зеркало из https://github.com/stride3d/xkslang.git
Merge pull request #1239 from KhronosGroup/deeper-access-chains
SPV: Create more access chains addressing a few swizzling issues.
This commit is contained in:
Коммит
b5ab34590e
|
@ -6008,7 +6008,8 @@ int GetSpirvGeneratorVersion()
|
||||||
{
|
{
|
||||||
// return 1; // start
|
// return 1; // start
|
||||||
// return 2; // EOpAtomicCounterDecrement gets a post decrement, to map between GLSL -> SPIR-V
|
// return 2; // EOpAtomicCounterDecrement gets a post decrement, to map between GLSL -> SPIR-V
|
||||||
return 3; // change/correct barrier-instruction operands, to match memory model group decisions
|
// return 3; // change/correct barrier-instruction operands, to match memory model group decisions
|
||||||
|
return 4; // some deeper access chains: for dynamic vector component, and local Boolean component
|
||||||
}
|
}
|
||||||
|
|
||||||
// Write SPIR-V out to a binary file
|
// Write SPIR-V out to a binary file
|
||||||
|
|
|
@ -1388,16 +1388,13 @@ Id Builder::createLvalueSwizzle(Id typeId, Id target, Id source, const std::vect
|
||||||
return createCompositeInsert(source, target, typeId, channels.front());
|
return createCompositeInsert(source, target, typeId, channels.front());
|
||||||
|
|
||||||
Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
|
Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
|
||||||
|
|
||||||
assert(isVector(target));
|
assert(isVector(target));
|
||||||
swizzle->addIdOperand(target);
|
swizzle->addIdOperand(target);
|
||||||
if (accessChain.component != NoResult)
|
|
||||||
// For dynamic component selection, source does not involve in l-value swizzle
|
assert(getNumComponents(source) == (int)channels.size());
|
||||||
swizzle->addIdOperand(target);
|
assert(isVector(source));
|
||||||
else {
|
swizzle->addIdOperand(source);
|
||||||
assert(getNumComponents(source) == (int)channels.size());
|
|
||||||
assert(isVector(source));
|
|
||||||
swizzle->addIdOperand(source);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set up an identity shuffle from the base value to the result value
|
// Set up an identity shuffle from the base value to the result value
|
||||||
unsigned int components[4];
|
unsigned int components[4];
|
||||||
|
@ -1406,12 +1403,8 @@ Id Builder::createLvalueSwizzle(Id typeId, Id target, Id source, const std::vect
|
||||||
components[i] = i;
|
components[i] = i;
|
||||||
|
|
||||||
// Punch in the l-value swizzle
|
// Punch in the l-value swizzle
|
||||||
for (int i = 0; i < (int)channels.size(); ++i) {
|
for (int i = 0; i < (int)channels.size(); ++i)
|
||||||
if (accessChain.component != NoResult)
|
components[channels[i]] = numTargetComponents + i;
|
||||||
components[i] = channels[i]; // Only shuffle the base value
|
|
||||||
else
|
|
||||||
components[channels[i]] = numTargetComponents + i;
|
|
||||||
}
|
|
||||||
|
|
||||||
// finish the instruction with these components selectors
|
// finish the instruction with these components selectors
|
||||||
for (int i = 0; i < numTargetComponents; ++i)
|
for (int i = 0; i < numTargetComponents; ++i)
|
||||||
|
@ -2203,7 +2196,7 @@ void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizz
|
||||||
accessChain.preSwizzleBaseType = preSwizzleBaseType;
|
accessChain.preSwizzleBaseType = preSwizzleBaseType;
|
||||||
|
|
||||||
// if needed, propagate the swizzle for the current access chain
|
// if needed, propagate the swizzle for the current access chain
|
||||||
if (accessChain.swizzle.size()) {
|
if (accessChain.swizzle.size() > 0) {
|
||||||
std::vector<unsigned> oldSwizzle = accessChain.swizzle;
|
std::vector<unsigned> oldSwizzle = accessChain.swizzle;
|
||||||
accessChain.swizzle.resize(0);
|
accessChain.swizzle.resize(0);
|
||||||
for (unsigned int i = 0; i < swizzle.size(); ++i) {
|
for (unsigned int i = 0; i < swizzle.size(); ++i) {
|
||||||
|
@ -2224,24 +2217,18 @@ void Builder::accessChainStore(Id rvalue)
|
||||||
|
|
||||||
transferAccessChainSwizzle(true);
|
transferAccessChainSwizzle(true);
|
||||||
Id base = collapseAccessChain();
|
Id base = collapseAccessChain();
|
||||||
|
Id source = rvalue;
|
||||||
|
|
||||||
|
// dynamic component should be gone
|
||||||
|
assert(accessChain.component == NoResult);
|
||||||
|
|
||||||
// If swizzle still exists, it is out-of-order or not full, we must load the target vector,
|
// If swizzle still exists, it is out-of-order or not full, we must load the target vector,
|
||||||
// extract and insert elements to perform writeMask and/or swizzle.
