Implement GL_OES_texture_cube_map_array.

This commit is contained in:
John Kessenich 2015-08-16 14:21:20 -06:00
Родитель 302b46aebc
Коммит dc9eff7221
7 изменённых файлов: 790 добавлений и 9 удалений

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@ -222,3 +222,32 @@ void pfoo()
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
}
#extension GL_EXT_texture_cube_map_array : enable
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_EXT_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp vec4 b4 = texture(CA4, vec4(0.5), 0.24);
highp ivec4 b6 = texture(CA6, vec4(0.5), 0.26);
highp uvec4 b7 = texture(CA7, vec4(0.5), 0.27);
}

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@ -231,3 +231,77 @@ void bufferT()
highp ivec4 f2 = texelFetch(bufSamp2, s2);
highp uvec4 f3 = texelFetch(bufSamp3, s3);
}
uniform writeonly imageCubeArray badCA1; // ERROR, reserved
uniform writeonly iimageCubeArray badCA2; // ERROR, reserved
uniform writeonly uimageCubeArray badCA3; // ERROR, reserved
uniform samplerCubeArray badCA4; // ERROR, reserved
uniform samplerCubeArrayShadow badCA5; // ERROR, reserved
uniform isamplerCubeArray badCA6; // ERROR, reserved
uniform usamplerCubeArray badCA7; // ERROR, reserved
#extension GL_OES_texture_cube_map_array : enable
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
uniform samplerCubeArray noPreCA4; // ERROR, no default precision
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
precision highp imageCubeArray ;
precision highp iimageCubeArray ;
precision highp uimageCubeArray ;
precision highp samplerCubeArray ;
precision highp samplerCubeArrayShadow;
precision highp isamplerCubeArray ;
precision highp usamplerCubeArray ;
uniform writeonly imageCubeArray CA1;
uniform writeonly iimageCubeArray CA2;
uniform writeonly uimageCubeArray CA3;
#ifdef GL_OES_texture_cube_map_array
uniform samplerCubeArray CA4;
uniform samplerCubeArrayShadow CA5;
uniform isamplerCubeArray CA6;
uniform usamplerCubeArray CA7;
#endif
void CAT()
{
highp ivec3 s4 = textureSize(CA4, 1);
highp ivec3 s5 = textureSize(CA5, 1);
highp ivec3 s6 = textureSize(CA6, 1);
highp ivec3 s7 = textureSize(CA7, 1);
highp vec4 t4 = texture(CA4, vec4(0.5));
highp float t5 = texture(CA5, vec4(0.5), 3.0);
highp ivec4 t6 = texture(CA6, vec4(0.5));
highp uvec4 t7 = texture(CA7, vec4(0.5));
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
highp vec4 gath4 = textureGather(CA4, vec4(0.5));
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
highp ivec3 s1 = imageSize(CA1);
highp ivec3 s2 = imageSize(CA2);
highp ivec3 s3 = imageSize(CA3);
}

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@ -75,6 +75,7 @@ ERROR: 62 compilation errors. No code generated.
Shader version: 310
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_texture_cube_map_array
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
@ -443,6 +444,45 @@ ERROR: node is still EOpNull!
0:223 0.100000
0:223 0.100000
0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:248 Function Definition: CAT( (global void)
0:248 Function Parameters:
0:250 Sequence
0:250 Sequence
0:250 move second child to first child (temp highp 4-component vector of float)
0:250 'b4' (temp highp 4-component vector of float)
0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)
0:250 'CA4' (uniform highp samplerCubeArray)
0:250 Constant:
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 Constant:
0:250 0.240000
0:251 Sequence
0:251 move second child to first child (temp highp 4-component vector of int)
0:251 'b6' (temp highp 4-component vector of int)
0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)
0:251 'CA6' (uniform highp isamplerCubeArray)
0:251 Constant:
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 Constant:
0:251 0.260000
0:252 Sequence
0:252 move second child to first child (temp highp 4-component vector of uint)
0:252 'b7' (temp highp 4-component vector of uint)
0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)
0:252 'CA7' (uniform highp usamplerCubeArray)
0:252 Constant:
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 Constant:
0:252 0.270000
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
@ -509,6 +549,13 @@ ERROR: node is still EOpNull!
