8(ptr) Variable Function
|
||||
97(txval41): 27(ptr) Variable Function
|
||||
107(txval42): 41(ptr) Variable Function
|
||||
122(psout): 121(ptr) Variable Function
|
||||
13: 10 Load 12(g_tTex1df4)
|
||||
17: 14 Load 16(g_sSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
24: 7(fvec4) ImageSampleImplicitLod 19 23
|
||||
Store 9(txval10) 24
|
||||
32: 29 Load 31(g_tTex1di4)
|
||||
33: 14 Load 16(g_sSamp)
|
||||
35: 34 SampledImage 32 33
|
||||
38: 26(ivec4) ImageSampleImplicitLod 35 37
|
||||
Store 28(txval11) 38
|
||||
46: 43 Load 45(g_tTex1du4)
|
||||
47: 14 Load 16(g_sSamp)
|
||||
49: 48 SampledImage 46 47
|
||||
52: 40(ivec4) ImageSampleImplicitLod 49 51
|
||||
Store 42(txval12) 52
|
||||
57: 54 Load 56(g_tTex2df4)
|
||||
58: 14 Load 16(g_sSamp)
|
||||
60: 59 SampledImage 57 58
|
||||
63: 7(fvec4) ImageSampleImplicitLod 60 62
|
||||
Store 53(txval20) 63
|
||||
68: 65 Load 67(g_tTex2di4)
|
||||
69: 14 Load 16(g_sSamp)
|
||||
71: 70 SampledImage 68 69
|
||||
74: 26(ivec4) ImageSampleImplicitLod 71 73
|
||||
Store 64(txval21) 74
|
||||
79: 76 Load 78(g_tTex2du4)
|
||||
80: 14 Load 16(g_sSamp)
|
||||
82: 81 SampledImage 79 80
|
||||
86: 40(ivec4) ImageSampleImplicitLod 82 85
|
||||
Store 75(txval22) 86
|
||||
91: 88 Load 90(g_tTexcdf4)
|
||||
92: 14 Load 16(g_sSamp)
|
||||
94: 93 SampledImage 91 92
|
||||
96: 7(fvec4) ImageSampleImplicitLod 94 95
|
||||
Store 87(txval40) 96
|
||||
101: 98 Load 100(g_tTexcdi4)
|
||||
102: 14 Load 16(g_sSamp)
|
||||
104: 103 SampledImage 101 102
|
||||
106: 26(ivec4) ImageSampleImplicitLod 104 105
|
||||
Store 97(txval41) 106
|
||||
111: 108 Load 110(g_tTexcdu4)
|
||||
112: 14 Load 16(g_sSamp)
|
||||
114: 113 SampledImage 111 112
|
||||
119: 40(ivec4) ImageSampleImplicitLod 114 118
|
||||
Store 107(txval42) 119
|
||||
125: 124(ptr) AccessChain 122(psout) 123
|
||||
Store 125 117
|
||||
126:120(PS_OUTPUT) Load 122(psout)
|
||||
ReturnValue 126
|
||||
FunctionEnd
|
|
@ -0,0 +1,358 @@
|
|||
hlsl.sample.offsetarraydx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child (temp 4-component vector of float)
|
||||
0:23 'txval10' (temp 4-component vector of float)
|
||||
0:23 textureOffset (global 4-component vector of float)
|
||||
0:23 Construct combined texture-sampler (temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:23 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of int)
|
||||
0:24 'txval11' (temp 4-component vector of int)
|
||||
0:24 textureOffset (global 4-component vector of int)
|
||||
0:24 Construct combined texture-sampler (temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' (uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child (temp 4-component vector of uint)
|
||||
0:25 'txval12' (temp 4-component vector of uint)
|
||||
0:25 textureOffset (global 4-component vector of uint)
|
||||
0:25 Construct combined texture-sampler (temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' (uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:27 'txval20' (temp 4-component vector of float)
|
||||
0:27 textureOffset (global 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' (uniform texture2DArray)
|
||||
0:27 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp 4-component vector of int)
|
||||
0:28 'txval21' (temp 4-component vector of int)
|
||||
0:28 textureOffset (global 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' (uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (temp 4-component vector of uint)
|
||||
0:29 'txval22' (temp 4-component vector of uint)
|
||||
0:29 textureOffset (global 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' (uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 Depth: direct index for structure (temp float FragDepth)
|
||||
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:36 Branch: Return with expression
|
||||
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' (uniform utexture2DArray)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:20 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 Sequence
|
||||
0:23 move second child to first child (temp 4-component vector of float)
|
||||
0:23 'txval10' (temp 4-component vector of float)
|
||||
0:23 textureOffset (global 4-component vector of float)
|
||||
0:23 Construct combined texture-sampler (temp sampler1DArray)
|
||||
0:23 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:23 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:23 Constant:
|
||||
0:23 0 (const int)
|
||||
0:24 Sequence
|
||||
0:24 move second child to first child (temp 4-component vector of int)
|
||||
0:24 'txval11' (temp 4-component vector of int)
|
||||
0:24 textureOffset (global 4-component vector of int)
|
||||
0:24 Construct combined texture-sampler (temp isampler1DArray)
|
||||
0:24 'g_tTex1di4' (uniform itexture1DArray)
|
||||
0:24 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:24 Constant:
|
||||
0:24 1 (const int)
|
||||
0:25 Sequence
|
||||
0:25 move second child to first child (temp 4-component vector of uint)
|
||||
0:25 'txval12' (temp 4-component vector of uint)
|
||||
0:25 textureOffset (global 4-component vector of uint)
|
||||
0:25 Construct combined texture-sampler (temp usampler1DArray)
|
||||
0:25 'g_tTex1du4' (uniform utexture1DArray)
|
||||
0:25 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:25 Constant:
|
||||
0:25 2 (const int)
|
||||
0:27 Sequence
|
||||
0:27 move second child to first child (temp 4-component vector of float)
|
||||
0:27 'txval20' (temp 4-component vector of float)
|
||||
0:27 textureOffset (global 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:27 'g_tTex2df4' (uniform texture2DArray)
|
||||
0:27 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:28 Sequence
|
||||
0:28 move second child to first child (temp 4-component vector of int)
|
||||
0:28 'txval21' (temp 4-component vector of int)
|
||||
0:28 textureOffset (global 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:28 'g_tTex2di4' (uniform itexture2DArray)