|
// extract and insert elements to perform writeMask and/or swizzle.
|
||||||
Id source = NoResult;
|
if (accessChain.swizzle.size() > 0) {
|
||||||
if (accessChain.swizzle.size()) {
|
|
||||||
Id tempBaseId = createLoad(base);
|
Id tempBaseId = createLoad(base);
|
||||||
source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, rvalue, accessChain.swizzle);
|
source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, source, accessChain.swizzle);
|
||||||
}
|
}
|
||||||
|
|
||||||
// dynamic component selection
|
|
||||||
if (accessChain.component != NoResult) {
|
|
||||||
Id tempBaseId = (source == NoResult) ? createLoad(base) : source;
|
|
||||||
source = createVectorInsertDynamic(tempBaseId, getTypeId(tempBaseId), rvalue, accessChain.component);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (source == NoResult)
|
|
||||||
source = rvalue;
|
|
||||||
|
|
||||||
createStore(source, base);
|
createStore(source, base);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2251,7 +2238,7 @@ Id Builder::accessChainLoad(Decoration precision, Id resultType)
|
||||||
Id id;
|
Id id;
|
||||||
|
|
||||||
if (accessChain.isRValue) {
|
if (accessChain.isRValue) {
|
||||||
// transfer access chain, but keep it static, so we can stay in registers
|
// transfer access chain, but try to stay in registers
|
||||||
transferAccessChainSwizzle(false);
|
transferAccessChainSwizzle(false);
|
||||||
if (accessChain.indexChain.size() > 0) {
|
if (accessChain.indexChain.size() > 0) {
|
||||||
Id swizzleBase = accessChain.preSwizzleBaseType != NoType ? accessChain.preSwizzleBaseType : resultType;
|
Id swizzleBase = accessChain.preSwizzleBaseType != NoType ? accessChain.preSwizzleBaseType : resultType;
|
||||||
|
@ -2299,16 +2286,16 @@ Id Builder::accessChainLoad(Decoration precision, Id resultType)
|
||||||
return id;
|
return id;
|
||||||
|
|
||||||
// Do remaining swizzling
|
// Do remaining swizzling
|
||||||
// First, static swizzling
|
|
||||||
if (accessChain.swizzle.size()) {
|
// Do the basic swizzle
|
||||||
// static swizzle
|
if (accessChain.swizzle.size() > 0) {
|
||||||
Id swizzledType = getScalarTypeId(getTypeId(id));
|
Id swizzledType = getScalarTypeId(getTypeId(id));
|
||||||
if (accessChain.swizzle.size() > 1)
|
if (accessChain.swizzle.size() > 1)
|
||||||
swizzledType = makeVectorType(swizzledType, (int)accessChain.swizzle.size());
|
swizzledType = makeVectorType(swizzledType, (int)accessChain.swizzle.size());
|
||||||
id = createRvalueSwizzle(precision, swizzledType, id, accessChain.swizzle);
|
id = createRvalueSwizzle(precision, swizzledType, id, accessChain.swizzle);
|
||||||
}
|
}
|
||||||
|
|
||||||
// dynamic single-component selection
|
// Do the dynamic component
|
||||||
if (accessChain.component != NoResult)
|
if (accessChain.component != NoResult)
|
||||||
id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision);
|
id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision);
|
||||||
|
|
||||||
|
@ -2458,26 +2445,66 @@ void Builder::dump(std::vector<unsigned int>& out) const
|
||||||
// Protected methods.
