зеркало из https://github.com/stride3d/xkslang.git
Tests: Trigger more texture tests, and hopefully see build failure go away.
(This is motivated by wanting to retickle the tests.)
This commit is contained in:
Родитель
1ce94b2d68
Коммит
ffc31cdc5c
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@ -2,12 +2,12 @@ hlsl.flattenOpaqueInit.vert
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 125
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// Id's are bound by 176
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 82
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EntryPoint Vertex 4 "main" 99
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Source HLSL 500
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Name 4 "main"
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Name 17 "FxaaTex"
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@ -15,10 +15,10 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
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MemberName 17(FxaaTex) 1 "tex"
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Name 38 "g_tInputTexture_sampler"
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Name 42 "g_tInputTexture"
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Name 82 "@entryPointOutput"
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Name 99 "@entryPointOutput"
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Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 42(g_tInputTexture) DescriptorSet 0
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Decorate 82(@entryPointOutput) Location 0
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Decorate 99(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -36,14 +36,23 @@ WARNING: AST will form illegal SPIR-V; need to transform to legalize
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38(g_tInputTexture_sampler): 37(ptr) Variable UniformConstant
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41: TypePointer UniformConstant 9
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42(g_tInputTexture): 41(ptr) Variable UniformConstant
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81: TypePointer Output 11(fvec4)
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82(@entryPointOutput): 81(ptr) Variable Output
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98: TypePointer Output 11(fvec4)
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99(@entryPointOutput): 98(ptr) Variable Output
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175: 17(FxaaTex) Undef
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4(main): 2 Function None 3
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5: Label
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96: 6 Load 38(g_tInputTexture_sampler)
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97: 9 Load 42(g_tInputTexture)
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123: 26 SampledImage 97 96
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124: 11(fvec4) ImageSampleExplicitLod 123 31 Lod 32
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Store 82(@entryPointOutput) 124
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117: 6 Load 38(g_tInputTexture_sampler)
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118: 9 Load 42(g_tInputTexture)
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148: 26 SampledImage 118 117
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149: 11(fvec4) ImageSampleExplicitLod 148 31 Lod 32
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172: 6 CompositeExtract 175 0
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174: 9 CompositeExtract 175 1
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160: 26 SampledImage 174 172
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161: 11(fvec4) ImageSampleExplicitLod 160 31 Lod 32
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136: 11(fvec4) FAdd 149 161
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165: 26 SampledImage 118 117
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166: 11(fvec4) ImageSampleExplicitLod 165 31 Lod 32
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143: 11(fvec4) FAdd 136 166
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Store 99(@entryPointOutput) 143
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Return
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FunctionEnd
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@ -49,34 +49,48 @@ Shader version: 500
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0:19 Constant:
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0:19 1 (const int)
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:20 smpl: direct index for structure ( temp sampler)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:20 tex: direct index for structure ( temp texture2D)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'res' ( temp 4-component vector of float)
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0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex1.smpl' ( temp sampler)
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0:? 'tex1.tex' ( temp texture2D)
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0:21 Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:21 smpl: direct index for structure ( temp sampler)
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:21 tex: direct index for structure ( temp texture2D)
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Constant:
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0:21 1 (const int)
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0:22 add second child into first child ( temp 4-component vector of float)
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0:22 'res' ( temp 4-component vector of float)
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex2.smpl' ( temp sampler)
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0:? 'tex2.tex' ( temp texture2D)
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp sampler)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex1.smpl' ( temp sampler)
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0:21 move second child to first child ( temp texture2D)
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0:23 move second child to first child ( temp texture2D)
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0:? 'tex3.tex' ( temp texture2D)
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0:? 'tex1.tex' ( temp texture2D)
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0:22 Branch: Return with expression
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:24 add second child into first child ( temp 4-component vector of float)
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0:24 'res' ( temp 4-component vector of float)
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0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex3.tex' ( temp texture2D)
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0:25 Branch: Return with expression
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0:25 'res' ( temp 4-component vector of float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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@ -141,34 +155,48 @@ Shader version: 500
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0:19 Constant:
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0:19 1 (const int)
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:20 smpl: direct index for structure ( temp sampler)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:20 tex: direct index for structure ( temp texture2D)
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0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:20 Constant:
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0:20 1 (const int)
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0:20 move second child to first child ( temp 4-component vector of float)