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'CA1' (writeonly uniform highp imageCubeArray)
0:? 'CA2' (writeonly uniform highp iimageCubeArray)
0:? 'CA3' (writeonly uniform highp uimageCubeArray)
0:? 'CA4' (uniform highp samplerCubeArray)
0:? 'CA5' (uniform highp samplerCubeArrayShadow)
0:? 'CA6' (uniform highp isamplerCubeArray)
0:? 'CA7' (uniform highp usamplerCubeArray)
Linked fragment stage:
@ -517,6 +564,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 310
Requested GL_EXT_shader_io_blocks
Requested GL_EXT_texture_cube_map_array
Requested GL_OES_geometry_shader
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
@ -885,6 +933,45 @@ ERROR: node is still EOpNull!
0:223 0.100000
0:223 0.100000
0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
0:248 Function Definition: CAT( (global void)
0:248 Function Parameters:
0:250 Sequence
0:250 Sequence
0:250 move second child to first child (temp highp 4-component vector of float)
0:250 'b4' (temp highp 4-component vector of float)
0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)
0:250 'CA4' (uniform highp samplerCubeArray)
0:250 Constant:
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 0.500000
0:250 Constant:
0:250 0.240000
0:251 Sequence
0:251 move second child to first child (temp highp 4-component vector of int)
0:251 'b6' (temp highp 4-component vector of int)
0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)
0:251 'CA6' (uniform highp isamplerCubeArray)
0:251 Constant:
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 0.500000
0:251 Constant:
0:251 0.260000
0:252 Sequence
0:252 move second child to first child (temp highp 4-component vector of uint)
0:252 'b7' (temp highp 4-component vector of uint)
0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)
0:252 'CA7' (uniform highp usamplerCubeArray)
0:252 Constant:
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 0.500000
0:252 Constant:
0:252 0.270000
0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
@ -951,4 +1038,11 @@ ERROR: node is still EOpNull!
0:? 0 (const int)
0:? 0 (const int)
0:? 0 (const int)
0:? 'CA1' (writeonly uniform highp imageCubeArray)
0:? 'CA2' (writeonly uniform highp iimageCubeArray)
0:? 'CA3' (writeonly uniform highp uimageCubeArray)
0:? 'CA4' (uniform highp samplerCubeArray)
0:? 'CA5' (uniform highp samplerCubeArrayShadow)
0:? 'CA6' (uniform highp isamplerCubeArray)
0:? 'CA7' (uniform highp usamplerCubeArray)

Просмотреть файл

@ -58,7 +58,28 @@ ERROR: 0:197: 'sampler/image' : type requires declaration of default precision q
ERROR: 0:198: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:199: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:200: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 54 compilation errors. No code generated.
ERROR: 0:235: 'imageCubeArray' : Reserved word.
ERROR: 0:235: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:236: 'iimageCubeArray' : Reserved word.
ERROR: 0:236: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:237: 'uimageCubeArray' : Reserved word.
ERROR: 0:237: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:239: 'samplerCubeArray' : Reserved word.
ERROR: 0:239: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:240: 'samplerCubeArrayShadow' : Reserved word.
ERROR: 0:240: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:241: 'isamplerCubeArray' : Reserved word.
ERROR: 0:241: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:242: 'usamplerCubeArray' : Reserved word.
ERROR: 0:242: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:246: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:247: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:248: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:250: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:251: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:252: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:253: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 75 compilation errors. No code generated.
Shader version: 310
@ -66,6 +87,7 @@ Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
@ -435,6 +457,262 @@ ERROR: node is still EOpNull!