|
// Protected methods.
|
||||||
//
|
//
|
||||||
|
|
||||||
// Turn the described access chain in 'accessChain' into an instruction
|
// Turn the described access chain in 'accessChain' into an instruction(s)
|
||||||
// computing its address. This *cannot* include complex swizzles, which must
|
// computing its address. This *cannot* include complex swizzles, which must
|
||||||
// be handled after this is called, but it does include swizzles that select
|
// be handled after this is called.
|
||||||
// an individual element, as a single address of a scalar type can be
|
//
|
||||||
// computed by an OpAccessChain instruction.
|
// Can generate code.
|
||||||
Id Builder::collapseAccessChain()
|
Id Builder::collapseAccessChain()
|
||||||
{
|
{
|
||||||
assert(accessChain.isRValue == false);
|
assert(accessChain.isRValue == false);
|
||||||
|
|
||||||
if (accessChain.indexChain.size() > 0) {
|
// did we already emit an access chain for this?
|
||||||
if (accessChain.instr == 0) {
|
if (accessChain.instr != NoResult)
|
||||||
StorageClass storageClass = (StorageClass)module.getStorageClass(getTypeId(accessChain.base));
|
|
||||||
accessChain.instr = createAccessChain(storageClass, accessChain.base, accessChain.indexChain);
|
|
||||||
}
|
|
||||||
|
|
||||||
return accessChain.instr;
|
return accessChain.instr;
|
||||||
} else
|
|
||||||
|
// If we have a dynamic component, we can still transfer
|
||||||
|
// that into a final operand to the access chain. We need to remap the
|
||||||
|
// dynamic component through the swizzle to get a new dynamic component to
|
||||||
|
// update.
|
||||||
|
//
|
||||||
|
// This was not done in transferAccessChainSwizzle() because it might
|
||||||
|
// generate code.
|
||||||
|
remapDynamicSwizzle();
|
||||||
|
if (accessChain.component != NoResult) {
|
||||||
|
// transfer the dynamic component to the access chain
|
||||||
|
accessChain.indexChain.push_back(accessChain.component);
|
||||||
|
accessChain.component = NoResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
// note that non-trivial swizzling is left pending
|
||||||
|
|
||||||
|
// do we have an access chain?
|
||||||
|
if (accessChain.indexChain.size() == 0)
|
||||||
return accessChain.base;
|
return accessChain.base;
|
||||||
|
|
||||||
// note that non-trivial swizzling is left pending...
|
// emit the access chain
|
||||||
|
StorageClass storageClass = (StorageClass)module.getStorageClass(getTypeId(accessChain.base));
|
||||||
|
accessChain.instr = createAccessChain(storageClass, accessChain.base, accessChain.indexChain);
|
||||||
|
|
||||||
|
return accessChain.instr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For a dynamic component selection of a swizzle.
|
||||||
|
//
|
||||||
|
// Turn the swizzle and dynamic component into just a dynamic component.
|
||||||
|
//
|
||||||
|
// Generates code.
|
||||||
|
void Builder::remapDynamicSwizzle()
|
||||||
|
{
|
||||||
|
// do we have a swizzle to remap a dynamic component through?
