HLSL: Implement switch/case/default.

This commit is contained in:
John Kessenich 2016-07-01 00:04:11 -06:00
Родитель 2f47bc9781
Коммит d02dc5d05a
7 изменённых файлов: 514 добавлений и 7 удалений

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@ -0,0 +1,376 @@
hlsl.switch.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
0:2 'd' (in int)
0:? Sequence
0:3 'c' (in int)
0:7 switch
0:7 condition
0:7 'c' (in int)
0:7 body
0:7 Sequence
0:9 default:
0:7 Sequence
0:7 Branch: Break
0:12 switch
0:12 condition
0:12 'c' (in int)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:14 Pre-Increment (temp 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 2 (const int)
0:? Sequence
0:17 Pre-Decrement (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:18 Branch: Break
0:21 switch
0:21 condition
0:21 'c' (in int)
0:21 body
0:21 Sequence
0:22 case: with expression
0:22 Constant:
0:22 1 (const int)
0:? Sequence
0:23 Pre-Increment (temp 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:24 Branch: Break
0:25 case: with expression
0:25 Constant:
0:25 2 (const int)
0:? Sequence
0:26 switch
0:26 condition
0:26 'd' (in int)
0:26 body
0:26 Sequence
0:27 case: with expression
0:27 Constant:
0:27 2 (const int)
0:? Sequence
0:28 add second child into first child (temp 4-component vector of float)
0:28 'input' (in 4-component vector of float)
0:28 Constant:
0:28 2.000000
0:29 Branch: Break
0:30 case: with expression
0:30 Constant:
0:30 3 (const int)
0:? Sequence
0:31 add second child into first child (temp 4-component vector of float)
0:31 'input' (in 4-component vector of float)
0:31 Constant:
0:31 3.000000
0:32 Branch: Break
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 add second child into first child (temp 4-component vector of float)
0:36 'input' (in 4-component vector of float)
0:36 Constant:
0:36 4.000000
0:39 switch
0:39 condition
0:39 'c' (in int)
0:39 body
0:39 Sequence
0:40 case: with expression
0:40 Constant:
0:40 1 (const int)
0:39 Sequence
0:39 Branch: Break
0:43 switch
0:43 condition
0:43 'c' (in int)
0:43 body
0:43 Sequence
0:44 case: with expression
0:44 Constant:
0:44 1 (const int)
0:45 case: with expression
0:45 Constant:
0:45 2 (const int)
0:46 case: with expression
0:46 Constant:
0:46 3 (const int)
0:? Sequence
0:47 Pre-Increment (temp 4-component vector of float)
0:47 'input' (in 4-component vector of float)
0:48 Branch: Break
0:49 case: with expression
0:49 Constant:
0:49 4 (const int)
0:50 case: with expression
0:50 Constant:
0:50 5 (const int)
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:? Linker Objects
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:56 Function Definition: PixelShaderFunction(vf4;i1;i1; (temp 4-component vector of float)
0:2 Function Parameters:
0:2 'input' (in 4-component vector of float)
0:2 'c' (in int)
0:2 'd' (in int)
0:? Sequence
0:3 'c' (in int)
0:7 switch
0:7 condition
0:7 'c' (in int)
0:7 body
0:7 Sequence
0:9 default:
0:7 Sequence
0:7 Branch: Break
0:12 switch
0:12 condition
0:12 'c' (in int)
0:12 body
0:12 Sequence
0:13 case: with expression
0:13 Constant:
0:13 1 (const int)
0:? Sequence
0:14 Pre-Increment (temp 4-component vector of float)
0:14 'input' (in 4-component vector of float)
0:15 Branch: Break
0:16 case: with expression
0:16 Constant:
0:16 2 (const int)
0:? Sequence
0:17 Pre-Decrement (temp 4-component vector of float)
0:17 'input' (in 4-component vector of float)
0:18 Branch: Break
0:21 switch
0:21 condition
0:21 'c' (in int)
0:21 body
0:21 Sequence
0:22 case: with expression
0:22 Constant:
0:22 1 (const int)
0:? Sequence
0:23 Pre-Increment (temp 4-component vector of float)
0:23 'input' (in 4-component vector of float)
0:24 Branch: Break
0:25 case: with expression
0:25 Constant:
0:25 2 (const int)
0:? Sequence
0:26 switch
0:26 condition
0:26 'd' (in int)
0:26 body
0:26 Sequence
0:27 case: with expression
0:27 Constant:
0:27 2 (const int)