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
0:232 'bufSamp3' (uniform highp usamplerBuffer)
0:232 's3' (temp highp int)
0:275 Function Definition: CAT( (global void)
0:275 Function Parameters:
0:277 Sequence
0:277 Sequence
0:277 move second child to first child (temp highp 3-component vector of int)
0:277 's4' (temp highp 3-component vector of int)
0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)
0:277 'CA4' (uniform highp samplerCubeArray)
0:277 Constant:
0:277 1 (const int)
0:278 Sequence
0:278 move second child to first child (temp highp 3-component vector of int)
0:278 's5' (temp highp 3-component vector of int)
0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)
0:278 'CA5' (uniform highp samplerCubeArrayShadow)
0:278 Constant:
0:278 1 (const int)
0:279 Sequence
0:279 move second child to first child (temp highp 3-component vector of int)
0:279 's6' (temp highp 3-component vector of int)
0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)
0:279 'CA6' (uniform highp isamplerCubeArray)
0:279 Constant:
0:279 1 (const int)
0:280 Sequence
0:280 move second child to first child (temp highp 3-component vector of int)
0:280 's7' (temp highp 3-component vector of int)
0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)
0:280 'CA7' (uniform highp usamplerCubeArray)
0:280 Constant:
0:280 1 (const int)
0:282 Sequence
0:282 move second child to first child (temp highp 4-component vector of float)
0:282 't4' (temp highp 4-component vector of float)
0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)
0:282 'CA4' (uniform highp samplerCubeArray)
0:282 Constant:
0:282 0.500000
0:282 0.500000
0:282 0.500000
0:282 0.500000
0:283 Sequence
0:283 move second child to first child (temp highp float)
0:283 't5' (temp highp float)
0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)
0:283 'CA5' (uniform highp samplerCubeArrayShadow)
0:283 Constant:
0:283 0.500000
0:283 0.500000
0:283 0.500000
0:283 0.500000
0:283 Constant:
0:283 3.000000
0:284 Sequence
0:284 move second child to first child (temp highp 4-component vector of int)
0:284 't6' (temp highp 4-component vector of int)
0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)
0:284 'CA6' (uniform highp isamplerCubeArray)
0:284 Constant:
0:284 0.500000
0:284 0.500000
0:284 0.500000
0:284 0.500000
0:285 Sequence
0:285 move second child to first child (temp highp 4-component vector of uint)
0:285 't7' (temp highp 4-component vector of uint)
0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)
0:285 'CA7' (uniform highp usamplerCubeArray)
0:285 Constant:
0:285 0.500000
0:285 0.500000
0:285 0.500000
0:285 0.500000
0:287 Sequence
0:287 move second child to first child (temp highp 4-component vector of float)
0:287 'L4' (temp highp 4-component vector of float)
0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)
0:287 'CA4' (uniform highp samplerCubeArray)
0:287 Constant:
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 Constant:
0:287 0.240000
0:288 Sequence
0:288 move second child to first child (temp highp 4-component vector of int)
0:288 'L6' (temp highp 4-component vector of int)
0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)
0:288 'CA6' (uniform highp isamplerCubeArray)
0:288 Constant:
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 Constant:
0:288 0.260000
0:289 Sequence
0:289 move second child to first child (temp highp 4-component vector of uint)
0:289 'L7' (temp highp 4-component vector of uint)
0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)
0:289 'CA7' (uniform highp usamplerCubeArray)
0:289 Constant:
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 Constant:
0:289 0.270000
0:291 Sequence
0:291 move second child to first child (temp highp 4-component vector of float)
0:291 'g4' (temp highp 4-component vector of float)
0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)
0:291 'CA4' (uniform highp samplerCubeArray)
0:291 Constant:
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 Constant:
0:291 0.100000
0:291 0.100000
0:291 0.100000
0:291 Constant:
0:291 0.200000
0:291 0.200000
0:291 0.200000
0:292 Sequence
0:292 move second child to first child (temp highp 4-component vector of int)
0:292 'g6' (temp highp 4-component vector of int)
0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)
0:292 'CA6' (uniform highp isamplerCubeArray)
0:292 Constant:
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 Constant:
0:292 0.100000
0:292 0.100000
0:292 0.100000
0:292 Constant:
0:292 0.200000
0:292 0.200000
0:292 0.200000
0:293 Sequence
0:293 move second child to first child (temp highp 4-component vector of uint)
0:293 'g7' (temp highp 4-component vector of uint)
0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)
0:293 'CA7' (uniform highp usamplerCubeArray)
0:293 Constant:
