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Автор SHA1 Сообщение Дата
John Kessenich 544c039d26 HLSL: Fix #1679: Add HLSL earlydepthstencil -> SPV EarlyFragmentTests. 2019-01-28 22:19:43 -07:00
Greg Fischer 5620a2f95e Add passes to legalization to preserve source line info when generated. 2018-12-16 13:13:46 -07:00
Rémi Verschelde ebfd91a719 Remove Unix executable permission from text files 2018-12-10 10:49:16 +01:00
John Kessenich bd1c1831d5 Manually merge ClemensRognerSD-dx9-sampler and resolve conflicts. 2018-12-07 18:38:26 -07:00
greg-lunarg 5d43c4aac7 SPV: Fix #1575, fix #1593: Support HLSL #line
SPIR-V OpLines now contain filenames from HLSL-style #lines.
2018-12-07 17:36:33 -07:00
t.jung b16bea801c [HLSL/Spir-V] fix for incorrect spir-v on int dot(int, int)
Decomposes OpDot into corresponding multiplies and additions.
2018-11-15 11:02:30 +01:00
t.jung 8279f0728a Updated type conversion rules for HLSL frontend 2018-11-14 08:13:32 +01:00
otakuto d03da06ac1 Remove execute permissions 2018-08-07 03:16:20 +09:00
John Kessenich cf6bd066b9 HLSL: Fix #1432: Globally initialize local static variables. 2018-07-11 01:09:14 -06:00
LoopDawg c59916710e HLSL: allow self-type cast (as no-op passthrough)
Previously, casting an object of a struct type to an identical type
would produce an error.  This PR allows this case.

As a side-effect of the change, several self-type casts in existing
tests go away.  For example:

    0:10          Construct float ( temp float)
    0:10            'f' ( in float)

becomes this (without the unneeded constructor op):

    0:10          'f' ( in float)

For vector or array types this can result in somewhat less overall code.

Fixes: #1218
2018-05-17 13:03:12 -06:00
LoopDawg 4e6d3eaf5d HLSL: require coverage mask to be arrayed output.
SPIR-V requires the coverage mask to be an array of integers, but HLSL
allows scalar integers.  This adds the requisite type conversion and
wrapped entry point handling.

Fixes: #1202
2018-05-16 13:58:10 -06:00
John Kessenich cfb05ec702
Merge pull request #1379 from LoopDawg/groupid-fix
HLSL: various SPIR-V compute shader IDs must be 3-vectors of integers
2018-05-16 10:36:16 -06:00
LoopDawg 91a8178efb HLSL: various SPIR-V compute shader IDs must be a 3-vector of integers.
This PR forces the external definition of SV_GroupID variables to 3-vectors.
The conversion process between the shader-declared type and the external type
happens in wrapped main IO variable conversion.

The same applies to SV_DispatchThreadID and SV_GroupThreadID.

Fixes: #1371
2018-05-16 06:48:02 -06:00
LoopDawg 1326b8c754 HLSL: Allow stream output Append() method after entry point.
Append() method is special: unlike most outputs, it does not copy
some temporary data to a symbol in the entry point epilogue, but
rather uses an emit builtin after each write to the output stream.

This had been handled by remembering the special output symbol for
the stream as it was declared in the shader entry point before
symbol sanitization.  However the prior code was too simple and
only handled cases where the Append() method happened after the
entry point, so that the output symbol had been seen.

This PR adds a patching step so that the Append()s may appear in
any order WRT the entry point.  They are patched in an epilogue,
whereupon it is guaranteed in a well formed shader that we have
seen the appropriate declaration.

Fixes #1217.
2018-05-15 15:13:09 -06:00
GregF fb03a55e0f Only print legalization warning if optimizer disabled 2018-03-29 13:17:54 -06:00
John Kessenich 66011cb2c2 SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
John Kessenich b2ae1d0521 Revert "Merge pull request #1274 from greg-lunarg/legal2"
This reverts commit 2c65069ecd, reversing
changes made to fa9b465b92.
2018-03-06 14:50:41 -07:00
John Kessenich 663b90d908 Build: Fix build issues with previous commit. 2018-03-06 14:20:16 -07:00
GregF fd50f6a4c3 Legalization: Omit legalization warning when spirv-opt is linked. 2018-03-06 13:00:08 -07:00
John Kessenich 9c9c4e90df GLSL/SPV: Fix #1196: Require resources to have layout(binding=X). 2018-02-22 11:47:41 -07:00
LoopDawg 4425f245a5 HLSL: Add conversions for image ops during SPV construction
HLSL allows image and texture types to be templatized on sub-vec4 types,
or even structures.  This was mostly handled already during creation of
sampling operations.  However, for operator[] which can generate image
loads, this wasn't happening.

It also isn't very easy to do at that point in time, because operator[]
does not know where the results it produces will end up.  They may be
an lvalue or an rvalue, and there's a post-process to convert loads to
stores.  They may end up in atomic ops.