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0:20 'res' ( temp 4-component vector of float)
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0:20 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex1.smpl' ( temp sampler)
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0:? 'tex1.tex' ( temp texture2D)
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0:21 Sequence
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0:21 Sequence
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0:21 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 move second child to first child ( temp sampler)
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0:? 'tex2.smpl' ( temp sampler)
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0:21 smpl: direct index for structure ( temp sampler)
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Constant:
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0:21 0 (const int)
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0:21 move second child to first child ( temp texture2D)
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0:? 'tex2.tex' ( temp texture2D)
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0:21 tex: direct index for structure ( temp texture2D)
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0:21 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
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0:21 Constant:
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0:21 1 (const int)
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0:22 add second child into first child ( temp 4-component vector of float)
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0:22 'res' ( temp 4-component vector of float)
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex2.smpl' ( temp sampler)
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0:? 'tex2.tex' ( temp texture2D)
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp sampler)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex1.smpl' ( temp sampler)
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0:21 move second child to first child ( temp texture2D)
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0:23 move second child to first child ( temp texture2D)
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0:? 'tex3.tex' ( temp texture2D)
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0:? 'tex1.tex' ( temp texture2D)
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0:22 Branch: Return with expression
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0:22 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:24 add second child into first child ( temp 4-component vector of float)
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0:24 'res' ( temp 4-component vector of float)
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0:24 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
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0:? 'tex3.smpl' ( temp sampler)
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0:? 'tex3.tex' ( temp texture2D)
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0:25 Branch: Return with expression
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0:25 'res' ( temp 4-component vector of float)
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0:18 Function Definition: main( ( temp void)
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0:18 Function Parameters:
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0:? Sequence
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@ -182,12 +210,12 @@ Shader version: 500
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 84
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// Id's are bound by 101
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 82
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EntryPoint Vertex 4 "main" 99
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Source HLSL 500
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Name 4 "main"
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Name 15 "lookUp(struct-FxaaTex-p1-t211;"
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@ -206,17 +234,22 @@ Shader version: 500
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Name 49 "flattenTemp"
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Name 53 "tex1.smpl"
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Name 58 "tex1.tex"
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Name 62 "flattenTemp"
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Name 64 "tex2.smpl"
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Name 67 "tex2.tex"
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Name 70 "tex3.smpl"
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Name 72 "tex3.tex"
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Name 74 "param"
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Name 76 "param"
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Name 82 "@entryPointOutput"
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Name 63 "res"
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Name 64 "param"
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Name 66 "param"
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Name 69 "flattenTemp"
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Name 71 "tex2.smpl"
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Name 74 "tex2.tex"
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Name 77 "param"
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Name 79 "param"
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Name 84 "tex3.smpl"
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Name 86 "tex3.tex"
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Name 88 "param"
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Name 90 "param"
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Name 99 "@entryPointOutput"
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Decorate 38(g_tInputTexture_sampler) DescriptorSet 0
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Decorate 42(g_tInputTexture) DescriptorSet 0
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Decorate 82(@entryPointOutput) Location 0
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Decorate 99(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeSampler
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@ -243,12 +276,13 @@ Shader version: 500
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54: TypeInt 32 1
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55: 54(int) Constant 0
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59: 54(int) Constant 1
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81: TypePointer Output 11(fvec4)
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82(@entryPointOutput): 81(ptr) Variable Output
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62: TypePointer Function 11(fvec4)
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98: TypePointer Output 11(fvec4)
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99(@entryPointOutput): 98(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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83: 11(fvec4) FunctionCall 22(@main()
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Store 82(@entryPointOutput) 83
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100: 11(fvec4) FunctionCall 22(@main()
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Store 99(@entryPointOutput) 100
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Return
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FunctionEnd
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15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
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@ -278,13 +312,18 @@ Shader version: 500
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49(flattenTemp): 44(ptr) Variable Function