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 Constant:
0:293 0.100000
0:293 0.100000
0:293 0.100000
0:293 Constant:
0:293 0.200000
0:293 0.200000
0:293 0.200000
0:295 Sequence
0:295 move second child to first child (temp highp 4-component vector of float)
0:295 'gath4' (temp highp 4-component vector of float)
0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)
0:295 'CA4' (uniform highp samplerCubeArray)
0:295 Constant:
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:296 Sequence
0:296 move second child to first child (temp highp 4-component vector of float)
0:296 'gathC4' (temp highp 4-component vector of float)
0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)
0:296 'CA4' (uniform highp samplerCubeArray)
0:296 Constant:
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 Constant:
0:296 2 (const int)
0:297 Sequence
0:297 move second child to first child (temp highp 4-component vector of int)
0:297 'gath6' (temp highp 4-component vector of int)
0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)
0:297 'CA6' (uniform highp isamplerCubeArray)
0:297 Constant:
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:298 Sequence
0:298 move second child to first child (temp highp 4-component vector of int)
0:298 'gathC6' (temp highp 4-component vector of int)
0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)
0:298 'CA6' (uniform highp isamplerCubeArray)
0:298 Constant:
0:298 0.500000
0:298 0.500000
0:298 0.500000
0:298 0.500000
0:298 Constant:
0:298 1 (const int)
0:299 Sequence
0:299 move second child to first child (temp highp 4-component vector of uint)
0:299 'gath7' (temp highp 4-component vector of uint)
0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)
0:299 'CA7' (uniform highp usamplerCubeArray)
0:299 Constant:
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:300 Sequence
0:300 move second child to first child (temp highp 4-component vector of uint)
0:300 'gathC7' (temp highp 4-component vector of uint)
0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)
0:300 'CA7' (uniform highp usamplerCubeArray)
0:300 Constant:
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 Constant:
0:300 0 (const int)
0:302 Sequence
0:302 move second child to first child (temp highp 4-component vector of float)
0:302 'gath5' (temp highp 4-component vector of float)
0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)
0:302 'CA5' (uniform highp samplerCubeArrayShadow)
0:302 Constant:
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 Constant:
0:302 2.500000
0:304 Sequence
0:304 move second child to first child (temp highp 3-component vector of int)
0:304 's1' (temp highp 3-component vector of int)
0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)
0:304 'CA1' (writeonly uniform highp imageCubeArray)
0:305 Sequence
0:305 move second child to first child (temp highp 3-component vector of int)
0:305 's2' (temp highp 3-component vector of int)
0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)
0:305 'CA2' (writeonly uniform highp iimageCubeArray)
0:306 Sequence
0:306 move second child to first child (temp highp 3-component vector of int)
0:306 's3' (temp highp 3-component vector of int)
0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)
0:306 'CA3' (writeonly uniform highp uimageCubeArray)
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -502,6 +780,27 @@ ERROR: node is still EOpNull!
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:? 'badCA1' (writeonly uniform mediump imageCubeArray)
0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)
0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)
0:? 'badCA4' (uniform mediump samplerCubeArray)
0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)
0:? 'badCA6' (uniform mediump isamplerCubeArray)
0:? 'badCA7' (uniform mediump usamplerCubeArray)
0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)
0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)
0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)
0:? 'noPreCA4' (uniform mediump samplerCubeArray)
0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)
0:? 'noPreCA6' (uniform mediump isamplerCubeArray)
0:? 'noPreCA7' (uniform mediump usamplerCubeArray)
0:? 'CA1' (writeonly uniform highp imageCubeArray)
0:? 'CA2' (writeonly uniform highp iimageCubeArray)
0:? 'CA3' (writeonly uniform highp uimageCubeArray)
0:? 'CA4' (uniform highp samplerCubeArray)
0:? 'CA5' (uniform highp samplerCubeArrayShadow)
0:? 'CA6' (uniform highp isamplerCubeArray)
0:? 'CA7' (uniform highp usamplerCubeArray)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
@ -514,6 +813,7 @@ Requested GL_EXT_texture_buffer
Requested GL_OES_gpu_shader5
Requested GL_OES_shader_io_blocks
Requested GL_OES_texture_buffer
Requested GL_OES_texture_cube_map_array
ERROR: node is still EOpNull!
