HLSL: add test coverage for sub-vec4 texture intrinsics

This changes no functional code.  There was a bit of a testing hole
in that textures templatized on sub-vec4 types were not being exercised
with any intrinsics.  This adds some basic sanity coverage of that case.
This commit is contained in:
LoopDawg 2017-06-01 13:10:25 -06:00
Родитель ae99875e42
Коммит a696fd1a44
3 изменённых файлов: 586 добавлений и 0 удалений

Просмотреть файл

@ -0,0 +1,544 @@
hlsl.texture.subvec4.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp 2-component vector of uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 textureSize ( temp 2-component vector of uint)
0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
0:24 move second child to first child ( temp uint)
0:24 'WidthU' ( temp uint)
0:24 direct index ( temp uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp uint)
0:24 'HeightU' ( temp uint)
0:24 direct index ( temp uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp uint)
0:24 'NumberOfSamplesU' ( temp uint)
0:24 imageQuerySamples ( temp uint)
0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
0:25 Sequence
0:25 move second child to first child ( temp 2-component vector of uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 textureSize ( temp 2-component vector of uint)
0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
0:25 move second child to first child ( temp uint)
0:25 'WidthU' ( temp uint)
0:25 direct index ( temp uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp uint)
0:25 'HeightU' ( temp uint)
0:25 direct index ( temp uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp uint)
0:25 'NumberOfSamplesU' ( temp uint)
0:25 imageQuerySamples ( temp uint)
0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
0:26 Sequence
0:26 move second child to first child ( temp 2-component vector of uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 textureSize ( temp 2-component vector of uint)
0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
0:26 move second child to first child ( temp uint)
0:26 'WidthU' ( temp uint)
0:26 direct index ( temp uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp uint)
0:26 'HeightU' ( temp uint)
0:26 direct index ( temp uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp uint)
0:26 'NumberOfSamplesU' ( temp uint)
0:26 imageQuerySamples ( temp uint)
0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
0:27 Sequence
0:27 move second child to first child ( temp 2-component vector of uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 textureSize ( temp 2-component vector of uint)
0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
0:27 move second child to first child ( temp uint)
0:27 'WidthU' ( temp uint)
0:27 direct index ( temp uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 Constant:
0:27 0 (const int)
0:27 move second child to first child ( temp uint)
0:27 'HeightU' ( temp uint)
0:27 direct index ( temp uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 Constant:
0:27 1 (const int)
0:27 move second child to first child ( temp uint)
0:27 'NumberOfSamplesU' ( temp uint)
0:27 imageQuerySamples ( temp uint)
0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2df1' ( uniform texture2D)
0:? 'g_tTex2df2' ( uniform texture2D)
0:? 'g_tTex2df3' ( uniform texture2D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_sSamp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp 2-component vector of uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 textureSize ( temp 2-component vector of uint)