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53(tex1.smpl): 7(ptr) Variable Function
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58(tex1.tex): 10(ptr) Variable Function
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62(flattenTemp): 44(ptr) Variable Function
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64(tex2.smpl): 7(ptr) Variable Function
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67(tex2.tex): 10(ptr) Variable Function
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70(tex3.smpl): 7(ptr) Variable Function
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72(tex3.tex): 10(ptr) Variable Function
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74(param): 7(ptr) Variable Function
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76(param): 10(ptr) Variable Function
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63(res): 62(ptr) Variable Function
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64(param): 7(ptr) Variable Function
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66(param): 10(ptr) Variable Function
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69(flattenTemp): 44(ptr) Variable Function
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71(tex2.smpl): 7(ptr) Variable Function
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74(tex2.tex): 10(ptr) Variable Function
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77(param): 7(ptr) Variable Function
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79(param): 10(ptr) Variable Function
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84(tex3.smpl): 7(ptr) Variable Function
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86(tex3.tex): 10(ptr) Variable Function
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88(param): 7(ptr) Variable Function
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90(param): 10(ptr) Variable Function
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50: 6 Load 38(g_tInputTexture_sampler)
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51: 9 Load 42(g_tInputTexture)
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52: 17(FxaaTex) CompositeConstruct 50 51
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@ -295,22 +334,40 @@ Shader version: 500
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60: 10(ptr) AccessChain 49(flattenTemp) 59
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61: 9 Load 60
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Store 58(tex1.tex) 61
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63: 17(FxaaTex) FunctionCall 19(fillOpaque()
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Store 62(flattenTemp) 63
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65: 7(ptr) AccessChain 62(flattenTemp) 55
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66: 6 Load 65
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Store 64(tex2.smpl) 66
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68: 10(ptr) AccessChain 62(flattenTemp) 59
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69: 9 Load 68
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Store 67(tex2.tex) 69
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71: 6 Load 53(tex1.smpl)
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Store 70(tex3.smpl) 71
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73: 9 Load 58(tex1.tex)
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Store 72(tex3.tex) 73
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75: 6 Load 70(tex3.smpl)
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Store 74(param) 75
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77: 9 Load 72(tex3.tex)
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Store 76(param) 77
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78: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 74(param) 76(param)
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ReturnValue 78
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65: 6 Load 53(tex1.smpl)
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Store 64(param) 65
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67: 9 Load 58(tex1.tex)
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Store 66(param) 67
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68: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 64(param) 66(param)
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Store 63(res) 68
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70: 17(FxaaTex) FunctionCall 19(fillOpaque()
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Store 69(flattenTemp) 70
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72: 7(ptr) AccessChain 69(flattenTemp) 55
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73: 6 Load 72
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Store 71(tex2.smpl) 73
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75: 10(ptr) AccessChain 69(flattenTemp) 59
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76: 9 Load 75
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Store 74(tex2.tex) 76
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78: 6 Load 71(tex2.smpl)
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Store 77(param) 78
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80: 9 Load 74(tex2.tex)
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Store 79(param) 80
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81: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 77(param) 79(param)
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82: 11(fvec4) Load 63(res)
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83: 11(fvec4) FAdd 82 81
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Store 63(res) 83
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85: 6 Load 53(tex1.smpl)
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Store 84(tex3.smpl) 85
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87: 9 Load 58(tex1.tex)
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Store 86(tex3.tex) 87
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89: 6 Load 84(tex3.smpl)
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Store 88(param) 89
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91: 9 Load 86(tex3.tex)
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Store 90(param) 91
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92: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 88(param) 90(param)
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93: 11(fvec4) Load 63(res)
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94: 11(fvec4) FAdd 93 92
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Store 63(res) 94
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95: 11(fvec4) Load 63(res)
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ReturnValue 95
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FunctionEnd
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@ -17,7 +17,10 @@ FxaaTex fillOpaque()
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float4 main() : SV_TARGET0
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{
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FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture };
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float4 res = lookUp(tex1);
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FxaaTex tex2 = fillOpaque();
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res += lookUp(tex2);
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FxaaTex tex3 = tex1;
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return lookUp(tex3);
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res += lookUp(tex3);
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return res;
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}
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