|
||||
0:28 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 0 (const int)
|
||||
0:29 Sequence
|
||||
0:29 move second child to first child (temp 4-component vector of uint)
|
||||
0:29 'txval22' (temp 4-component vector of uint)
|
||||
0:29 textureOffset (global 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:29 'g_tTex2du4' (uniform utexture2DArray)
|
||||
0:29 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? 0.700000
|
||||
0:? Constant:
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:34 move second child to first child (temp float)
|
||||
0:34 Depth: direct index for structure (temp float FragDepth)
|
||||
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:34 Constant:
|
||||
0:34 1 (const int)
|
||||
0:34 Constant:
|
||||
0:34 1.000000
|
||||
0:36 Branch: Return with expression
|
||||
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:? 'g_tTex1di4' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4' (uniform texture2DArray)
|
||||
0:? 'g_tTex2di4' (uniform itexture2DArray)
|
||||
0:? 'g_tTex2du4' (uniform utexture2DArray)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 102
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "txval10"
|
||||
Name 12 "g_tTex1df4"
|
||||
Name 16 "g_sSamp"
|
||||
Name 29 "txval11"
|
||||
Name 32 "g_tTex1di4"
|
||||
Name 44 "txval12"
|
||||
Name 47 "g_tTex1du4"
|
||||
Name 56 "txval20"
|
||||
Name 59 "g_tTex2df4"
|
||||
Name 69 "txval21"
|
||||
Name 72 "g_tTex2di4"
|
||||
Name 80 "txval22"
|
||||
Name 83 "g_tTex2du4"
|
||||
Name 93 "PS_OUTPUT"
|
||||
MemberName 93(PS_OUTPUT) 0 "Color"
|
||||
MemberName 93(PS_OUTPUT) 1 "Depth"
|
||||
Name 95 "psout"
|
||||
Name 101 "g_tTex1df4a"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 32(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 47(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 59(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 72(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 83(g_tTex2du4) DescriptorSet 0
|
||||
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 101(g_tTex1df4a) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypeImage 6(float) 1D array sampled format:Unknown
|
||||
11: TypePointer UniformConstant 10
|
||||
12(g_tTex1df4): 11(ptr) Variable UniformConstant
|
||||
14: TypeSampler
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_sSamp): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampledImage 10
|
||||
20: TypeVector 6(float) 2
|
||||
21: 6(float) Constant 1036831949
|
||||
22: 6(float) Constant 1045220557
|
||||
23: 20(fvec2) ConstantComposite 21 22
|
||||
24: TypeInt 32 1
|
||||
25: 24(int) Constant 0
|
||||
27: TypeVector 24(int) 4
|
||||
28: TypePointer Function 27(ivec4)
|
||||
30: TypeImage 24(int) 1D array sampled format:Unknown
|
||||
31: TypePointer UniformConstant 30
|
||||
32(g_tTex1di4): 31(ptr) Variable UniformConstant
|
||||
35: TypeSampledImage 30
|
||||
37: 6(float) Constant 1050253722
|
||||
38: 20(fvec2) ConstantComposite 22 37
|
||||
39: 24(int) Constant 1
|
||||
41: TypeInt 32 0
|
||||
42: TypeVector 41(int) 4
|
||||
43: TypePointer Function 42(ivec4)
|
||||
45: TypeImage 41(int) 1D array sampled format:Unknown
|
||||
46: TypePointer UniformConstant 45
|
||||
47(g_tTex1du4): 46(ptr) Variable UniformConstant
|
||||
50: TypeSampledImage 45
|
||||
52: 6(float) Constant 1053609165
|
||||
53: 20(fvec2) ConstantComposite 37 52
|
||||
54: 24(int) Constant 2
|
||||
57: TypeImage 6(float) 2D array sampled format:Unknown
|
||||
58: TypePointer UniformConstant 57
|
||||
59(g_tTex2df4): 58(ptr) Variable UniformConstant
|
||||
62: TypeSampledImage 57
|
||||
64: TypeVector 6(float) 3
|
||||
65: 64(fvec3) ConstantComposite 21 22 37
|
||||
66: TypeVector 24(int) 2
|
||||
67: 66(ivec2) ConstantComposite 25 25
|
||||
70: TypeImage 24(int) 2D array sampled format:Unknown
|
||||
71: TypePointer UniformConstant 70
|
||||
72(g_tTex2di4): 71(ptr) Variable UniformConstant
|
||||
75: TypeSampledImage 70
|
||||
77: 6(float) Constant 1056964608
|
||||
78: 64(fvec3) ConstantComposite 37 52 77
|
||||
81: TypeImage 41(int) 2D array sampled format:Unknown
|
||||
82: TypePointer UniformConstant 81
|
||||
83(g_tTex2du4): 82(ptr) Variable UniformConstant
|
||||
86: TypeSampledImage 81
|
||||
88: 6(float) Constant 1058642330
|
||||
89: 6(float) Constant 1060320051
|
||||
90: 64(fvec3) ConstantComposite 77 88 89
|
||||
91: 66(ivec2) ConstantComposite 25 39
|
||||
93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
94: TypePointer Function 93(PS_OUTPUT)
|
||||
96: 6(float) Constant 1065353216
|
||||
97: TypePointer Function 6(float)
|
||||
101(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval10): 8(ptr) Variable Function
|
||||
29(txval11): 28(ptr) Variable Function
|
||||
44(txval12): 43(ptr) Variable Function
|
||||
56(txval20): 8(ptr) Variable Function
|
||||
69(txval21): 28(ptr) Variable Function
|
||||
80(txval22): 43(ptr) Variable Function
|
||||
95(psout): 94(ptr) Variable Function
|
||||
13: 10 Load 12(g_tTex1df4)
|
||||
17: 14 Load 16(g_sSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25
|
||||
Store 9(txval10) 26
|
||||
33: 30 Load 32(g_tTex1di4)
|
||||
34: 14 Load 16(g_sSamp)
|
||||
36: 35 SampledImage 33 34
|
||||
40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39
|
||||
Store 29(txval11) 40
|
||||
48: 45 Load 47(g_tTex1du4)
|
||||
49: 14 Load 16(g_sSamp)
|
||||
51: 50 SampledImage 48 49
|
||||
55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54
|
||||
Store 44(txval12) 55
|
||||
60: 57 Load 59(g_tTex2df4)
|
||||
61: 14 Load 16(g_sSamp)
|
||||
63: 62 SampledImage 60 61
|
||||
68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67
|
||||
Store 56(txval20) 68
|
||||
73: 70 Load 72(g_tTex2di4)
|
||||
74: 14 Load 16(g_sSamp)
|
||||
76: 75 SampledImage 73 74
|
||||
79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67
|
||||
Store 69(txval21) 79
|
||||
84: 81 Load 83(g_tTex2du4)
|
||||
85: 14 Load 16(g_sSamp)
|
||||