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
@ -883,6 +1183,262 @@ ERROR: node is still EOpNull!
0:232 Function Call: texelFetch(usB1;i1; (global highp 4-component vector of uint)
0:232 'bufSamp3' (uniform highp usamplerBuffer)
0:232 's3' (temp highp int)
0:275 Function Definition: CAT( (global void)
0:275 Function Parameters:
0:277 Sequence
0:277 Sequence
0:277 move second child to first child (temp highp 3-component vector of int)
0:277 's4' (temp highp 3-component vector of int)
0:277 Function Call: textureSize(sAC1;i1; (global highp 3-component vector of int)
0:277 'CA4' (uniform highp samplerCubeArray)
0:277 Constant:
0:277 1 (const int)
0:278 Sequence
0:278 move second child to first child (temp highp 3-component vector of int)
0:278 's5' (temp highp 3-component vector of int)
0:278 Function Call: textureSize(sASC1;i1; (global highp 3-component vector of int)
0:278 'CA5' (uniform highp samplerCubeArrayShadow)
0:278 Constant:
0:278 1 (const int)
0:279 Sequence
0:279 move second child to first child (temp highp 3-component vector of int)
0:279 's6' (temp highp 3-component vector of int)
0:279 Function Call: textureSize(isAC1;i1; (global highp 3-component vector of int)
0:279 'CA6' (uniform highp isamplerCubeArray)
0:279 Constant:
0:279 1 (const int)
0:280 Sequence
0:280 move second child to first child (temp highp 3-component vector of int)
0:280 's7' (temp highp 3-component vector of int)
0:280 Function Call: textureSize(usAC1;i1; (global highp 3-component vector of int)
0:280 'CA7' (uniform highp usamplerCubeArray)
0:280 Constant:
0:280 1 (const int)
0:282 Sequence
0:282 move second child to first child (temp highp 4-component vector of float)
0:282 't4' (temp highp 4-component vector of float)
0:282 Function Call: texture(sAC1;vf4; (global highp 4-component vector of float)
0:282 'CA4' (uniform highp samplerCubeArray)
0:282 Constant:
0:282 0.500000
0:282 0.500000
0:282 0.500000
0:282 0.500000
0:283 Sequence
0:283 move second child to first child (temp highp float)
0:283 't5' (temp highp float)
0:283 Function Call: texture(sASC1;vf4;f1; (global highp float)
0:283 'CA5' (uniform highp samplerCubeArrayShadow)
0:283 Constant:
0:283 0.500000
0:283 0.500000
0:283 0.500000
0:283 0.500000
0:283 Constant:
0:283 3.000000
0:284 Sequence
0:284 move second child to first child (temp highp 4-component vector of int)
0:284 't6' (temp highp 4-component vector of int)
0:284 Function Call: texture(isAC1;vf4; (global highp 4-component vector of int)
0:284 'CA6' (uniform highp isamplerCubeArray)
0:284 Constant:
0:284 0.500000
0:284 0.500000
0:284 0.500000
0:284 0.500000
0:285 Sequence
0:285 move second child to first child (temp highp 4-component vector of uint)
0:285 't7' (temp highp 4-component vector of uint)
0:285 Function Call: texture(usAC1;vf4; (global highp 4-component vector of uint)
0:285 'CA7' (uniform highp usamplerCubeArray)
0:285 Constant:
0:285 0.500000
0:285 0.500000
0:285 0.500000
0:285 0.500000
0:287 Sequence
0:287 move second child to first child (temp highp 4-component vector of float)
0:287 'L4' (temp highp 4-component vector of float)
0:287 Function Call: textureLod(sAC1;vf4;f1; (global highp 4-component vector of float)
0:287 'CA4' (uniform highp samplerCubeArray)
0:287 Constant:
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 0.500000
0:287 Constant:
0:287 0.240000
0:288 Sequence
0:288 move second child to first child (temp highp 4-component vector of int)
0:288 'L6' (temp highp 4-component vector of int)