|
||||||
|
if (accessChain.component != NoResult && accessChain.swizzle.size() > 1) {
|
||||||
|
// build a vector of the swizzle for the component to map into
|
||||||
|
std::vector<Id> components;
|
||||||
|
for (int c = 0; c < accessChain.swizzle.size(); ++c)
|
||||||
|
components.push_back(makeUintConstant(accessChain.swizzle[c]));
|
||||||
|
Id mapType = makeVectorType(makeUintType(32), (int)accessChain.swizzle.size());
|
||||||
|
Id map = makeCompositeConstant(mapType, components);
|
||||||
|
|
||||||
|
// use it
|
||||||
|
accessChain.component = createVectorExtractDynamic(map, makeUintType(32), accessChain.component);
|
||||||
|
accessChain.swizzle.clear();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// clear out swizzle if it is redundant, that is reselecting the same components
|
// clear out swizzle if it is redundant, that is reselecting the same components
|
||||||
|
@ -2503,38 +2530,30 @@ void Builder::simplifyAccessChainSwizzle()
|
||||||
|
|
||||||
// To the extent any swizzling can become part of the chain
|
// To the extent any swizzling can become part of the chain
|
||||||
// of accesses instead of a post operation, make it so.
|
// of accesses instead of a post operation, make it so.
|
||||||
// If 'dynamic' is true, include transferring a non-static component index,
|
// If 'dynamic' is true, include transferring the dynamic component,
|
||||||
// otherwise, only transfer static indexes.
|
// otherwise, leave it pending.
|
||||||
//
|
//
|
||||||
// Also, Boolean vectors are likely to be special. While
|
// Does not generate code. just updates the access chain.
|
||||||
// for external storage, they should only be integer types,
|
|
||||||
// function-local bool vectors could use sub-word indexing,
|
|
||||||
// so keep that as a separate Insert/Extract on a loaded vector.
|
|
||||||
void Builder::transferAccessChainSwizzle(bool dynamic)
|
void Builder::transferAccessChainSwizzle(bool dynamic)
|
||||||
{
|
{
|
||||||
// too complex?
|
|
||||||
if (accessChain.swizzle.size() > 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// non existent?
|
// non existent?
|
||||||
if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
|
if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// single component...
|
// too complex?
|
||||||
|
// (this requires either a swizzle, or generating code for a dynamic component)
|
||||||
// skip doing it for Boolean vectors
|
if (accessChain.swizzle.size() > 1)
|
||||||
if (isBoolType(getContainedTypeId(accessChain.preSwizzleBaseType)))
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
// single component, either in the swizzle and/or dynamic component
|
||||||
if (accessChain.swizzle.size() == 1) {
|
if (accessChain.swizzle.size() == 1) {
|
||||||
// handle static component
|
assert(accessChain.component == NoResult);
|
||||||
|
// handle static component selection
|
||||||
accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle.front()));
|
accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle.front()));
|
||||||
accessChain.swizzle.clear();
|
accessChain.swizzle.clear();
|
||||||
// note, the only valid remaining dynamic access would be to this one
|
|
||||||
// component, so don't bother even looking at accessChain.component
|
|
||||||
accessChain.preSwizzleBaseType = NoType;
|
accessChain.preSwizzleBaseType = NoType;
|
||||||
accessChain.component = NoResult;
|
|
||||||
} else if (dynamic && accessChain.component != NoResult) {
|
} else if (dynamic && accessChain.component != NoResult) {
|
||||||
|
assert(accessChain.swizzle.size() == 0);
|
||||||
// handle dynamic component
|
// handle dynamic component
|
||||||
accessChain.indexChain.push_back(accessChain.component);
|
accessChain.indexChain.push_back(accessChain.component);
|
||||||
accessChain.preSwizzleBaseType = NoType;
|
accessChain.preSwizzleBaseType = NoType;
|
||||||
|
|
|
@ -533,12 +533,15 @@ public:
|
||||||
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
|
// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
|
||||||
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType);
|
void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType);
|
||||||
|
|
||||||
// push a variable component selection onto the access chain; supporting only one, so unsided
|
// push a dynamic component selection onto the access chain, only applicable with a
|
||||||
|
// non-trivial swizzle or no swizzle
|
||||||
void accessChainPushComponent(Id component, Id preSwizzleBaseType)
|
void accessChainPushComponent(Id component, Id preSwizzleBaseType)
|
||||||
{
|
{
|
||||||
accessChain.component = component;
|
if (accessChain.swizzle.size() != 1) {
|
||||||
if (accessChain.preSwizzleBaseType == NoType)
|
accessChain.component = component;
|
||||||
accessChain.preSwizzleBaseType = preSwizzleBaseType;
|
if (accessChain.preSwizzleBaseType == NoType)
|
||||||
|
accessChain.preSwizzleBaseType = preSwizzleBaseType;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// use accessChain and swizzle to store value
|
// use accessChain and swizzle to store value
|
||||||
|
@ -577,6 +580,7 @@ public:
|
||||||
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
|
Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
|
||||||
Id findCompositeConstant(Op typeClass, const std::vector<Id>& comps) const;
|
Id findCompositeConstant(Op typeClass, const std::vector<Id>& comps) const;
|
||||||
Id collapseAccessChain();
|
Id collapseAccessChain();
|
||||||
|
void remapDynamicSwizzle();
|
||||||
void transferAccessChainSwizzle(bool dynamic);
|
void transferAccessChainSwizzle(bool dynamic);
|
||||||
void simplifyAccessChainSwizzle();
|
void simplifyAccessChainSwizzle();