0:? Sequence
0:28 add second child into first child (temp 4-component vector of float)
0:28 'input' (in 4-component vector of float)
0:28 Constant:
0:28 2.000000
0:29 Branch: Break
0:30 case: with expression
0:30 Constant:
0:30 3 (const int)
0:? Sequence
0:31 add second child into first child (temp 4-component vector of float)
0:31 'input' (in 4-component vector of float)
0:31 Constant:
0:31 3.000000
0:32 Branch: Break
0:34 Branch: Break
0:35 default:
0:? Sequence
0:36 add second child into first child (temp 4-component vector of float)
0:36 'input' (in 4-component vector of float)
0:36 Constant:
0:36 4.000000
0:39 switch
0:39 condition
0:39 'c' (in int)
0:39 body
0:39 Sequence
0:40 case: with expression
0:40 Constant:
0:40 1 (const int)
0:39 Sequence
0:39 Branch: Break
0:43 switch
0:43 condition
0:43 'c' (in int)
0:43 body
0:43 Sequence
0:44 case: with expression
0:44 Constant:
0:44 1 (const int)
0:45 case: with expression
0:45 Constant:
0:45 2 (const int)
0:46 case: with expression
0:46 Constant:
0:46 3 (const int)
0:? Sequence
0:47 Pre-Increment (temp 4-component vector of float)
0:47 'input' (in 4-component vector of float)
0:48 Branch: Break
0:49 case: with expression
0:49 Constant:
0:49 4 (const int)
0:50 case: with expression
0:50 Constant:
0:50 5 (const int)
0:? Sequence
0:51 Pre-Decrement (temp 4-component vector of float)
0:51 'input' (in 4-component vector of float)
0:54 Branch: Return with expression
0:54 'input' (in 4-component vector of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 82
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 8 21 41
ExecutionMode 4 OriginUpperLeft
Source HLSL 450
Name 4 "PixelShaderFunction"
Name 8 "c"
Name 21 "input"
Name 41 "d"
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Input 6(int)
8(c): 7(ptr) Variable Input
18: TypeFloat 32
19: TypeVector 18(float) 4
20: TypePointer Input 19(fvec4)
21(input): 20(ptr) Variable Input
23: 18(float) Constant 1065353216
41(d): 7(ptr) Variable Input
46: 18(float) Constant 1073741824
51: 18(float) Constant 1077936128
58: 18(float) Constant 1082130432
4(PixelShaderFunction): 2 Function None 3
5: Label
9: 6(int) Load 8(c)
SelectionMerge 11 None
Switch 9 10
10: Label
Branch 11
11: Label
14: 6(int) Load 8(c)
SelectionMerge 17 None
Switch 14 17
case 1: 15
case 2: 16
15: Label
22: 19(fvec4) Load 21(input)
24: 19(fvec4) CompositeConstruct 23 23 23 23
25: 19(fvec4) FAdd 22 24
Store 21(input) 25
Branch 17
16: Label
27: 19(fvec4) Load 21(input)
28: 19(fvec4) CompositeConstruct 23 23 23 23
29: 19(fvec4) FSub 27 28
Store 21(input) 29
Branch 17
17: Label
32: 6(int) Load 8(c)
SelectionMerge 36 None
Switch 32 35
case 1: 33
case 2: 34
35: Label
59: 19(fvec4) Load 21(input)
60: 19(fvec4) CompositeConstruct 58 58 58 58
61: 19(fvec4) FAdd 59 60
Store 21(input) 61
Branch 36
33: Label
37: 19(fvec4) Load 21(input)
38: 19(fvec4) CompositeConstruct 23 23 23 23
39: 19(fvec4) FAdd 37 38
Store 21(input) 39
Branch 36
34: Label
42: 6(int) Load 41(d)
SelectionMerge 45 None
Switch 42 45
case 2: 43
case 3: 44
43: Label
47: 19(fvec4) Load 21(input)
48: 19(fvec4) CompositeConstruct 46 46 46 46
49: 19(fvec4) FAdd 47 48
Store 21(input) 49
Branch 45
44: Label
52: 19(fvec4) Load 21(input)
53: 19(fvec4) CompositeConstruct 51 51 51 51
54: 19(fvec4) FAdd 52 53
Store 21(input) 54
Branch 45
45: Label
Branch 36
36: Label
63: 6(int) Load 8(c)
SelectionMerge 65 None
Switch 63 65
case 1: 64
64: Label
Branch 65
65: Label
68: 6(int) Load 8(c)
SelectionMerge 71 None
Switch 68 71
case 1: 69
case 2: 69
case 3: 69
case 4: 70
case 5: 70
69: Label
72: 19(fvec4) Load 21(input)
73: 19(fvec4) CompositeConstruct 23 23 23 23
74: 19(fvec4) FAdd 72 73
Store 21(input) 74
Branch 71
70: Label
76: 19(fvec4) Load 21(input)
77: 19(fvec4) CompositeConstruct 23 23 23 23
78: 19(fvec4) FSub 76 77
Store 21(input) 78
Branch 71
71: Label
80: 19(fvec4) Load 21(input)
ReturnValue 80
FunctionEnd