87: 86 SampledImage 84 85
|
||||
92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91
|
||||
Store 80(txval22) 92
|
||||
98: 97(ptr) AccessChain 95(psout) 39
|
||||
Store 98 96
|
||||
99:93(PS_OUTPUT) Load 95(psout)
|
||||
ReturnValue 99
|
||||
FunctionEnd
|
|
@ -0,0 +1,509 @@
|
|||
hlsl.sample.offsetdx10.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:31 'txval10' (temp 4-component vector of float)
|
||||
0:31 textureOffset (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler1D)
|
||||
0:31 'g_tTex1df4' (uniform texture1D)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child (temp 4-component vector of int)
|
||||
0:32 'txval11' (temp 4-component vector of int)
|
||||
0:32 textureOffset (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler1D)
|
||||
0:32 'g_tTex1di4' (uniform itexture1D)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child (temp 4-component vector of uint)
|
||||
0:33 'txval12' (temp 4-component vector of uint)
|
||||
0:33 textureOffset (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler1D)
|
||||
0:33 'g_tTex1du4' (uniform utexture1D)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 4-component vector of float)
|
||||
0:35 'txval20' (temp 4-component vector of float)
|
||||
0:35 textureOffset (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:36 'txval21' (temp 4-component vector of int)
|
||||
0:36 textureOffset (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 4-component vector of uint)
|
||||
0:37 'txval22' (temp 4-component vector of uint)
|
||||
0:37 textureOffset (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4-component vector of float)
|
||||
0:39 'txval30' (temp 4-component vector of float)
|
||||
0:39 textureOffset (global 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 4-component vector of int)
|
||||
0:40 'txval31' (temp 4-component vector of int)
|
||||
0:40 textureOffset (global 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp 4-component vector of uint)
|
||||
0:41 'txval32' (temp 4-component vector of uint)
|
||||
0:41 textureOffset (global 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 move second child to first child (temp float)
|
||||
0:46 Depth: direct index for structure (temp float FragDepth)
|
||||
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:50 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:28 Function Parameters:
|
||||
0:? Sequence
|
||||
0:31 Sequence
|
||||
0:31 move second child to first child (temp 4-component vector of float)
|
||||
0:31 'txval10' (temp 4-component vector of float)
|
||||
0:31 textureOffset (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler1D)
|
||||
0:31 'g_tTex1df4' (uniform texture1D)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 Constant:
|
||||
0:31 0.100000
|
||||
0:31 Constant:
|
||||
0:31 1 (const int)
|
||||
0:32 Sequence
|
||||
0:32 move second child to first child (temp 4-component vector of int)
|
||||
0:32 'txval11' (temp 4-component vector of int)
|
||||
0:32 textureOffset (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler1D)
|
||||
0:32 'g_tTex1di4' (uniform itexture1D)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 Constant:
|
||||
0:32 0.200000
|
||||
0:32 Constant:
|
||||
0:32 1 (const int)
|
||||
0:33 Sequence
|
||||
0:33 move second child to first child (temp 4-component vector of uint)
|
||||
0:33 'txval12' (temp 4-component vector of uint)
|
||||
0:33 textureOffset (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler1D)
|
||||
0:33 'g_tTex1du4' (uniform utexture1D)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 Constant:
|
||||
0:33 0.300000
|
||||
0:33 Constant:
|
||||
0:33 1 (const int)
|
||||
0:35 Sequence
|
||||
0:35 move second child to first child (temp 4-component vector of float)
|
||||
0:35 'txval20' (temp 4-component vector of float)
|
||||
0:35 textureOffset (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp sampler2D)
|
||||
0:35 'g_tTex2df4' (uniform texture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:36 Sequence
|
||||
0:36 move second child to first child (temp 4-component vector of int)
|
||||
0:36 'txval21' (temp 4-component vector of int)
|
||||
0:36 textureOffset (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isampler2D)
|
||||
0:36 'g_tTex2di4' (uniform itexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:37 Sequence
|
||||
0:37 move second child to first child (temp 4-component vector of uint)
|
||||
0:37 'txval22' (temp 4-component vector of uint)
|
||||
0:37 textureOffset (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usampler2D)
|
||||
0:37 'g_tTex2du4' (uniform utexture2D)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? -1 (const int)
|
||||
0:39 Sequence
|
||||
0:39 move second child to first child (temp 4-component vector of float)
|
||||
0:39 'txval30' (temp 4-component vector of float)
|
||||
0:39 textureOffset (global 4-component vector of float)
|
||||
0:39 Construct combined texture-sampler (temp sampler3D)
|
||||
0:39 'g_tTex3df4' (uniform texture3D)
|
||||
0:39 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? 1 (const int)
|
||||
0:40 Sequence
|
||||
0:40 move second child to first child (temp 4-component vector of int)
|
||||
0:40 'txval31' (temp 4-component vector of int)
|
||||
0:40 textureOffset (global 4-component vector of int)
|
||||
0:40 Construct combined texture-sampler (temp isampler3D)
|
||||
0:40 'g_tTex3di4' (uniform itexture3D)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:? 1 (const int)
|
||||
0:41 Sequence
|
||||
0:41 move second child to first child (temp 4-component vector of uint)
|
||||
0:41 'txval32' (temp 4-component vector of uint)
|
||||
0:41 textureOffset (global 4-component vector of uint)
|
||||
0:41 Construct combined texture-sampler (temp usampler3D)
|
||||
0:41 'g_tTex3du4' (uniform utexture3D)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
0:? 0.900000
|
||||
0:? Constant:
|
||||
0:? 1 (const int)
|
||||
