Support both dynamic CRT and static CRT configurations on VS11 build. The public download needs the static one for user simplicity, while some downstream tools need the dynamic one.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24977 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich 2014-01-23 21:40:33 +00:00
Родитель efb2b7d433
Коммит f359199cc3
4 изменённых файлов: 305 добавлений и 4 удалений

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@ -1,21 +1,31 @@
Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual C++ Express 2010 # Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug CRT DLL|Win32 = Debug CRT DLL|Win32
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Release CRT DLL|Win32 = Release CRT DLL|Win32
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32 {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32 {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32 {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32 {660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.ActiveCfg = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug CRT DLL|Win32.Build.0 = Debug CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32 {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32 {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.ActiveCfg = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release CRT DLL|Win32.Build.0 = Release CRT DLL|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32 {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32 {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection

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<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Debug/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<ImportLibrary>UserM_Debug/generic/glslang.lib</ImportLibrary>
<OutputFile>$(IntDir)$(TargetName)$(TargetExt)</OutputFile>
</Link>
<Midl>
<TypeLibraryName>UserM_Debug/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command> xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent> </PostBuildEvent>
<ResourceCompile> <ResourceCompile>
@ -144,6 +228,62 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<PostBuildEvent> <PostBuildEvent>
<Message>copy dll</Message> <Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt) <Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0809</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>SubWCRev . glslang/Include/revision.template glslang/Include/revision.h -q</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>glslang;glslang\MachineIndependent;glslang\OSDependent\Windows;OGLCompilersDLL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;WIN32;_CONSOLE;_USRDLL;TEST_EXPORTS;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>true</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeaderOutputFile>
</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
<ObjectFileName>UserM_Release/</ObjectFileName>
<ProgramDataBaseFileName>
</ProgramDataBaseFileName>
<BrowseInformation>
</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CallingConvention>Cdecl</CallingConvention>
<CompileAs>Default</CompileAs>
</ClCompile>
<Link>
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>UserM_Release/generic/glslang.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreSpecificDefaultLibraries>libcmtd.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>UserM_Release/generic/glslang.pdb</ProgramDatabaseFile>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<ImportLibrary>UserM_Release/generic/glslang.lib</ImportLibrary>
</Link>
<Midl>
<TypeLibraryName>UserM_Release/generic/glslang.tlb</TypeLibraryName>
</Midl>
<PostBuildEvent>
<Message>copy dll</Message>
<Command>del Test\$(TargetName)$(TargetExt)
xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command> xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
</PostBuildEvent> </PostBuildEvent>
<ResourceCompile> <ResourceCompile>
@ -158,7 +298,9 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClCompile Include="glslang\MachineIndependent\Constant.cpp" /> <ClCompile Include="glslang\MachineIndependent\Constant.cpp" />
<ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp"> <ClCompile Include="glslang\MachineIndependent\glslang_tab.cpp">
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4065</DisableSpecificWarnings> <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4065</DisableSpecificWarnings> <DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">4065</DisableSpecificWarnings>
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">4065</DisableSpecificWarnings>
</ClCompile> </ClCompile>
<ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" /> <ClCompile Include="glslang\MachineIndependent\InfoSink.cpp" />
<ClCompile Include="glslang\MachineIndependent\Initialize.cpp" /> <ClCompile Include="glslang\MachineIndependent\Initialize.cpp" />
@ -188,9 +330,13 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" /> <ClCompile Include="glslang\OSDependent\Windows\ossource.cpp" />
<ClCompile Include="glslang\OSDependent\Linux\ossource.cpp"> <ClCompile Include="glslang\OSDependent\Linux\ossource.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">true</ExcludedFromBuild>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName> <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">true</ExcludedFromBuild>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName> <ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">$(IntDir)%(Filename)1.obj</ObjectFileName>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -226,17 +372,29 @@ xcopy /y $(IntDir)$(TargetName)$(TargetExt) Test</Command>
<CustomBuild Include="glslang\MachineIndependent\glslang.y"> <CustomBuild Include="glslang\MachineIndependent\glslang.y">
<FileType>Document</FileType> <FileType>Document</FileType>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory) cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command> %(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message> <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">Executing Bison on glslang.y</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory) cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
cd %(RootDir)%(Directory)
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command> %(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release CRT DLL|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
</CustomBuild> </CustomBuild>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

Просмотреть файл

@ -9,5 +9,5 @@
// source have to figure out how to create revision.h just to get a build // source have to figure out how to create revision.h just to get a build
// going. However, if it is not updated, it can be a version behind. // going. However, if it is not updated, it can be a version behind.
#define GLSLANG_REVISION "24959" #define GLSLANG_REVISION "24964"
#define GLSLANG_DATE "2014/01/22 16:37:55" #define GLSLANG_DATE "2014/01/22 17:35:24"