|
||||||
void createAndSetNoPredecessorBlock(const char*);
|
void createAndSetNoPredecessorBlock(const char*);
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.aliasOpaque.frag
|
hlsl.aliasOpaque.frag
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 87
|
// Id's are bound by 87
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.flattenOpaque.frag
|
hlsl.flattenOpaque.frag
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 185
|
// Id's are bound by 185
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.flattenOpaqueInit.vert
|
hlsl.flattenOpaqueInit.vert
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 134
|
// Id's are bound by 134
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.flattenOpaqueInitMix.vert
|
hlsl.flattenOpaqueInitMix.vert
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 80
|
// Id's are bound by 80
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.flattenSubset.frag
|
hlsl.flattenSubset.frag
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 66
|
// Id's are bound by 66
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.flattenSubset2.frag
|
hlsl.flattenSubset2.frag
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 53
|
// Id's are bound by 53
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.partialFlattenLocal.vert
|
hlsl.partialFlattenLocal.vert
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 165
|
// Id's are bound by 165
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
hlsl.partialFlattenMixed.vert
|
hlsl.partialFlattenMixed.vert
|
||||||
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
WARNING: AST will form illegal SPIR-V; need to transform to legalize
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 36
|
// Id's are bound by 36
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -2,7 +2,7 @@ glsl.entryPointRename.vert
|
||||||
ERROR: Source entry point must be "main"
|
ERROR: Source entry point must be "main"
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 20
|
// Id's are bound by 20
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
glsl.entryPointRename.vert
|
glsl.entryPointRename.vert
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 20
|
// Id's are bound by 20
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -2,7 +2,7 @@ glspv.version.frag
|
||||||
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
|
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 6
|
// Id's are bound by 6
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -70,7 +70,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.ps' ( out float PointSize)
|
0:? 'OutputStream.ps' ( out float PointSize)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 36
|
// Id's are bound by 36
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -38,7 +38,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' ( out float PointSize)
|
0:? '@entryPointOutput' ( out float PointSize)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 16
|
// Id's are bound by 16
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 64
|
// Id's are bound by 64
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'm' ( global 4-component vector of float)
|
0:? 'm' ( global 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 57
|
// Id's are bound by 57
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
|
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 143
|
// Id's are bound by 143
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
|
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 126
|
// Id's are bound by 126
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
|
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 72
|
// Id's are bound by 72
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 57
|
// Id's are bound by 57
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'a5' (layout( location=4) in 4-component vector of float)
|
0:? 'a5' (layout( location=4) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 58
|
// Id's are bound by 58
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -82,7 +82,7 @@ local_size = (4, 6, 8)
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 39
|
// Id's are bound by 39
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 24
|
// Id's are bound by 24
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=8) in 4-component vector of float)
|
0:? 'input' (layout( location=8) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 51
|
// Id's are bound by 51
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 28
|
// Id's are bound by 28
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -60,7 +60,7 @@ local_size = (1, 1, 1)
|
||||||
0:? 'gti' ( in int LocalInvocationID)
|
0:? 'gti' ( in int LocalInvocationID)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 35
|
// Id's are bound by 35
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -188,7 +188,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.something' (layout( location=1) out int)
|
0:? 'OutputStream.something' (layout( location=1) out int)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 68
|
// Id's are bound by 68
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -204,7 +204,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 99
|
// Id's are bound by 99
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -146,7 +146,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' ( in 4-component vector of float FragCoord)
|
0:? 'input' ( in 4-component vector of float FragCoord)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 73
|
// Id's are bound by 73
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 148
|
// Id's are bound by 148