0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
0:24 move second child to first child ( temp uint)
0:24 'WidthU' ( temp uint)
0:24 direct index ( temp uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp uint)
0:24 'HeightU' ( temp uint)
0:24 direct index ( temp uint)
0:24 'sizeQueryTemp' ( temp 2-component vector of uint)
0:24 Constant:
0:24 1 (const int)
0:24 move second child to first child ( temp uint)
0:24 'NumberOfSamplesU' ( temp uint)
0:24 imageQuerySamples ( temp uint)
0:24 'g_tTex2dmsf1' ( uniform texture2DMS)
0:25 Sequence
0:25 move second child to first child ( temp 2-component vector of uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 textureSize ( temp 2-component vector of uint)
0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
0:25 move second child to first child ( temp uint)
0:25 'WidthU' ( temp uint)
0:25 direct index ( temp uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp uint)
0:25 'HeightU' ( temp uint)
0:25 direct index ( temp uint)
0:25 'sizeQueryTemp' ( temp 2-component vector of uint)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp uint)
0:25 'NumberOfSamplesU' ( temp uint)
0:25 imageQuerySamples ( temp uint)
0:25 'g_tTex2dmsf2' ( uniform texture2DMS)
0:26 Sequence
0:26 move second child to first child ( temp 2-component vector of uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 textureSize ( temp 2-component vector of uint)
0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
0:26 move second child to first child ( temp uint)
0:26 'WidthU' ( temp uint)
0:26 direct index ( temp uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 Constant:
0:26 0 (const int)
0:26 move second child to first child ( temp uint)
0:26 'HeightU' ( temp uint)
0:26 direct index ( temp uint)
0:26 'sizeQueryTemp' ( temp 2-component vector of uint)
0:26 Constant:
0:26 1 (const int)
0:26 move second child to first child ( temp uint)
0:26 'NumberOfSamplesU' ( temp uint)
0:26 imageQuerySamples ( temp uint)
0:26 'g_tTex2dmsf3' ( uniform texture2DMS)
0:27 Sequence
0:27 move second child to first child ( temp 2-component vector of uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 textureSize ( temp 2-component vector of uint)
0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
0:27 move second child to first child ( temp uint)
0:27 'WidthU' ( temp uint)
0:27 direct index ( temp uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 Constant:
0:27 0 (const int)
0:27 move second child to first child ( temp uint)
0:27 'HeightU' ( temp uint)
0:27 direct index ( temp uint)
0:27 'sizeQueryTemp' ( temp 2-component vector of uint)
0:27 Constant:
0:27 1 (const int)
0:27 move second child to first child ( temp uint)
0:27 'NumberOfSamplesU' ( temp uint)
0:27 imageQuerySamples ( temp uint)
0:27 'g_tTex2dmsf4' ( uniform texture2DMS)
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:39 0.000000
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2df1' ( uniform texture2D)
0:? 'g_tTex2df2' ( uniform texture2D)
0:? 'g_tTex2df3' ( uniform texture2D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_sSamp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 130
Capability Shader
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 128
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 14 "sizeQueryTemp"