To bypass that difficulty, GlslangToSpv now looks for this case and
adds the appropriate conversion.  LIMITATION: this only works for
cases for which a simple conversion opcode suffices.  That is to say,
it will not work if the type is templatized on a struct.
2018-02-18 13:13:36 -07:00
John Kessenich e18fd20d5c HLSL: Refactor attribute implementation.
- make it sharable with GLSL
- correct the case insensitivity
- remove the map; queries are not needed, all entries need processing
- make it easier to build bottom up (will help GLSL parsing)
- support semantic checking and reporting
- allow front-end dependent semantics and attribute name mapping
2018-02-01 00:30:34 -07:00
LoopDawg 280c75ca51 HLSL: Allow primitive id on hull shader inputs
Fixes #979
2017-12-08 12:01:16 -07:00
John Kessenich 471bfed062 HLSL: Fix #606: make layout() override register. 2017-12-06 08:17:21 -07:00
John Kessenich cc951f8183 HLSL: Fix #1154: Support PointSize, as an attribute. 2017-12-06 07:33:36 -07:00
John Kessenich 1ce94b2d68
Merge pull request #1166 from tafuri/#1165-invalid_Store
#1165 invalid store
2017-11-28 19:41:52 -07:00
LoopDawg 7ee29ba730 HLSL: allow keyword-identifiers as cbuffer/struct names.
Issue #791 was partially fixed by PR #1161 (the mat mul implicit
truncations were its main point), but it still wouldn't compile due to
the use of ConstantBuffer as an identifier.  Apparently those fall into
the same class as "float float", where float is both a type and an
identifier.

This allows struct definitions with such keyword-identifiers,
and adds ConstantBuffer to the set.  'cbuffer int' is legal in HLSL,
and 'struct int' appears to only be rejected due to the redefinition
of the 'int' type.

Fixes #791
2017-11-28 10:17:19 -07:00
Sebastian Tafuri 66b319d30b Added new test to gtests and updated test data 2017-11-27 17:13:22 +01:00
LoopDawg 2e62910633 HLSL: matrix and vector truncations for m*v, v*m, m*m
HLSL truncates the vector, or one of the two matrix dimensions if there is a
dimensional mismatch in m*v, v*m, or m*m.

This PR adds that ability.  Conversion constructors are added as required.
2017-11-22 12:01:45 -07:00
John Kessenich cb421ef991 Test: Add more legalization tests; those effected by flattening. 2017-11-16 15:02:06 -07:00
John Kessenich ca4ef9f43b
Merge pull request #1156 from LoopDawg/snorm-uav
HLSL: Accept unorm and snorm on types
2017-11-15 15:30:59 -07:00
LoopDawg 7573a2ab7f HLSL: ignore geometry attributes on non-GS stages.
If a shader includes a mixture of several stages, such as HS and GS,
the non-stage output geometry should be ignored, lest it conflict
with the stage output.
2017-11-15 11:33:25 -07:00
LoopDawg fa39cffd6a HLSL: Accept unorm and snorm on types
This is currently parsed and ignored, save for some minor validation.
2017-11-14 14:55:40 -07:00
LoopDawg e5530b92ce HLSL: implement TextureBuffer<type>
Almost equivalent to tbuffer, except members not at global scope.
So, reference is "TextureBuffer_var.member", not simply "member".
2017-11-08 19:48:11 -07:00
John Kessenich 1b46f137f7 HLSL: Fix #1106. Support shader setting of binding/set for $Global. 2017-10-19 16:54:25 -06:00
John Kessenich 41aa19953f HLSL: Partially flatten hierarchies, instead of all or nothing.
Fixes #1092.  Allows arrays of opaques to keep arrayness, unless
needed by uniform array flattening.
Can handle assignments of mixed amounts of flattening.
2017-10-12 16:52:32 -06:00
John Kessenich b27de0289c Merge pull request #1090 from tafuri/#1084-fix-segfault
Only track variables in the global scope
2017-10-07 07:19:21 +03:00
John Kessenich 592e8f0441 HLSL: Tests: Add subset of flattened opaque test to legalize results. 2017-10-06 21:01:07 -06:00
Sebastian Tafuri 4f6865f406 Added test for local structured buffer variable 2017-10-07 00:47:54 +02:00
LoopDawg 73c57bbe50 HLSL: split textures used for both shadow and non-shadow modes
A single texture can statically appear in code mixed with a shadow sampler
and a non-shadow sampler.  This would be create invalid SPIR-V, unless
one of them is provably dead.

The previous detection of this happened before DCE, so some shaders would
trigger the error even though they wouldn't after DCE.  To handle that
case, this PR splits the texture into two: one with each mode.  It sets
"needsLegalization" (if that happens for any texture) to warn that this shader
will need post-compilation legalization.