0:288 Function Call: textureLod(isAC1;vf4;f1; (global highp 4-component vector of int)
0:288 'CA6' (uniform highp isamplerCubeArray)
0:288 Constant:
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 0.500000
0:288 Constant:
0:288 0.260000
0:289 Sequence
0:289 move second child to first child (temp highp 4-component vector of uint)
0:289 'L7' (temp highp 4-component vector of uint)
0:289 Function Call: textureLod(usAC1;vf4;f1; (global highp 4-component vector of uint)
0:289 'CA7' (uniform highp usamplerCubeArray)
0:289 Constant:
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 0.500000
0:289 Constant:
0:289 0.270000
0:291 Sequence
0:291 move second child to first child (temp highp 4-component vector of float)
0:291 'g4' (temp highp 4-component vector of float)
0:291 Function Call: textureGrad(sAC1;vf4;vf3;vf3; (global highp 4-component vector of float)
0:291 'CA4' (uniform highp samplerCubeArray)
0:291 Constant:
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 0.500000
0:291 Constant:
0:291 0.100000
0:291 0.100000
0:291 0.100000
0:291 Constant:
0:291 0.200000
0:291 0.200000
0:291 0.200000
0:292 Sequence
0:292 move second child to first child (temp highp 4-component vector of int)
0:292 'g6' (temp highp 4-component vector of int)
0:292 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global highp 4-component vector of int)
0:292 'CA6' (uniform highp isamplerCubeArray)
0:292 Constant:
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 0.500000
0:292 Constant:
0:292 0.100000
0:292 0.100000
0:292 0.100000
0:292 Constant:
0:292 0.200000
0:292 0.200000
0:292 0.200000
0:293 Sequence
0:293 move second child to first child (temp highp 4-component vector of uint)
0:293 'g7' (temp highp 4-component vector of uint)
0:293 Function Call: textureGrad(usAC1;vf4;vf3;vf3; (global highp 4-component vector of uint)
0:293 'CA7' (uniform highp usamplerCubeArray)
0:293 Constant:
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 0.500000
0:293 Constant:
0:293 0.100000
0:293 0.100000
0:293 0.100000
0:293 Constant:
0:293 0.200000
0:293 0.200000
0:293 0.200000
0:295 Sequence
0:295 move second child to first child (temp highp 4-component vector of float)
0:295 'gath4' (temp highp 4-component vector of float)
0:295 Function Call: textureGather(sAC1;vf4; (global highp 4-component vector of float)
0:295 'CA4' (uniform highp samplerCubeArray)
0:295 Constant:
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:295 0.500000
0:296 Sequence
0:296 move second child to first child (temp highp 4-component vector of float)
0:296 'gathC4' (temp highp 4-component vector of float)
0:296 Function Call: textureGather(sAC1;vf4;i1; (global highp 4-component vector of float)
0:296 'CA4' (uniform highp samplerCubeArray)
0:296 Constant:
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 0.500000
0:296 Constant:
0:296 2 (const int)
0:297 Sequence
0:297 move second child to first child (temp highp 4-component vector of int)
0:297 'gath6' (temp highp 4-component vector of int)
0:297 Function Call: textureGather(isAC1;vf4; (global highp 4-component vector of int)
0:297 'CA6' (uniform highp isamplerCubeArray)
0:297 Constant:
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:297 0.500000
0:298 Sequence
0:298 move second child to first child (temp highp 4-component vector of int)
0:298 'gathC6' (temp highp 4-component vector of int)
0:298 Function Call: textureGather(isAC1;vf4;i1; (global highp 4-component vector of int)
0:298 'CA6' (uniform highp isamplerCubeArray)
0:298 Constant:
0:298 0.500000