Name 17 "g_tTex2dmsf1"
Name 21 "WidthU"
Name 25 "HeightU"
Name 29 "NumberOfSamplesU"
Name 32 "sizeQueryTemp"
Name 33 "g_tTex2dmsf2"
Name 42 "sizeQueryTemp"
Name 43 "g_tTex2dmsf3"
Name 52 "sizeQueryTemp"
Name 53 "g_tTex2dmsf4"
Name 88 "g_tTex2df1"
Name 92 "g_sSamp"
Name 101 "g_tTex2df2"
Name 109 "g_tTex2df3"
Name 118 "g_tTex2df4"
Name 128 "@entryPointOutput"
Decorate 17(g_tTex2dmsf1) DescriptorSet 0
Decorate 33(g_tTex2dmsf2) DescriptorSet 0
Decorate 43(g_tTex2dmsf3) DescriptorSet 0
Decorate 53(g_tTex2dmsf4) DescriptorSet 0
Decorate 88(g_tTex2df1) DescriptorSet 0
Decorate 92(g_sSamp) DescriptorSet 0
Decorate 101(g_tTex2df2) DescriptorSet 0
Decorate 109(g_tTex2df3) DescriptorSet 0
Decorate 118(g_tTex2df4) DescriptorSet 0
Decorate 128(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: TypeVector 11(int) 2
13: TypePointer Function 12(ivec2)
15: TypeImage 6(float) 2D multi-sampled sampled format:Unknown
16: TypePointer UniformConstant 15
17(g_tTex2dmsf1): 16(ptr) Variable UniformConstant
20: TypePointer Function 11(int)
22: 11(int) Constant 0
26: 11(int) Constant 1
33(g_tTex2dmsf2): 16(ptr) Variable UniformConstant
43(g_tTex2dmsf3): 16(ptr) Variable UniformConstant
53(g_tTex2dmsf4): 16(ptr) Variable UniformConstant
63: TypeInt 32 1
64: TypeVector 63(int) 2
65: 63(int) Constant 1
66: 63(int) Constant 2
67: 64(ivec2) ConstantComposite 65 66
68: 63(int) Constant 3
73: TypeVector 6(float) 2
79: TypeVector 6(float) 3
86: TypeImage 6(float) 2D sampled format:Unknown
87: TypePointer UniformConstant 86
88(g_tTex2df1): 87(ptr) Variable UniformConstant
90: TypeSampler
91: TypePointer UniformConstant 90
92(g_sSamp): 91(ptr) Variable UniformConstant
94: TypeSampledImage 86
96: 6(float) Constant 1036831949
97: 6(float) Constant 1045220557
98: 73(fvec2) ConstantComposite 96 97
101(g_tTex2df2): 87(ptr) Variable UniformConstant
109(g_tTex2df3): 87(ptr) Variable UniformConstant
118(g_tTex2df4): 87(ptr) Variable UniformConstant
123: 6(float) Constant 0
124: 7(fvec4) ConstantComposite 123 123 123 123
127: TypePointer Output 7(fvec4)
128(@entryPointOutput): 127(ptr) Variable Output
4(main): 2 Function None 3
5: Label
129: 7(fvec4) FunctionCall 9(@main()
Store 128(@entryPointOutput) 129
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
14(sizeQueryTemp): 13(ptr) Variable Function
21(WidthU): 20(ptr) Variable Function
25(HeightU): 20(ptr) Variable Function
29(NumberOfSamplesU): 20(ptr) Variable Function
32(sizeQueryTemp): 13(ptr) Variable Function
42(sizeQueryTemp): 13(ptr) Variable Function
52(sizeQueryTemp): 13(ptr) Variable Function
18: 15 Load 17(g_tTex2dmsf1)
19: 12(ivec2) ImageQuerySize 18
Store 14(sizeQueryTemp) 19
23: 20(ptr) AccessChain 14(sizeQueryTemp) 22
24: 11(int) Load 23
Store 21(WidthU) 24
27: 20(ptr) AccessChain 14(sizeQueryTemp) 26
28: 11(int) Load 27
Store 25(HeightU) 28
30: 15 Load 17(g_tTex2dmsf1)
31: 11(int) ImageQuerySamples 30
Store 29(NumberOfSamplesU) 31
34: 15 Load 33(g_tTex2dmsf2)
35: 12(ivec2) ImageQuerySize 34
Store 32(sizeQueryTemp) 35
36: 20(ptr) AccessChain 32(sizeQueryTemp) 22
37: 11(int) Load 36
Store 21(WidthU) 37
38: 20(ptr) AccessChain 32(sizeQueryTemp) 26
39: 11(int) Load 38
Store 25(HeightU) 39
40: 15 Load 33(g_tTex2dmsf2)
41: 11(int) ImageQuerySamples 40
Store 29(NumberOfSamplesU) 41
44: 15 Load 43(g_tTex2dmsf3)
45: 12(ivec2) ImageQuerySize 44
Store 42(sizeQueryTemp) 45
46: 20(ptr) AccessChain 42(sizeQueryTemp) 22