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 39
|
// Id's are bound by 39
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -250,7 +250,7 @@ Shader version: 500
|
||||||
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
|
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 106
|
// Id's are bound by 106
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -146,7 +146,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 58
|
// Id's are bound by 58
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 30
|
// Id's are bound by 30
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'cull' ( in 1-element array of float CullDistance)
|
0:? 'cull' ( in 1-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 53
|
// Id's are bound by 53
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -550,7 +550,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
|
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 118
|
// Id's are bound by 118
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -108,7 +108,7 @@ Shader version: 500
|
||||||
0:? 'cull' ( out 1-element array of float CullDistance)
|
0:? 'cull' ( out 1-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 46
|
// Id's are bound by 46
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'cull' ( in 4-element array of float CullDistance)
|
0:? 'cull' ( in 4-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 84
|
// Id's are bound by 84
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -724,7 +724,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
|
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 128
|
// Id's are bound by 128
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -420,7 +420,7 @@ Shader version: 500
|
||||||
0:? 'cull' ( out 4-element array of float CullDistance)
|
0:? 'cull' ( out 4-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 89
|
// Id's are bound by 89
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'cull' ( in 2-element array of float CullDistance)
|
0:? 'cull' ( in 2-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 53
|
// Id's are bound by 53
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -630,7 +630,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 127
|
// Id's are bound by 127
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -136,7 +136,7 @@ Shader version: 500
|
||||||
0:? 'cull' ( out 2-element array of float CullDistance)
|
0:? 'cull' ( out 2-element array of float CullDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 51
|
// Id's are bound by 51
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 57
|
// Id's are bound by 57
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -612,7 +612,7 @@ output primitive = line_strip
|
||||||
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 130
|
// Id's are bound by 130
|
||||||
|
|
||||||
Capability Geometry
|
Capability Geometry
|
||||||
|
|
|
@ -270,7 +270,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 72
|
// Id's are bound by 72
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 62
|
// Id's are bound by 62
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -318,7 +318,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 73
|
// Id's are bound by 73
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 79
|
// Id's are bound by 79
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -428,7 +428,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 86
|
// Id's are bound by 86
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 78
|
// Id's are bound by 78
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -384,7 +384,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 81
|
// Id's are bound by 81
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 65
|
// Id's are bound by 65
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -240,7 +240,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
|
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 62
|
// Id's are bound by 62
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
0:? 'clip0' ( in 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 68
|
// Id's are bound by 68
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -194,7 +194,7 @@ Shader version: 500
|
||||||
0:? 'clip0' ( out 4-element array of float ClipDistance)
|
0:? 'clip0' ( out 4-element array of float ClipDistance)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 67
|
// Id's are bound by 67
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -356,7 +356,7 @@ triangle order = cw
|
||||||
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 127
|
// Id's are bound by 127
|
||||||
|
|
||||||
Capability Tessellation
|
Capability Tessellation
|
||||||
|
|
|
@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 96
|
// Id's are bound by 96
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 220
|
// Id's are bound by 220
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 66
|
// Id's are bound by 66
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -268,7 +268,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 89
|
// Id's are bound by 89
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 40
|
// Id's are bound by 40
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -544,7 +544,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 98
|
// Id's are bound by 98
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
hlsl.dashI.vert
|
hlsl.dashI.vert
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 40
|
// Id's are bound by 40
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
hlsl.deadFunctionMissingBody.vert
|
hlsl.deadFunctionMissingBody.vert
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 18