0:? 0 (const int)
|
||||
0:? -1 (const int)
|
||||
0:46 move second child to first child (temp float)
|
||||
0:46 Depth: direct index for structure (temp float FragDepth)
|
||||
0:46 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:46 Constant:
|
||||
0:46 1 (const int)
|
||||
0:46 Constant:
|
||||
0:46 1.000000
|
||||
0:48 Branch: Return with expression
|
||||
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
0:? 'g_tTex2di4' (uniform itexture2D)
|
||||
0:? 'g_tTex2du4' (uniform utexture2D)
|
||||
0:? 'g_tTex3df4' (uniform texture3D)
|
||||
0:? 'g_tTex3di4' (uniform itexture3D)
|
||||
0:? 'g_tTex3du4' (uniform utexture3D)
|
||||
0:? 'g_tTexcdf4' (uniform textureCube)
|
||||
0:? 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:? 'g_tTexcdu4' (uniform utextureCube)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 145
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main"
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 9 "txval10"
|
||||
Name 12 "g_tTex1df4"
|
||||
Name 16 "g_sSamp"
|
||||
Name 26 "txval11"
|
||||
Name 29 "g_tTex1di4"
|
||||
Name 39 "txval12"
|
||||
Name 42 "g_tTex1du4"
|
||||
Name 49 "txval20"
|
||||
Name 52 "g_tTex2df4"
|
||||
Name 63 "txval21"
|
||||
Name 66 "g_tTex2di4"
|
||||
Name 75 "txval22"
|
||||
Name 78 "g_tTex2du4"
|
||||
Name 89 "txval30"
|
||||
Name 92 "g_tTex3df4"
|
||||
Name 102 "txval31"
|
||||
Name 105 "g_tTex3di4"
|
||||
Name 113 "txval32"
|
||||
Name 116 "g_tTex3du4"
|
||||
Name 127 "PS_OUTPUT"
|
||||
MemberName 127(PS_OUTPUT) 0 "Color"
|
||||
MemberName 127(PS_OUTPUT) 1 "Depth"
|
||||
Name 129 "psout"
|
||||
Name 135 "g_tTex1df4a"
|
||||
Name 138 "g_tTexcdf4"
|
||||
Name 141 "g_tTexcdi4"
|
||||
Name 144 "g_tTexcdu4"
|
||||
Decorate 12(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 42(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 66(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 78(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 92(g_tTex3df4) DescriptorSet 0
|
||||
Decorate 105(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 116(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 135(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 138(g_tTexcdf4) DescriptorSet 0
|
||||
Decorate 141(g_tTexcdi4) DescriptorSet 0
|
||||
Decorate 144(g_tTexcdu4) DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: TypeImage 6(float) 1D sampled format:Unknown
|
||||
11: TypePointer UniformConstant 10
|
||||
12(g_tTex1df4): 11(ptr) Variable UniformConstant
|
||||
14: TypeSampler
|
||||
15: TypePointer UniformConstant 14
|
||||
16(g_sSamp): 15(ptr) Variable UniformConstant
|
||||
18: TypeSampledImage 10
|
||||
20: 6(float) Constant 1036831949
|
||||
21: TypeInt 32 1
|
||||
22: 21(int) Constant 1
|
||||
24: TypeVector 21(int) 4
|
||||
25: TypePointer Function 24(ivec4)
|
||||
27: TypeImage 21(int) 1D sampled format:Unknown
|
||||
28: TypePointer UniformConstant 27
|
||||
29(g_tTex1di4): 28(ptr) Variable UniformConstant
|
||||
32: TypeSampledImage 27
|
||||
34: 6(float) Constant 1045220557
|
||||
36: TypeInt 32 0
|
||||
37: TypeVector 36(int) 4
|
||||
38: TypePointer Function 37(ivec4)
|
||||
40: TypeImage 36(int) 1D sampled format:Unknown
|
||||
41: TypePointer UniformConstant 40
|
||||
42(g_tTex1du4): 41(ptr) Variable UniformConstant
|
||||
45: TypeSampledImage 40
|
||||
47: 6(float) Constant 1050253722
|
||||
50: TypeImage 6(float) 2D sampled format:Unknown
|
||||
51: TypePointer UniformConstant 50
|
||||
52(g_tTex2df4): 51(ptr) Variable UniformConstant
|
||||
55: TypeSampledImage 50
|
||||
57: TypeVector 6(float) 2
|
||||
58: 57(fvec2) ConstantComposite 20 34
|
||||
59: TypeVector 21(int) 2
|
||||
60: 21(int) Constant 0
|
||||
61: 59(ivec2) ConstantComposite 22 60
|
||||
64: TypeImage 21(int) 2D sampled format:Unknown
|
||||
65: TypePointer UniformConstant 64
|
||||
66(g_tTex2di4): 65(ptr) Variable UniformConstant
|
||||
69: TypeSampledImage 64
|
||||
71: 6(float) Constant 1053609165
|
||||
72: 57(fvec2) ConstantComposite 47 71
|
||||
73: 59(ivec2) ConstantComposite 22 22
|
||||
76: TypeImage 36(int) 2D sampled format:Unknown
|
||||
77: TypePointer UniformConstant 76
|
||||
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
||||
81: TypeSampledImage 76
|
||||
83: 6(float) Constant 1056964608
|
||||
84: 6(float) Constant 1058642330
|
||||
85: 57(fvec2) ConstantComposite 83 84
|
||||
86: 21(int) Constant 4294967295
|
||||
87: 59(ivec2) ConstantComposite 22 86
|
||||
90: TypeImage 6(float) 3D sampled format:Unknown
|
||||
91: TypePointer UniformConstant 90
|
||||
92(g_tTex3df4): 91(ptr) Variable UniformConstant
|
||||
95: TypeSampledImage 90
|
||||
97: TypeVector 6(float) 3
|
||||
98: 97(fvec3) ConstantComposite 20 34 47
|
||||
99: TypeVector 21(int) 3
|
||||
100: 99(ivec3) ConstantComposite 22 60 22
|
||||
103: TypeImage 21(int) 3D sampled format:Unknown
|
||||
104: TypePointer UniformConstant 103
|
||||
105(g_tTex3di4): 104(ptr) Variable UniformConstant
|
||||
108: TypeSampledImage 103
|
||||
110: 97(fvec3) ConstantComposite 71 83 84
|
||||
111: 99(ivec3) ConstantComposite 22 22 22
|
||||
114: TypeImage 36(int) 3D sampled format:Unknown
|
||||
115: TypePointer UniformConstant 114
|
||||
116(g_tTex3du4): 115(ptr) Variable UniformConstant
|
||||
119: TypeSampledImage 114
|
||||
121: 6(float) Constant 1060320051
|
||||
122: 6(float) Constant 1061997773
|
||||
123: 6(float) Constant 1063675494
|
||||
124: 97(fvec3) ConstantComposite 121 122 123
|
||||
125: 99(ivec3) ConstantComposite 22 60 86
|
||||
127(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
||||
128: TypePointer Function 127(PS_OUTPUT)
|
||||
130: 6(float) Constant 1065353216
|
||||
131: TypePointer Function 6(float)
|
||||
135(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
||||
136: TypeImage 6(float) Cube sampled format:Unknown
|
||||
137: TypePointer UniformConstant 136
|
||||
138(g_tTexcdf4): 137(ptr) Variable UniformConstant
|
||||
139: TypeImage 21(int) Cube sampled format:Unknown
|