47: 11(int) Load 46
Store 21(WidthU) 47
48: 20(ptr) AccessChain 42(sizeQueryTemp) 26
49: 11(int) Load 48
Store 25(HeightU) 49
50: 15 Load 43(g_tTex2dmsf3)
51: 11(int) ImageQuerySamples 50
Store 29(NumberOfSamplesU) 51
54: 15 Load 53(g_tTex2dmsf4)
55: 12(ivec2) ImageQuerySize 54
Store 52(sizeQueryTemp) 55
56: 20(ptr) AccessChain 52(sizeQueryTemp) 22
57: 11(int) Load 56
Store 21(WidthU) 57
58: 20(ptr) AccessChain 52(sizeQueryTemp) 26
59: 11(int) Load 58
Store 25(HeightU) 59
60: 15 Load 53(g_tTex2dmsf4)
61: 11(int) ImageQuerySamples 60
Store 29(NumberOfSamplesU) 61
62: 15 Load 17(g_tTex2dmsf1)
69: 7(fvec4) ImageFetch 62 67 Sample 68
70: 6(float) CompositeExtract 69 0
71: 15 Load 33(g_tTex2dmsf2)
72: 7(fvec4) ImageFetch 71 67 Sample 68
74: 6(float) CompositeExtract 72 0
75: 6(float) CompositeExtract 72 1
76: 73(fvec2) CompositeConstruct 74 75
77: 15 Load 43(g_tTex2dmsf3)
78: 7(fvec4) ImageFetch 77 67 Sample 68
80: 6(float) CompositeExtract 78 0
81: 6(float) CompositeExtract 78 1
82: 6(float) CompositeExtract 78 2
83: 79(fvec3) CompositeConstruct 80 81 82
84: 15 Load 53(g_tTex2dmsf4)
85: 7(fvec4) ImageFetch 84 67 Sample 68
89: 86 Load 88(g_tTex2df1)
93: 90 Load 92(g_sSamp)
95: 94 SampledImage 89 93
99: 7(fvec4) ImageSampleImplicitLod 95 98
100: 6(float) CompositeExtract 99 0
102: 86 Load 101(g_tTex2df2)
103: 90 Load 92(g_sSamp)
104: 94 SampledImage 102 103
105: 7(fvec4) ImageSampleImplicitLod 104 98
106: 6(float) CompositeExtract 105 0
107: 6(float) CompositeExtract 105 1
108: 73(fvec2) CompositeConstruct 106 107
110: 86 Load 109(g_tTex2df3)
111: 90 Load 92(g_sSamp)
112: 94 SampledImage 110 111
113: 7(fvec4) ImageSampleImplicitLod 112 98
114: 6(float) CompositeExtract 113 0
115: 6(float) CompositeExtract 113 1
116: 6(float) CompositeExtract 113 2
117: 79(fvec3) CompositeConstruct 114 115 116
119: 86 Load 118(g_tTex2df4)
120: 90 Load 92(g_sSamp)
121: 94 SampledImage 119 120
122: 7(fvec4) ImageSampleImplicitLod 121 98
ReturnValue 124
FunctionEnd

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@ -0,0 +1,41 @@
Texture2DMS <float> g_tTex2dmsf1;
Texture2DMS <float2> g_tTex2dmsf2;
Texture2DMS <float3> g_tTex2dmsf3;
Texture2DMS <float4> g_tTex2dmsf4;
Texture2D <float> g_tTex2df1;
Texture2D <float2> g_tTex2df2;
Texture2D <float3> g_tTex2df3;
Texture2D <float4> g_tTex2df4;
SamplerState g_sSamp;
float4 main()
{
uint MipLevel;
uint WidthU;
uint HeightU;
uint ElementsU;
uint DepthU;
uint NumberOfLevelsU;
uint NumberOfSamplesU;
g_tTex2dmsf1 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
g_tTex2dmsf2 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
g_tTex2dmsf3 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
g_tTex2dmsf4 . GetDimensions(WidthU, HeightU, NumberOfSamplesU);
g_tTex2dmsf1 . Load(int2(1,2), 3);
g_tTex2dmsf2 . Load(int2(1,2), 3);
g_tTex2dmsf3 . Load(int2(1,2), 3);
g_tTex2dmsf4 . Load(int2(1,2), 3);
g_tTex2df1 . Sample(g_sSamp, float2(.1, .2));
g_tTex2df2 . Sample(g_sSamp, float2(.1, .2));
g_tTex2df3 . Sample(g_sSamp, float2(.1, .2));
g_tTex2df4 . Sample(g_sSamp, float2(.1, .2));
return 0;
}

Просмотреть файл

@ -271,6 +271,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.structin.vert", "main"},
{"hlsl.structIoFourWay.frag", "main"},
{"hlsl.structStructName.frag", "main"},
{"hlsl.texture.subvec4.frag", "main"},
{"hlsl.this.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.intrinsic.frexp.vert", "VertexShaderFunction"},