0:298 0.500000
0:298 0.500000
0:298 0.500000
0:298 Constant:
0:298 1 (const int)
0:299 Sequence
0:299 move second child to first child (temp highp 4-component vector of uint)
0:299 'gath7' (temp highp 4-component vector of uint)
0:299 Function Call: textureGather(usAC1;vf4; (global highp 4-component vector of uint)
0:299 'CA7' (uniform highp usamplerCubeArray)
0:299 Constant:
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:299 0.500000
0:300 Sequence
0:300 move second child to first child (temp highp 4-component vector of uint)
0:300 'gathC7' (temp highp 4-component vector of uint)
0:300 Function Call: textureGather(usAC1;vf4;i1; (global highp 4-component vector of uint)
0:300 'CA7' (uniform highp usamplerCubeArray)
0:300 Constant:
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 0.500000
0:300 Constant:
0:300 0 (const int)
0:302 Sequence
0:302 move second child to first child (temp highp 4-component vector of float)
0:302 'gath5' (temp highp 4-component vector of float)
0:302 Function Call: textureGather(sASC1;vf4;f1; (global highp 4-component vector of float)
0:302 'CA5' (uniform highp samplerCubeArrayShadow)
0:302 Constant:
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 0.500000
0:302 Constant:
0:302 2.500000
0:304 Sequence
0:304 move second child to first child (temp highp 3-component vector of int)
0:304 's1' (temp highp 3-component vector of int)
0:304 Function Call: imageSize(IAC1; (global highp 3-component vector of int)
0:304 'CA1' (writeonly uniform highp imageCubeArray)
0:305 Sequence
0:305 move second child to first child (temp highp 3-component vector of int)
0:305 's2' (temp highp 3-component vector of int)
0:305 Function Call: imageSize(iIAC1; (global highp 3-component vector of int)
0:305 'CA2' (writeonly uniform highp iimageCubeArray)
0:306 Sequence
0:306 move second child to first child (temp highp 3-component vector of int)
0:306 's3' (temp highp 3-component vector of int)
0:306 Function Call: imageSize(uIAC1; (global highp 3-component vector of int)
0:306 'CA3' (writeonly uniform highp uimageCubeArray)
0:? Linker Objects
0:? 's' (shared highp 4-component vector of float)
0:? 'v' (buffer highp 4-component vector of float)
@ -950,6 +1506,27 @@ ERROR: node is still EOpNull!
0:? 'bufSamp4' (writeonly uniform highp imageBuffer)
0:? 'bufSamp5' (writeonly uniform highp iimageBuffer)
0:? 'bufSamp6' (writeonly uniform highp uimageBuffer)
0:? 'badCA1' (writeonly uniform mediump imageCubeArray)
0:? 'badCA2' (writeonly uniform mediump iimageCubeArray)
0:? 'badCA3' (writeonly uniform mediump uimageCubeArray)
0:? 'badCA4' (uniform mediump samplerCubeArray)
0:? 'badCA5' (uniform mediump samplerCubeArrayShadow)
0:? 'badCA6' (uniform mediump isamplerCubeArray)
0:? 'badCA7' (uniform mediump usamplerCubeArray)
0:? 'noPreCA1' (writeonly uniform mediump imageCubeArray)
0:? 'noPreCA2' (writeonly uniform mediump iimageCubeArray)
0:? 'noPreCA3' (writeonly uniform mediump uimageCubeArray)
0:? 'noPreCA4' (uniform mediump samplerCubeArray)
0:? 'noPreCA5' (uniform mediump samplerCubeArrayShadow)
0:? 'noPreCA6' (uniform mediump isamplerCubeArray)
0:? 'noPreCA7' (uniform mediump usamplerCubeArray)
0:? 'CA1' (writeonly uniform highp imageCubeArray)
0:? 'CA2' (writeonly uniform highp iimageCubeArray)
0:? 'CA3' (writeonly uniform highp uimageCubeArray)
0:? 'CA4' (uniform highp samplerCubeArray)
0:? 'CA5' (uniform highp samplerCubeArrayShadow)
0:? 'CA6' (uniform highp isamplerCubeArray)
0:? 'CA7' (uniform highp usamplerCubeArray)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)