||||
140: TypePointer UniformConstant 139
|
||||
141(g_tTexcdi4): 140(ptr) Variable UniformConstant
|
||||
142: TypeImage 36(int) Cube sampled format:Unknown
|
||||
143: TypePointer UniformConstant 142
|
||||
144(g_tTexcdu4): 143(ptr) Variable UniformConstant
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(txval10): 8(ptr) Variable Function
|
||||
26(txval11): 25(ptr) Variable Function
|
||||
39(txval12): 38(ptr) Variable Function
|
||||
49(txval20): 8(ptr) Variable Function
|
||||
63(txval21): 25(ptr) Variable Function
|
||||
75(txval22): 38(ptr) Variable Function
|
||||
89(txval30): 8(ptr) Variable Function
|
||||
102(txval31): 25(ptr) Variable Function
|
||||
113(txval32): 38(ptr) Variable Function
|
||||
129(psout): 128(ptr) Variable Function
|
||||
13: 10 Load 12(g_tTex1df4)
|
||||
17: 14 Load 16(g_sSamp)
|
||||
19: 18 SampledImage 13 17
|
||||
23: 7(fvec4) ImageSampleImplicitLod 19 20 ConstOffset 22
|
||||
Store 9(txval10) 23
|
||||
30: 27 Load 29(g_tTex1di4)
|
||||
31: 14 Load 16(g_sSamp)
|
||||
33: 32 SampledImage 30 31
|
||||
35: 24(ivec4) ImageSampleImplicitLod 33 34 ConstOffset 22
|
||||
Store 26(txval11) 35
|
||||
43: 40 Load 42(g_tTex1du4)
|
||||
44: 14 Load 16(g_sSamp)
|
||||
46: 45 SampledImage 43 44
|
||||
48: 37(ivec4) ImageSampleImplicitLod 46 47 ConstOffset 22
|
||||
Store 39(txval12) 48
|
||||
53: 50 Load 52(g_tTex2df4)
|
||||
54: 14 Load 16(g_sSamp)
|
||||
56: 55 SampledImage 53 54
|
||||
62: 7(fvec4) ImageSampleImplicitLod 56 58 ConstOffset 61
|
||||
Store 49(txval20) 62
|
||||
67: 64 Load 66(g_tTex2di4)
|
||||
68: 14 Load 16(g_sSamp)
|
||||
70: 69 SampledImage 67 68
|
||||
74: 24(ivec4) ImageSampleImplicitLod 70 72 ConstOffset 73
|
||||
Store 63(txval21) 74
|
||||
79: 76 Load 78(g_tTex2du4)
|
||||
80: 14 Load 16(g_sSamp)
|
||||
82: 81 SampledImage 79 80
|
||||
88: 37(ivec4) ImageSampleImplicitLod 82 85 ConstOffset 87
|
||||
Store 75(txval22) 88
|
||||
93: 90 Load 92(g_tTex3df4)
|
||||
94: 14 Load 16(g_sSamp)
|
||||
96: 95 SampledImage 93 94
|
||||
101: 7(fvec4) ImageSampleImplicitLod 96 98 ConstOffset 100
|
||||
Store 89(txval30) 101
|
||||
106: 103 Load 105(g_tTex3di4)
|
||||
107: 14 Load 16(g_sSamp)
|
||||
109: 108 SampledImage 106 107
|
||||
112: 24(ivec4) ImageSampleImplicitLod 109 110 ConstOffset 111
|
||||
Store 102(txval31) 112
|
||||
117: 114 Load 116(g_tTex3du4)
|
||||
118: 14 Load 16(g_sSamp)
|
||||
120: 119 SampledImage 117 118
|
||||
126: 37(ivec4) ImageSampleImplicitLod 120 124 ConstOffset 125
|
||||
Store 113(txval32) 126
|
||||
132: 131(ptr) AccessChain 129(psout) 22
|
||||
Store 132 130
|
||||
133:127(PS_OUTPUT) Load 129(psout)
|
||||
ReturnValue 133
|
||||
FunctionEnd
|
|
@ -0,0 +1,43 @@
|
|||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
Texture1DArray g_tTex1df4a : register(t1);
|
||||
|
||||
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
|
||||
Texture1DArray <int4> g_tTex1di4;
|
||||
Texture1DArray <uint4> g_tTex1du4;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4;
|
||||
Texture2DArray <int4> g_tTex2di4;
|
||||
Texture2DArray <uint4> g_tTex2du4;
|
||||
|
||||
TextureCubeArray <float4> g_tTexcdf4;
|
||||
TextureCubeArray <int4> g_tTexcdi4;
|
||||
TextureCubeArray <uint4> g_tTexcdu4;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float4 txval10 = g_tTex1df4 . Sample(g_sSamp, float2(0.1, 0.2));
|
||||
int4 txval11 = g_tTex1di4 . Sample(g_sSamp, float2(0.2, 0.3));
|
||||
uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, float2(0.3, 0.4));
|
||||
|
||||
float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
|
||||
int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float3(0.3, 0.4, 0.5));
|
||||
uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float3(0.5, 0.6, 0.7));
|
||||
|
||||
float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float4(0.1, 0.2, 0.3, 0.4));
|
||||
int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float4(0.4, 0.5, 0.6, 0.7));
|
||||
uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float4(0.7, 0.8, 0.9, 1.0));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
Texture1DArray g_tTex1df4a : register(t1);
|
||||
|
||||
uniform Texture1DArray <float4> g_tTex1df4 : register(t0);
|
||||
Texture1DArray <int4> g_tTex1di4;
|
||||
Texture1DArray <uint4> g_tTex1du4;
|
||||
|
||||
Texture2DArray <float4> g_tTex2df4;
|
||||
Texture2DArray <int4> g_tTex2di4;
|
||||
Texture2DArray <uint4> g_tTex2du4;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float4 txval10 = g_tTex1df4 . Sample(g_sSamp, float2(0.1, 0.2), 0);
|
||||
int4 txval11 = g_tTex1di4 . Sample(g_sSamp, float2(0.2, 0.3), 1);
|
||||
uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, float2(0.3, 0.4), 2);
|
||||
|
||||
float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3), int2(0,0));
|
||||
int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float3(0.3, 0.4, 0.5), int2(0,0));
|
||||
uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float3(0.5, 0.6, 0.7), int2(0,1));
|
||||
|
||||
// No offset array forms for 3D or cube
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
|
@ -0,0 +1,49 @@
|
|||
SamplerState g_sSamp : register(s0);
|
||||
|
||||
Texture1D g_tTex1df4a : register(t1);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1, 1);
|
||||
int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2, 1);
|
||||
uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3, 1);
|
||||
|
||||
float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2), int2(1,0));
|
||||
int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4), int2(1,1));
|
||||
uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6), int2(1,-1));
|
||||
|
||||
float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3), int3(1,0,1));
|
||||
int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6), int3(1,1,1));
|
||||
uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9), int3(1,0,-1));
|
||||
|
||||
// There are no offset forms of cube textures, so we do not test them.