|
// Id's are bound by 18
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -50,7 +50,7 @@ using depth_greater
|
||||||
0:? 'depth' ( out float FragDepth)
|
0:? 'depth' ( out float FragDepth)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 20
|
// Id's are bound by 20
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -42,7 +42,7 @@ using depth_less
|
||||||
0:? '@entryPointOutput' ( out float FragDepth)
|
0:? '@entryPointOutput' ( out float FragDepth)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 16
|
// Id's are bound by 16
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 50
|
// Id's are bound by 50
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in float)
|
0:? 'input' (layout( location=0) in float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 71
|
// Id's are bound by 71
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -286,7 +286,7 @@ triangle order = none
|
||||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 103
|
// Id's are bound by 103
|
||||||
|
|
||||||
Capability Tessellation
|
Capability Tessellation
|
||||||
|
|
|
@ -284,7 +284,7 @@ triangle order = none
|
||||||
0:? 'pcf_data.foo' (layout( location=2) patch in float)
|
0:? 'pcf_data.foo' (layout( location=2) patch in float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 98
|
// Id's are bound by 98
|
||||||
|
|
||||||
Capability Tessellation
|
Capability Tessellation
|
||||||
|
|
|
@ -264,7 +264,7 @@ triangle order = none
|
||||||
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 100
|
// Id's are bound by 100
|
||||||
|
|
||||||
Capability Tessellation
|
Capability Tessellation
|
||||||
|
|
|
@ -60,7 +60,7 @@ Shader version: 500
|
||||||
0:? 'vertexIndex' (layout( location=0) in uint)
|
0:? 'vertexIndex' (layout( location=0) in uint)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 29
|
// Id's are bound by 29
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 27
|
// Id's are bound by 27
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -48,7 +48,7 @@ Shader version: 500
|
||||||
0:? Linker Objects
|
0:? Linker Objects
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 27
|
// Id's are bound by 27
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
|
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 74
|
// Id's are bound by 74
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 89
|
// Id's are bound by 89
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 32
|
// Id's are bound by 32
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
hlsl.explicitDescriptorSet.frag
|
hlsl.explicitDescriptorSet.frag
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 31
|
// Id's are bound by 31
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
hlsl.explicitDescriptorSet.frag
|
hlsl.explicitDescriptorSet.frag
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 31
|
// Id's are bound by 31
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
|
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 49
|
// Id's are bound by 49
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 122
|
// Id's are bound by 122
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -165,7 +165,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 82
|
// Id's are bound by 82
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -107,7 +107,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 59
|
// Id's are bound by 59
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 54
|
// Id's are bound by 54
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
0:? 'vpos' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 56
|
// Id's are bound by 56
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'scalar' ( global float)
|
0:? 'scalar' ( global float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 27
|
// Id's are bound by 27
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 26
|
// Id's are bound by 26
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -402,7 +402,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? 'input' (layout( location=0) in 4-component vector of float)
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 183
|
// Id's are bound by 183
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 25
|
// Id's are bound by 25
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 124
|
// Id's are bound by 124
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 135
|
// Id's are bound by 135
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -220,7 +220,7 @@ Shader version: 500
|
||||||
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 126
|
// Id's are bound by 126
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 114
|
// Id's are bound by 114
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 97
|
// Id's are bound by 97
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -748,7 +748,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 255
|
// Id's are bound by 255
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -756,7 +756,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 265
|
// Id's are bound by 265
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
|
@ -1260,7 +1260,7 @@ gl_FragCoord origin is upper left
|
||||||
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
||||||
|
|
||||||
// Module Version 10000
|
// Module Version 10000
|
||||||
// Generated by (magic number): 80003
|
// Generated by (magic number): 80004
|
||||||
// Id's are bound by 399
|
// Id's are bound by 399
|
||||||
|
|
||||||
Capability Shader
|
Capability Shader
|
||||||
|
|
Некоторые файлы не были показаны из-за слишком большого количества измененных файлов Показать больше
Загрузка…
Ссылка в новой задаче