Просмотреть файл

@ -1828,7 +1828,7 @@ void TBuiltIns::add2ndGenerationSamplingImaging(int version, EProfile profile)
TBasicType bTypes[3] = { EbtFloat, EbtInt, EbtUint };
bool skipBuffer = (profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 140);
bool skipCubeArrayed = (profile == EEsProfile || version < 130);
bool skipCubeArrayed = (profile == EEsProfile && version < 310) || (profile != EEsProfile && version < 130);
// enumerate all the types
for (int image = 0; image <= 1; ++image) { // loop over "bool" image vs sampler

Просмотреть файл

@ -781,11 +781,13 @@ int TScanContext::tokenizeIdentifier()
case IMAGE2DRECT:
case IIMAGE2DRECT:
case UIMAGE2DRECT:
afterType = true;
return firstGenerationImage(false);
case IMAGEBUFFER:
case IIMAGEBUFFER:
case UIMAGEBUFFER:
afterType = true;
if (parseContext.extensionsTurnedOn(Num_AEP_texture_buffer, AEP_texture_buffer))
return keyword;
return firstGenerationImage(false);
@ -802,17 +804,24 @@ int TScanContext::tokenizeIdentifier()
case IMAGE2DARRAY:
case IIMAGE2DARRAY:
case UIMAGE2DARRAY:
afterType = true;
return firstGenerationImage(true);
case IMAGECUBEARRAY:
case IIMAGECUBEARRAY:
case UIMAGECUBEARRAY:
afterType = true;
if (parseContext.extensionsTurnedOn(Num_AEP_texture_cube_map_array, AEP_texture_cube_map_array))
return keyword;
return secondGenerationImage();
case IMAGE2DMS:
case IIMAGE2DMS:
case UIMAGE2DMS:
case IMAGE2DMSARRAY:
case IIMAGE2DMSARRAY:
case UIMAGE2DMSARRAY:
afterType = true;
return secondGenerationImage();
case DOUBLE:
@ -829,6 +838,8 @@ int TScanContext::tokenizeIdentifier()
case ISAMPLERCUBEARRAY:
case USAMPLERCUBEARRAY:
afterType = true;
if (parseContext.extensionsTurnedOn(Num_AEP_texture_cube_map_array, AEP_texture_cube_map_array))
return keyword;
if (parseContext.profile == EEsProfile || (parseContext.version < 400 && ! parseContext.extensionTurnedOn(E_GL_ARB_texture_cube_map_array)))
reservedWord();
return keyword;
@ -1127,8 +1138,6 @@ int TScanContext::dMat()
int TScanContext::firstGenerationImage(bool inEs310)
{
afterType = true;
if (parseContext.symbolTable.atBuiltInLevel() ||
(parseContext.profile != EEsProfile && (parseContext.version >= 420 || parseContext.extensionTurnedOn(E_GL_ARB_shader_image_load_store))) ||
(inEs310 && parseContext.profile == EEsProfile && parseContext.version >= 310))
@ -1149,8 +1158,6 @@ int TScanContext::firstGenerationImage(bool inEs310)
int TScanContext::secondGenerationImage()
{
afterType = true;
if (parseContext.profile == EEsProfile && parseContext.version >= 310) {
reservedWord();
return keyword;

Просмотреть файл

@ -193,7 +193,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_EXT_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_EXT_tessellation_point_size] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_buffer] = EBhDisable;
extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisablePartial;
extensionBehavior[E_GL_EXT_texture_cube_map_array] = EBhDisable;
// OES matching AEP
extensionBehavior[E_GL_OES_geometry_shader] = EBhDisable;
@ -204,7 +204,7 @@ void TParseContext::initializeExtensionBehavior()
extensionBehavior[E_GL_OES_tessellation_shader] = EBhDisable;
extensionBehavior[E_GL_OES_tessellation_point_size] = EBhDisable;
extensionBehavior[E_GL_OES_texture_buffer] = EBhDisable;
extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisablePartial;
extensionBehavior[E_GL_OES_texture_cube_map_array] = EBhDisable;
}
// Get code that is not part of a shared symbol table, is specific to this shader,