зеркало из https://github.com/stride3d/xkslang.git
Pure Texture to Sampled Texture Transform
Adds a transformation step to the post processing step. Two modes are available: 1) keep - Keeps samplers, textures and sampled textures as is 2) transform pure texture into sampled texture and remove pure samplers - removes all pure samplers - transforms all pure textures into its sampled counter part Change-Id: If54972e8052961db66c23f4b7e719d363cf6edbd
This commit is contained in:
Родитель
d6af18f621
Коммит
baf570efa5
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@ -0,0 +1,38 @@
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spv.texture.sampler.transform.frag
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Warning, version 440 is not yet complete; most version-specific features are present, but some are missing.
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 19
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 16
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 440
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Name 4 "main"
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Name 9 "color"
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Name 12 "tex"
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Name 16 "coord"
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Decorate 12(tex) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(tex): 11(ptr) Variable UniformConstant
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14: TypeVector 6(float) 2
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15: TypePointer Input 14(fvec2)
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16(coord): 15(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(tex)
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17: 14(fvec2) Load 16(coord)
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18: 7(fvec4) ImageSampleImplicitLod 13 17
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Store 9(color) 18
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Return
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FunctionEnd
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@ -0,0 +1,13 @@
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#version 440
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uniform sampler smp;
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uniform texture2D tex;
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in vec2 coord;
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out vec4 color;
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void main()
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{
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color = texture(sampler2D(tex, smp), coord);
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}
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@ -1310,6 +1310,7 @@ public:
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virtual TBasicType getBasicType() const { return basicType; }
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virtual const TSampler& getSampler() const { return sampler; }
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virtual TSampler& getSampler() { return sampler; }
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virtual TQualifier& getQualifier() { return qualifier; }
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virtual const TQualifier& getQualifier() const { return qualifier; }
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@ -1776,6 +1776,14 @@ bool TIntermediate::postProcess(TIntermNode* root, EShLanguage /*language*/)
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// Propagate 'noContraction' label in backward from 'precise' variables.
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glslang::PropagateNoContraction(*this);
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switch (textureSamplerTransformMode) {
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case EShTexSampTransKeep:
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break;
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case EShTexSampTransUpgradeTextureRemoveSampler:
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performTextureUpgradeAndSamplerRemovalTransformation(root);
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break;
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}
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return true;
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}
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@ -2943,4 +2951,41 @@ bool TIntermediate::specConstantPropagates(const TIntermTyped& node1, const TInt
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(node2.getType().getQualifier().isSpecConstant() && node1.getType().getQualifier().isConstant());
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}
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struct TextureUpgradeAndSamplerRemovalTransform : public TIntermTraverser {
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bool visitAggregate(TVisit, TIntermAggregate* ag) override {
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using namespace std;
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TIntermSequence& seq = ag->getSequence();
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// remove pure sampler variables
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TIntermSequence::iterator newEnd = remove_if(seq.begin(), seq.end(), [](TIntermNode* node) {
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TIntermSymbol* symbol = node->getAsSymbolNode();
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if (!symbol)
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return false;
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return (symbol->getBasicType() == EbtSampler && symbol->getType().getSampler().isPureSampler());
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});
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seq.erase(newEnd, seq.end());
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// replace constructors with sampler/textures
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// update textures into sampled textures
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for_each(seq.begin(), seq.end(), [](TIntermNode*& node) {
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TIntermSymbol* symbol = node->getAsSymbolNode();
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if (!symbol) {
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TIntermAggregate *constructor = node->getAsAggregate();
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if (constructor && constructor->getOp() == EOpConstructTextureSampler) {
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if (!constructor->getSequence().empty())
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node = constructor->getSequence()[0];
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}
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} else if (symbol->getBasicType() == EbtSampler && symbol->getType().getSampler().isTexture()) {
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symbol->getWritableType().getSampler().combined = true;
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}
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});
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return true;
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}
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};
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void TIntermediate::performTextureUpgradeAndSamplerRemovalTransformation(TIntermNode* root)
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{
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TextureUpgradeAndSamplerRemovalTransform transform;
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root->traverse(&transform);
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}
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} // end namespace glslang
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@ -1578,6 +1578,7 @@ void TShader::setHlslIoMapping(bool hlslIoMap) { intermediate->setHlslI
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void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(flatten); }
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void TShader::setNoStorageFormat(bool useUnknownFormat) { intermediate->setNoStorageFormat(useUnknownFormat); }
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void TShader::setResourceSetBinding(const std::vector<std::string>& base) { intermediate->setResourceSetBinding(base); }
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void TShader::setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { intermediate->setTextureSamplerTransformMode(mode); }
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//
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// Turn the shader strings into a parse tree in the TIntermediate.