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
|
@ -93,7 +93,10 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
|
||||
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
|
||||
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
|
||||
{"hlsl.sample.basicarraydx10.frag", "main"},
|
||||
{"hlsl.sample.basicdx10.frag", "main"},
|
||||
{"hlsl.sample.offsetdx10.frag", "main"},
|
||||
{"hlsl.sample.offsetarraydx10.frag", "main"},
|
||||
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
|
||||
{"hlsl.matType.frag", "PixelShaderFunction"},
|
||||
{"hlsl.max.frag", "PixelShaderFunction"},
|
||||
|
|
|
@ -1236,9 +1236,17 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
|||
switch (op) {
|
||||
case EOpMethodSample:
|
||||
{
|
||||
TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
|
||||
TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
|
||||
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
|
||||
TIntermTyped* argTex = argAggregate->getSequence()[0]->getAsTyped();
|
||||
TIntermTyped* argSamp = argAggregate->getSequence()[1]->getAsTyped();
|
||||
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
|
||||
TIntermTyped* argOffset = nullptr;
|
||||
|
||||
TOperator textureOp = EOpTexture;
|
||||
|
||||
if (argAggregate->getSequence().size() == 4) { // 4th parameter is offset form
|
||||
textureOp = EOpTextureOffset;
|
||||
argOffset = argAggregate->getSequence()[3]->getAsTyped();
|
||||
}
|
||||
|
||||
TIntermAggregate* txcombine = new TIntermAggregate(EOpConstructTextureSampler);
|
||||
|
||||
|
@ -1249,9 +1257,11 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
|
|||
txcombine->setType(TType(samplerType, EvqTemporary));
|
||||
txcombine->setLoc(loc);
|
||||
|
||||
TIntermAggregate* txsample = new TIntermAggregate(EOpTexture);
|
||||
TIntermAggregate* txsample = new TIntermAggregate(textureOp);
|
||||
txsample->getSequence().push_back(txcombine);
|
||||
txsample->getSequence().push_back(argCoord);
|
||||
if (argOffset != nullptr)
|
||||
txsample->getSequence().push_back(argOffset);
|
||||
txsample->setType(node->getType());
|
||||
txsample->setLoc(loc);
|
||||
node = txsample;
|
||||
|
|
|
@ -51,14 +51,15 @@
|
|||
#include "hlslParseables.h"
|
||||
#include <cctype>
|
||||
#include <utility>
|
||||
#include <algorithm>
|
||||
|
||||
namespace { // anonymous namespace functions
|
||||
|
||||
const bool UseHlslTypes = false;
|
||||
|
||||
const char* BaseTypeName(const char* argOrder, const char* scalarName, const char* vecName, const char* matName)
|
||||
const char* BaseTypeName(const char argOrder, const char* scalarName, const char* vecName, const char* matName)
|
||||
{
|
||||
switch (*argOrder) {
|
||||
switch (argOrder) {
|
||||
case 'S': return scalarName;
|
||||
case 'V': return vecName;
|
||||
case 'M': return matName;
|
||||
|
@ -66,11 +67,28 @@ const char* BaseTypeName(const char* argOrder, const char* scalarName, const cha
|
|||
}
|
||||
}
|
||||
|
||||
bool IsTextureType(const char argType)
|
||||
{
|
||||
return argType == 'T' || argType == 'i' || argType == 'u';
|
||||
}
|
||||
bool IsTextureType(const char argOrder) { return argOrder == '%' || argOrder == '@'; }
|
||||
bool IsTextureArrayed(const char argOrder) { return argOrder == '@'; }
|
||||
|
||||
// Reject certain combinations that are illegal sample methods. For example,
|
||||
// 3D arrays.
|
||||
bool IsIllegalSample(const glslang::TString& name, const char* argOrder, int dim0)
|
||||
{
|
||||
const bool isArrayed = IsTextureArrayed(*argOrder);
|
||||
|
||||
if (isArrayed && dim0 == 3) // there are no 3D arrayed textures.
|
||||
return true;
|
||||
|
||||
const int numArgs = int(std::count(argOrder, argOrder + strlen(argOrder), ',')) + 1;
|
||||
|
||||
// Reject invalid offset arrayed forms.
|
||||
if (isArrayed && dim0 == 4) {
|
||||
if (name == "Sample" && numArgs == 4)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create and return a type name. This is done in GLSL, not HLSL conventions, until such
|
||||
// time as builtins are parsed using the HLSL parser.