55
Test/hlsl.switch.frag Normal file
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@ -0,0 +1,55 @@
float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0
{
switch(c)
{
}
switch(c)
{
default:
}
switch (c) {
case 1:
++input;
break;
case 2:
--input;
break;
}
switch (c) {
case 1:
++input;
break;
case 2:
switch (d) {
case 2:
input += 2.0;
break;
case 3:
input += 3.0;
break;
}
break;
default:
input += 4.0;
}
switch (c) {
case 1:
}
switch (c) {
case 1:
case 2:
case 3:
++input;
break;
case 4:
case 5:
--input;
}
return input;
}

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@ -100,6 +100,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.scope.frag", "PixelShaderFunction"},
{"hlsl.sin.frag", "PixelShaderFunction"},
{"hlsl.struct.frag", "PixelShaderFunction"},
{"hlsl.switch.frag", "PixelShaderFunction"},
{"hlsl.swizzle.frag", "PixelShaderFunction"},
{"hlsl.whileLoop.frag", "PixelShaderFunction"},
{"hlsl.void.frag", "PixelShaderFunction"},

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@ -1322,8 +1322,16 @@ bool HlslGrammar::acceptCompoundStatement(TIntermNode*& retStatement)
// statement statement ...
TIntermNode* statement = nullptr;
while (acceptStatement(statement)) {
// hook it up
compoundStatement = intermediate.growAggregate(compoundStatement, statement);
TIntermBranch* branch = statement ? statement->getAsBranchNode() : nullptr;
if (branch != nullptr && (branch->getFlowOp() == EOpCase ||
branch->getFlowOp() == EOpDefault)) {
// hook up individual subsequences within a switch statement
parseContext.wrapupSwitchSubsequence(compoundStatement, statement);
compoundStatement = nullptr;
} else {
// hook it up to the growing compound statement
compoundStatement = intermediate.growAggregate(compoundStatement, statement);
}
}
if (compoundStatement)
compoundStatement->setOperator(EOpSequence);
@ -1397,6 +1405,8 @@ bool HlslGrammar::acceptStatement(TIntermNode*& statement)
case EHTokCase:
return acceptCaseLabel(statement);
case EHTokDefault:
return acceptDefaultLabel(statement);
case EHTokSemicolon:
return acceptTokenClass(EHTokSemicolon);
@ -1527,9 +1537,34 @@ bool HlslGrammar::acceptSelectionStatement(TIntermNode*& statement)
return true;
}
// switch_statement
// : SWITCH LEFT_PAREN expression RIGHT_PAREN compound_statement
//
bool HlslGrammar::acceptSwitchStatement(TIntermNode*& statement)
{
return false;
// SWITCH
TSourceLoc loc = token.loc;
if (! acceptTokenClass(EHTokSwitch))
return false;
// LEFT_PAREN expression RIGHT_PAREN
parseContext.pushScope();
TIntermTyped* switchExpression;
if (! acceptParenExpression(switchExpression)) {
parseContext.popScope();
return false;
}
// compound_statement
parseContext.pushSwitchSequence(new TIntermSequence);
bool statementOkay = acceptCompoundStatement(statement);
if (statementOkay)
statement = parseContext.addSwitch(loc, switchExpression, statement ? statement->getAsAggregate() : nullptr);
parseContext.popSwitchSequence();
