SPV: Bump the generator number to account for barrier changes.

This commit is contained in:
John Kessenich 2017-12-11 08:24:06 -07:00
Родитель 8297936dd6
Коммит c72e5937dd
488 изменённых файлов: 488 добавлений и 488 удалений

Просмотреть файл

@ -5977,7 +5977,7 @@ void GetSpirvVersion(std::string& version)
// or a different instruction sequence to do something gets used).
int GetSpirvGeneratorVersion()
{
return 2;
return 3;
}
// Write SPIR-V out to a binary file

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 87
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.flattenOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 185
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 134
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 80
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.flattenSubset.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 66
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.flattenSubset2.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.partialFlattenLocal.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 132
Capability Shader

Просмотреть файл

@ -1,7 +1,7 @@
hlsl.partialFlattenMixed.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 36
Capability Shader

Просмотреть файл

@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

Просмотреть файл

@ -1,6 +1,6 @@
glsl.entryPointRename.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

Просмотреть файл

@ -2,7 +2,7 @@ glspv.version.frag
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 6
Capability Shader

Просмотреть файл

@ -70,7 +70,7 @@ output primitive = line_strip
0:? 'OutputStream.ps' ( out float PointSize)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 36
Capability Geometry

Просмотреть файл

@ -38,7 +38,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out float PointSize)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 16
Capability Shader

Просмотреть файл

@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 64
Capability Shader

Просмотреть файл

@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

Просмотреть файл

@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 143
Capability Shader

Просмотреть файл

@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 126
Capability Shader

Просмотреть файл

@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 72
Capability Shader

Просмотреть файл

@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

Просмотреть файл

@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 58
Capability Shader

Просмотреть файл

@ -82,7 +82,7 @@ local_size = (4, 6, 8)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 39
Capability Shader

Просмотреть файл

@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 24
Capability Shader

Просмотреть файл

@ -88,7 +88,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=8) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 47
Capability Shader

Просмотреть файл

@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 28
Capability Shader

Просмотреть файл

@ -60,7 +60,7 @@ local_size = (1, 1, 1)
0:? 'gti' ( in int LocalInvocationID)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 35
Capability Shader

Просмотреть файл

@ -188,7 +188,7 @@ output primitive = line_strip
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 68
Capability Geometry

Просмотреть файл

@ -204,7 +204,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 99
Capability Shader

Просмотреть файл

@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:? 'input' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 61
Capability Shader

Просмотреть файл

@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 148
Capability Shader

Просмотреть файл

@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 39
Capability Shader

Просмотреть файл

@ -250,7 +250,7 @@ Shader version: 500
0:? 'input.Norm' (layout( location=1) in 3-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 106
Capability Shader

Просмотреть файл

@ -146,7 +146,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 58
Capability Shader

Просмотреть файл

@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 30
Capability Shader

Просмотреть файл

@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader

Просмотреть файл

@ -550,7 +550,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 118
Capability Geometry

Просмотреть файл

@ -108,7 +108,7 @@ Shader version: 500
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 46
Capability Shader

Просмотреть файл

@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 84
Capability Shader

Просмотреть файл

@ -724,7 +724,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 128
Capability Geometry

Просмотреть файл

@ -420,7 +420,7 @@ Shader version: 500
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

Просмотреть файл

@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 53
Capability Shader

Просмотреть файл

@ -630,7 +630,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 127
Capability Geometry

Просмотреть файл

@ -136,7 +136,7 @@ Shader version: 500
0:? 'cull' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 51
Capability Shader

Просмотреть файл

@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 57
Capability Shader

Просмотреть файл

@ -612,7 +612,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 130
Capability Geometry

Просмотреть файл

@ -270,7 +270,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 72
Capability Shader

Просмотреть файл

@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 62
Capability Shader

Просмотреть файл

@ -318,7 +318,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 73
Capability Shader

Просмотреть файл

@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 79
Capability Shader

Просмотреть файл

@ -428,7 +428,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 86
Capability Shader

Просмотреть файл

@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 78
Capability Shader

Просмотреть файл

@ -384,7 +384,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 81
Capability Shader

Просмотреть файл

@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 65
Capability Shader

Просмотреть файл

@ -240,7 +240,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 62
Capability Shader

Просмотреть файл

@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 68
Capability Shader

Просмотреть файл

@ -194,7 +194,7 @@ Shader version: 500
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 67
Capability Shader

Просмотреть файл

@ -356,7 +356,7 @@ triangle order = cw
0:? '@patchConstantOutput.inside' ( patch out 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 127
Capability Tessellation

Просмотреть файл

@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 96
Capability Shader

Просмотреть файл

@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 220
Capability Shader

Просмотреть файл

@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 66
Capability Shader

Просмотреть файл

@ -268,7 +268,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

Просмотреть файл

@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 40
Capability Shader

Просмотреть файл

@ -544,7 +544,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 98
Capability Shader

Просмотреть файл

@ -1,6 +1,6 @@
hlsl.dashI.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 40
Capability Shader

Просмотреть файл

@ -1,6 +1,6 @@
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 18
Capability Shader

Просмотреть файл

@ -50,7 +50,7 @@ using depth_greater
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 20
Capability Shader

Просмотреть файл

@ -42,7 +42,7 @@ using depth_less
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 16
Capability Shader

Просмотреть файл

@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 50
Capability Shader

Просмотреть файл

@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 71
Capability Shader

Просмотреть файл

@ -286,7 +286,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 103
Capability Tessellation

Просмотреть файл

@ -284,7 +284,7 @@ triangle order = none
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 98
Capability Tessellation

Просмотреть файл

@ -264,7 +264,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 100
Capability Tessellation

Просмотреть файл

@ -60,7 +60,7 @@ Shader version: 500
0:? 'vertexIndex' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 29
Capability Shader

Просмотреть файл

@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

Просмотреть файл

@ -48,7 +48,7 @@ Shader version: 500
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

Просмотреть файл

@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 74
Capability Shader

Просмотреть файл

@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 89
Capability Shader

Просмотреть файл

@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 32
Capability Shader

Просмотреть файл

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 31
Capability Shader

Просмотреть файл

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 31
Capability Shader

Просмотреть файл

@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 49
Capability Shader

Просмотреть файл

@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 122
Capability Shader

Просмотреть файл

@ -165,7 +165,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 82
Capability Shader

Просмотреть файл

@ -107,7 +107,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 59
Capability Shader

Просмотреть файл

@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 54
Capability Shader

Просмотреть файл

@ -149,7 +149,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 56
Capability Shader

Просмотреть файл

@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 27
Capability Shader

Просмотреть файл

@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 26
Capability Shader

Просмотреть файл

@ -402,7 +402,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 183
Capability Shader

Просмотреть файл

@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 25
Capability Shader

Просмотреть файл

@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 124
Capability Shader

Просмотреть файл

@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 135
Capability Shader

Просмотреть файл

@ -220,7 +220,7 @@ Shader version: 500
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 126
Capability Shader

Просмотреть файл

@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 114
Capability Shader

Просмотреть файл

@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 97
Capability Shader

Просмотреть файл

@ -748,7 +748,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 255
Capability Shader

Просмотреть файл

@ -756,7 +756,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 265
Capability Shader

Просмотреть файл

@ -1260,7 +1260,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 399
Capability Shader

Просмотреть файл

@ -1252,7 +1252,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 389
Capability Shader

Просмотреть файл

@ -454,7 +454,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Generated by (magic number): 80003
// Id's are bound by 164
Capability Shader

Некоторые файлы не были показаны из-за слишком большого количества измененных файлов Показать больше