If the texture is only used with one of the two modes, behavior is as it
was before.
2017-10-06 11:23:16 -06:00
John Kessenich 700bdeb742 HLSL: Fix #954: Track/access subsets of flattened multi-level aggregates.
Works in conjuction with d1be754 to represent and modify a partially
dereferenced multi-level flattened aggregate.
2017-10-04 13:40:13 -06:00
LoopDawg 7f93d56ef2 HLSL: add subpass input types and methods
Add support for Subpass Input proposal of issue #1069.

Subpass input types are given as:

    layout(input_attachment_index = 1) SubpassInput<float4> subpass_f;
    layout(input_attachment_index = 2) SubpassInput<int4>   subpass_i;
    layout(input_attachment_index = 3) SubpassInput<uint4>  subpass_u;

    layout(input_attachment_index = 1) SubpassInputMS<float4> subpass_ms_f;
    layout(input_attachment_index = 2) SubpassInputMS<int4>   subpass_ms_i;
    layout(input_attachment_index = 3) SubpassInputMS<uint4>  subpass_ms_u;

The input attachment may also be specified using attribute syntax:

    [[vk::input_attachment_index(7)]] SubpassInput subpass_2;

The template type may be a shorter-than-vec4 vector, but currently user
structs are not supported.  (An unimplemented error will be issued).

The load operations are methods on objects of the above type:

    float4 result = subpass_f.SubpassLoad();
    int4   result = subpass_i.SubpassLoad();
    uint4  result = subpass_u.SubpassLoad();

    float4 result = subpass_ms_f.SubpassLoad(samp);
    int4   result = subpass_ms_i.SubpassLoad(samp);
    uint4  result = subpass_ms_u.SubpassLoad(samp);

Additionally, the AST printer could not print EOpSubpass* nodes.  Now it can.

Fixes #1069
2017-10-02 12:46:55 -06:00
John Kessenich 77ea30bdc9 HLSL: Additional attribute support: [[]], namespace, parameters:
- support C++11 style brackets [[...]]
- support namespaces [[vk::...]]
- support these on parameter declarations in functions
- support location, binding/set, input attachments
2017-09-30 14:34:50 -06:00
GregF 52fe3d598c Legalization: Fix warnings and disable tests when spirv-tools not present 2017-09-28 10:13:23 -06:00
GregF cd1f169c6a Enable HLSL legalization
Also added known-good mechanism to fetch latest validated spirv-tools.
Also added -Od and -Os to disable optimizer and optimize for size.

Fetching spirv-tools is optional for both glsl and hlsl. Legalization
of hlsl is done by default if spirv-opt is present at cmake time.
Optimization for glsl is currently done through the option -Os.

Legalization testing is currently only done on four existing shaders.
A separate baseLegalResults directory holds those results. All previous
testing is done with the optimizer disabled.
2017-09-27 15:06:05 -06:00
LoopDawg 4a145dbf45 HLSL: handle split InputPatch templat type in patch constant functions
InputPatch parameters to patch constant functions were not using the
internal (temporary) variable type.  That could cause validation errors
if the input patch had a mixture of builtins and user qualified members.

This uses the entry point's internal form.

There is currently a limitation: if an InputPatch is used in a PCF,
it must also have appeared in the main entry point's parameter list.
That is not a limitation of HLSL.  Currently that situation is detected
and an "implemented" error results.  The limitation can be addressed,
but isn't yet in the current form of the PR.
2017-09-14 16:50:37 -06:00
LoopDawg a5d8616478 HLSL: allow mixed user & builtin members in hull shader output structure
Hull shaders have an implicitly arrayed output.  This is handled by creating an arrayed form of the
provided output type, and writing to the element of it indexed by InvocationID.

The implicit indirection into that array was causing some troubles when copying to a split
structure.  handleAssign was able to handle simple symbol lvalues, but not an lvalue composed
of an indirection into an array.
2017-09-14 16:50:37 -06:00
LoopDawg 76117921b9 Fix lvalue check in SPIR-V generation
There were several locations in TGlslangToSpvTraverser::handleUserFunctionCall testing for
whether a fn argument should be in the lvalue or rvalue array.  They must get the same
result for indexing sanity, but had slightly different logic.

They're now forced into the same test.
2017-09-06 15:04:52 -06:00
John Kessenich 75e057f980 Merge pull request #1037 from LoopDawg/clip-cull-geom
HLSL: add geometry stage support for clip/cull distance
2017-08-31 12:36:06 -06:00
LoopDawg 5e5b12e931 HLSL: add geometry stage support for clip/cull distance
Changes:

(1) Allow clip/cull builtins as both input and output in the same shader stage.  Previously,
not enough data was tracked to handle this.

(2) Handle the extra array dimension in GS inputs.  The synthesized external variable can
now be created with the extra array dimension if needed, and the form conversion code is
able to handle it as well.

For example, both of these GS inputs would result in the same synthesized external type:

    triangle in float4 clip[3] : SV_ClipDistance

    triangle in float2 clip[3][2] : SV_ClipDistance

In the second case, the inner array dimension packs with the 2-vector of floats into an array[4],
which there is an array[3] of due to the triangle geometry.
2017-08-31 10:37:46 -06:00