|
||||
|
@ -81,43 +99,62 @@ bool IsTextureType(const char argType)
|
|||
// dim1 = matrix 2nd dimension
|
||||
glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, const char* argType, int dim0, int dim1)
|
||||
{
|
||||
const bool transpose = (argOrder[0] == '^');
|
||||
const bool matMul = (argOrder[0] == '#');
|
||||
const bool isTranspose = (argOrder[0] == '^');
|
||||
const bool isMatMul = (argOrder[0] == '#');
|
||||
const bool isTexture = IsTextureType(argOrder[0]);
|
||||
const bool isArrayed = IsTextureArrayed(argOrder[0]);
|
||||
|
||||
if (transpose) { // Take transpose of matrix dimensions
|
||||
char order = *argOrder;
|
||||
char type = *argType;
|
||||
|
||||
if (isTranspose) { // Take transpose of matrix dimensions
|
||||
order = *++argOrder;
|
||||
std::swap(dim0, dim1);
|
||||
++argOrder;
|
||||
} else if (matMul) {
|
||||
dim0 = dim1; // set vector dimension to mat col
|
||||
++argOrder;
|
||||
} else if (isMatMul) {
|
||||
order = *++argOrder;
|
||||
dim0 = dim1; // set vector dimension to mat col
|
||||
} else if (isTexture) {
|
||||
order = *++argOrder;
|
||||
if (type == 'F') // map base type to texture of that type.
|
||||
type = 'T'; // e.g, int -> itexture, uint -> utexture, etc.
|
||||
else if (type == 'I')
|
||||
type = 'i';
|
||||
else if (type == 'U')
|
||||
type = 'u';
|
||||
}
|
||||
|
||||
if (UseHlslTypes) {
|
||||
switch (*argType) {
|
||||
case '-': s += "void"; break;
|
||||
case 'F': s += "float"; break;
|
||||
case 'D': s += "double"; break;
|
||||
case 'I': s += "int"; break;
|
||||
case 'U': s += "uint"; break;
|
||||
case 'B': s += "bool"; break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 'T': s += "Texture"; break;
|
||||
case 'i': assert(0); // TODO: ...
|
||||
case 'u': assert(0); // TODO: ...
|
||||
default: s += "UNKNOWN_TYPE"; break;
|
||||
switch (type) {
|
||||
case '-': s += "void"; break;
|
||||
case 'F': s += "float"; break;
|
||||
case 'D': s += "double"; break;
|
||||
case 'I': s += "int"; break;
|
||||
case 'U': s += "uint"; break;
|
||||
case 'B': s += "bool"; break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 'T': s += "Texture"; break;
|
||||
case 'i': s += "Texture <int4>"; break;
|
||||
case 'u': s += "Texture <uint4>"; break;
|
||||
default: s += "UNKNOWN_TYPE"; break;
|
||||
}
|
||||
} else {
|
||||
switch (*argType) {
|
||||
switch (type) {
|
||||
case '-': s += "void"; break;
|
||||
case 'F': s += BaseTypeName(argOrder, "float", "vec", "mat"); break;
|
||||
case 'D': s += BaseTypeName(argOrder, "double", "dvec", "dmat"); break;
|
||||
case 'I': s += BaseTypeName(argOrder, "int", "ivec", "imat"); break;
|
||||
case 'U': s += BaseTypeName(argOrder, "uint", "uvec", "umat"); break;
|
||||
case 'B': s += BaseTypeName(argOrder, "bool", "bvec", "bmat"); break;
|
||||
case 'S': s += BaseTypeName(argOrder, "sampler", "sampler", "sampler"); break;
|
||||
case 'T': s += BaseTypeName(argOrder, "texture", "texture", "texture"); break;
|
||||
case 'i': s += BaseTypeName(argOrder, "itexture", "itexture", "itexture"); break;
|
||||
case 'u': s += BaseTypeName(argOrder, "utexture", "utexture", "utexture"); break;
|
||||
case 'F': s += BaseTypeName(order, "float", "vec", "mat"); break;
|
||||
case 'D': s += BaseTypeName(order, "double", "dvec", "dmat"); break;
|
||||
case 'I': s += BaseTypeName(order, "int", "ivec", "imat"); break;
|
||||
case 'U': s += BaseTypeName(order, "uint", "uvec", "umat"); break;
|
||||
case 'B': s += BaseTypeName(order, "bool", "bvec", "bmat"); break;
|
||||
case 'S': s += "sampler"; break;
|
||||
case 'T': // fall through
|
||||
case 'i': // ...
|
||||
case 'u': // ...
|
||||
if (type != 'T')
|
||||
s += type;
|
||||
|
||||
s += "texture";
|
||||
break;
|
||||
|
||||
default: s += "UNKNOWN_TYPE"; break;
|
||||
}
|
||||
}
|
||||
|
@ -128,8 +165,8 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
|||
dim0 = dim1 = fixedVecSize;
|
||||
|
||||
// Add sampler dimensions
|
||||
if (*argType == 'S' || IsTextureType(*argType)) {
|
||||
if (*argOrder == 'V') {
|
||||
if (type == 'S' || isTexture) {
|
||||
if (order == 'V') {
|
||||
switch (dim0) {
|
||||
case 1: s += "1D"; break;
|
||||
case 2: s += "2D"; break;
|
||||
|
@ -141,13 +178,13 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
|||
} else {
|
||||
// Non-sampler type:
|
||||
// verify dimensions
|
||||
if (((*argOrder == 'V' || *argOrder == 'M') && (dim0 < 1 || dim0 > 4)) ||
|
||||
(*argOrder == 'M' && (dim1 < 1 || dim1 > 4))) {
|
||||
if (((order == 'V' || order == 'M') && (dim0 < 1 || dim0 > 4)) ||
|
||||
(order == 'M' && (dim1 < 1 || dim1 > 4))) {
|
||||
s += "UNKNOWN_DIMENSION";
|
||||
return s;
|
||||
}
|
||||
|
||||
switch (*argOrder) {
|
||||
switch (order) {
|
||||
case '-': break; // no dimensions for voids
|
||||
case 'S': break; // no dimensions on scalars
|
||||
case 'V': s += ('0' + (char)dim0); break;
|
||||
|
@ -163,19 +200,23 @@ glslang::TString& AppendTypeName(glslang::TString& s, const char* argOrder, cons
|
|||
}
|
||||
}
|
||||
|
||||
// handle arrayed textures
|
||||
if (isArrayed)
|
||||
s += "Array";
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// TODO: the GLSL parser is currently used to parse HLSL prototypes. However, many valid HLSL prototypes
|
||||
// are not valid GLSL prototypes. This rejects the invalid ones. Thus, there is a single switch below
|
||||
// to enable creation of the entire HLSL space.