parseContext.popScope();
return statementOkay;
}
// iteration_statement
@ -1718,9 +1753,48 @@ bool HlslGrammar::acceptJumpStatement(TIntermNode*& statement)
return true;
}
// case_label
// : CASE expression COLON
//
bool HlslGrammar::acceptCaseLabel(TIntermNode*& statement)
{
return false;
TSourceLoc loc = token.loc;
if (! acceptTokenClass(EHTokCase))
return false;
TIntermTyped* expression;
if (! acceptExpression(expression)) {
expected("case expression");
return false;
}
if (! acceptTokenClass(EHTokColon)) {
expected(":");
return false;
}
statement = parseContext.intermediate.addBranch(EOpCase, expression, loc);
return true;
}
// default_label
// : DEFAULT COLON
//
bool HlslGrammar::acceptDefaultLabel(TIntermNode*& statement)
{
TSourceLoc loc = token.loc;
if (! acceptTokenClass(EHTokDefault))
return false;
if (! acceptTokenClass(EHTokColon)) {
expected(":");
return false;
}
statement = parseContext.intermediate.addBranch(EOpDefault, loc);
return true;
}
// array_specifier

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@ -88,6 +88,7 @@ namespace glslang {
bool acceptIterationStatement(TIntermNode*&);
bool acceptJumpStatement(TIntermNode*&);
bool acceptCaseLabel(TIntermNode*&);
bool acceptDefaultLabel(TIntermNode*&);
void acceptArraySpecifier(TArraySizes*&);
void acceptPostDecls(TType&);

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@ -3969,8 +3969,6 @@ void HlslParseContext::wrapupSwitchSubsequence(TIntermAggregate* statements, TIn
TIntermSequence* switchSequence = switchSequenceStack.back();
if (statements) {
if (switchSequence->size() == 0)
error(statements->getLoc(), "cannot have statements before first case/default label", "switch", "");
statements->setOperator(EOpSequence);
switchSequence->push_back(statements);
}

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@ -147,6 +147,9 @@ public:
void pushScope() { symbolTable.push(); }
void popScope() { symbolTable.pop(0); }
void pushSwitchSequence(TIntermSequence* sequence) { switchSequenceStack.push_back(sequence); }
void popSwitchSequence() { switchSequenceStack.pop_back(); }
protected:
void inheritGlobalDefaults(TQualifier& dst) const;
TVariable* makeInternalVariable(const char* name, const TType&) const;
@ -166,7 +169,6 @@ protected:
int structNestingLevel; // 0 if outside blocks and structures
int controlFlowNestingLevel; // 0 if outside all flow control
TList<TIntermSequence*> switchSequenceStack; // case, node, case, case, node, ...; ensure only one node between cases; stack of them for nesting
TList<int> switchLevel; // the statementNestingLevel the current switch statement is at, which must match the level of its case statements
bool inEntrypoint; // if inside a function, true if the function is the entry point
bool postMainReturn; // if inside a function, true if the function is the entry point and this is after a return statement
const TType* currentFunctionType; // the return type of the function that's currently being parsed