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@ -182,7 +182,8 @@ public:
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useUnknownFormat(false),
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hlslOffsets(false),
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useStorageBuffer(false),
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hlslIoMapping(false)
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hlslIoMapping(false),
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textureSamplerTransformMode(EShTexSampTransKeep)
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{
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localSize[0] = 1;
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localSize[1] = 1;
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@ -233,6 +234,7 @@ public:
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bool usingStorageBuffer() const { return useStorageBuffer; }
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void setHlslIoMapping(bool b) { hlslIoMapping = b; }
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bool usingHlslIoMapping() { return hlslIoMapping; }
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void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode) { textureSamplerTransformMode = mode; }
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void setVersion(int v) { version = v; }
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int getVersion() const { return version; }
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@ -472,6 +474,7 @@ protected:
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void pushSelector(TIntermSequence&, const TVectorSelector&, const TSourceLoc&);
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void pushSelector(TIntermSequence&, const TMatrixSelector&, const TSourceLoc&);
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bool specConstantPropagates(const TIntermTyped&, const TIntermTyped&);
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void performTextureUpgradeAndSamplerRemovalTransformation(TIntermNode* root);
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const EShLanguage language; // stage, known at construction time
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EShSource source; // source language, known a bit later
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@ -536,6 +539,8 @@ protected:
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std::unordered_set<int> usedConstantId; // specialization constant ids used
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std::set<TString> semanticNameSet;
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EShTextureSamplerTransformMode textureSamplerTransformMode;
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private:
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void operator=(TIntermediate&); // prevent assignments
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};
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@ -134,6 +134,14 @@ typedef enum {
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EShOptFull, // Optimizations that will take more time
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} EShOptimizationLevel;
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//
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// Texture and Sampler transformation mode.
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//
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typedef enum {
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EShTexSampTransKeep, // keep textures and samplers as is (default)
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EShTexSampTransUpgradeTextureRemoveSampler, // change texture w/o embeded sampler into sampled texture and throw away all samplers
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} EShTextureSamplerTransformMode;
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//
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// Message choices for what errors and warnings are given.
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//
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void setHlslIoMapping(bool hlslIoMap);
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void setFlattenUniformArrays(bool flatten);
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void setNoStorageFormat(bool useUnknownFormat);
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void setTextureSamplerTransformMode(EShTextureSamplerTransformMode mode);
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// Interface to #include handlers.
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//
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@ -75,6 +75,7 @@ using CompileVulkanToSpirvTestAMD = GlslangTest<::testing::TestWithParam<std::st
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#ifdef NV_EXTENSIONS
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using CompileVulkanToSpirvTestNV = GlslangTest<::testing::TestWithParam<std::string>>;
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#endif
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using CompileUpgradeTextureToSampledTextureAndDropSamplersTest = GlslangTest<::testing::TestWithParam<std::string>>;
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// Compiling GLSL to SPIR-V under Vulkan semantics. Expected to successfully
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// generate SPIR-V.
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}
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#endif
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TEST_P(CompileUpgradeTextureToSampledTextureAndDropSamplersTest, FromFile)
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{
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loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(GlobalTestSettings.testRoot,
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GetParam(),
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Source::GLSL,
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Semantics::Vulkan,
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Target::Spv);
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}
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// clang-format off
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileVulkanToSpirvTest,
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FileNameAsCustomTestSuffix
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);
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#endif
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INSTANTIATE_TEST_CASE_P(
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Glsl, CompileUpgradeTextureToSampledTextureAndDropSamplersTest,
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::testing::ValuesIn(std::vector<std::string>({
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"spv.texture.sampler.transform.frag",
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})),
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FileNameAsCustomTestSuffix
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);
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// clang-format on
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} // anonymous namespace
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@ -197,12 +197,14 @@ public:
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GlslangResult compileAndLink(
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const std::string shaderName, const std::string& code,
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const std::string& entryPointName, EShMessages controls,
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bool flattenUniformArrays = false)
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bool flattenUniformArrays = false,
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EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep)
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{
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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shader.setTextureSamplerTransformMode(texSampTransMode);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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bool success = compile(&shader, code, entryPointName, controls);
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expectedErrorFname);
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}
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void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir,
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const std::string& testName,
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Source source,
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Semantics semantics,
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Target target,
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const std::string& entryPointName = "")
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{
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const std::string inputFname = testDir + "/" + testName;
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const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out";
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std::string input, expectedOutput;
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tryLoadFile(inputFname, "input", &input);
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransUpgradeTextureRemoveSampler);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
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expectedOutputFname);
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}
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private:
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const int defaultVersion;
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const EProfile defaultProfile;
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