|
||||
inline bool IsValidGlsl(const char* cname, char retOrder, char retType, char /*argOrder*/, char argType,
|
||||
inline bool IsValidGlsl(const char* cname, char retOrder, char retType, char argOrder, char argType,
|
||||
int dim0, int dim1, int dim0Max, int dim1Max)
|
||||
{
|
||||
const bool isVec = dim0Max > 1 || argType == 'V';
|
||||
const bool isMat = dim1Max > 1 || argType == 'M';
|
||||
|
||||
if (!IsTextureType(argType) &&
|
||||
if (!IsTextureType(argOrder) &&
|
||||
((isVec && dim0 == 1) || // avoid vec1
|
||||
(isMat && dim0 == 1 && dim1 == 1))) // avoid mat1x1
|
||||
return false;
|
||||
|
@ -300,13 +341,14 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
// orderKey can be:
|
||||
// S = scalar, V = vector, M = matrix, - = void
|
||||
// typekey can be:
|
||||
// D = double, F = float, U = uint, I = int, B = bool,
|
||||
// S = sampler, T = texture, i = itexture, u = utexture, - = void
|
||||
// D = double, F = float, U = uint, I = int, B = bool, S = sampler
|
||||
// An empty order or type key repeats the first one. E.g: SVM,, means 3 args each of SVM.
|
||||
// '>' as first letter of order creates an output parameter
|
||||
// '<' as first letter of order creates an input parameter
|
||||
// '^' as first letter of order takes transpose dimensions
|
||||
// '#' as first letter of order sets rows=cols for mats
|
||||
// '%' as first letter of order creates texture of given F/I/U type (texture, itexture, etc)
|
||||
// '@' as first letter of order creates arrayed texture of given type
|
||||
|
||||
static const struct {
|
||||
const char* name; // intrinsic name
|
||||
|
@ -474,10 +516,11 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
{ "trunc", nullptr, nullptr, "SVM", "F", EShLangAll },
|
||||
|
||||
// Texture object methods. Return type can be overridden by shader declaration.
|
||||
{ "Sample", "V4", "F", "V,S,V", "T,S,F", EShLangFragmentMask },
|
||||
{ "Sample", "V4", "I", "V,S,V", "i,S,F", EShLangFragmentMask },
|
||||
{ "Sample", "V4", "U", "V,S,V", "u,S,F", EShLangFragmentMask },
|
||||
// TODO: forms with texel-space offset parameter
|
||||
// !O = no offset, O = offset, !A = no array, A = array
|
||||
{ "Sample", /*!O !A*/ "V4", nullptr, "%V,S,V", "FIU,S,F", EShLangFragmentMask },
|
||||
{ "Sample", /* O !A*/ "V4", nullptr, "%V,S,V,V", "FIU,S,F,I", EShLangFragmentMask },
|
||||
{ "Sample", /*!O A*/ "V4", nullptr, "@V,S,V", "FIU,S,F", EShLangFragmentMask },
|
||||
{ "Sample", /* O A*/ "V4", nullptr, "@V,S,V,V", "FIU,S,F,I", EShLangFragmentMask },
|
||||
|
||||
// Mark end of list, since we want to avoid a range-based for, as some compilers don't handle it yet.
|
||||
{ nullptr, nullptr, nullptr, nullptr, nullptr, 0 },
|
||||
|
@ -499,6 +542,8 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
TString& s = (intrinsic.stage == EShLangAll) ? commonBuiltins : stageBuiltins[stage];
|
||||
|
||||
for (const char* argOrder = intrinsic.argOrder; !IsEndOfArg(argOrder); ++argOrder) { // for each order...
|
||||
const bool isTexture = IsTextureType(*argOrder);
|
||||
const bool isArrayed = IsTextureArrayed(*argOrder);
|
||||
const int fixedVecSize = isdigit(argOrder[1]) ? (argOrder[1] - '0') : 0;
|
||||
|
||||
// calculate min and max vector and matrix dimensions
|
||||
|
@ -519,13 +564,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
dim0, dim1, dim0Max, dim1Max))
|
||||
continue;
|
||||
|
||||
// Reject some forms of sample methods that don't exist.
|
||||
if (isTexture && IsIllegalSample(s, argOrder, dim0))
|
||||
continue;
|
||||
|
||||
AppendTypeName(s, retOrder, retType, dim0, dim1); // add return type
|
||||
s.append(" "); // space between type and name
|
||||
s.append(intrinsic.name); // intrinsic name
|
||||
s.append("("); // open paren
|
||||
|
||||
const bool isTexture = IsTextureType(*argType);
|
||||
|
||||
// Append argument types, if any.
|
||||
for (int arg = 0; ; ++arg) {
|
||||
const char* nthArgOrder(NthArg(argOrder, arg));
|
||||
|
@ -534,12 +581,16 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
if (nthArgOrder == nullptr || nthArgType == nullptr)
|
||||
break;
|
||||
|
||||
// For textures, the 1D case isn't a 1-vector, but a scalar.
|
||||
if (isTexture && dim0 == 1 && arg > 0 && *nthArgOrder == 'V')
|
||||
nthArgOrder = "S";
|
||||
|
||||
// cube textures use vec3 coordinates
|
||||
const int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0;
|
||||
int argDim0 = isTexture && arg > 0 ? std::min(dim0, 3) : dim0;
|
||||
|
||||
// arrayed textures have one extra coordinate dimension
|
||||
if (isArrayed && arg == 2)
|
||||
argDim0++;
|
||||
|
||||
// For textures, the 1D case isn't a 1-vector, but a scalar.
|
||||
if (isTexture && argDim0 == 1 && arg > 0 && *nthArgOrder == 'V')
|
||||
nthArgOrder = "S";
|
||||
|
||||
s.append(arg > 0 ? ", ": ""); // comma separator if needed
|
||||
|
||||
|
@ -563,7 +614,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
|
|||
}
|
||||
}
|
||||
|
||||
if (fixedVecSize > 0) // skip over number for fixed size vectors
|
||||
if (fixedVecSize > 0 || isTexture) // skip over special characters
|
||||
++argOrder;
|
||||
}
|
||||
|
||||
|
|
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