Also, only emit this XFB information where the SPIR-V spec says
it should be emitted: essentially, on objects.
This and the previous commit together fix#1185.
This continues to prevent writing output buffers (out from a function),
but fixes the problem where the copy-in/out was not getting done.
Making everything work will require knowing both in/out-ness and bufferness,
but these are currently mutually exclusive, because both are storage
qualifiers.
Also, remove assumption that if something is opaque that it
must be in the UniformConstant storage class.
This allows function declarations to know all parameters will
be in the Function storage class.
Also added known-good mechanism to fetch latest validated spirv-tools.
Also added -Od and -Os to disable optimizer and optimize for size.
Fetching spirv-tools is optional for both glsl and hlsl. Legalization
of hlsl is done by default if spirv-opt is present at cmake time.
Optimization for glsl is currently done through the option -Os.
Legalization testing is currently only done on four existing shaders.
A separate baseLegalResults directory holds those results. All previous
testing is done with the optimizer disabled.
Remapper errors are generally fatal: there has been some unexpected situation while
parsing the SPV binary, and there is no reasonable way to carry on. The
errorHandler() function is called in this case, which by default exits, but
it is possible to submit a handler which does not. In that case the remapper would
carry on in a bad state.
This change ensures a graceful termination of the remap() function.
While a try {} catch {} construct would be the ideal and safe way to do this,
that's off limits for certain environments, so this tries to do the same thing
with explicit code, to catch all the bailout paths.
Hull shaders have an implicitly arrayed output. This is handled by creating an arrayed form of the
provided output type, and writing to the element of it indexed by InvocationID.
The implicit indirection into that array was causing some troubles when copying to a split
structure. handleAssign was able to handle simple symbol lvalues, but not an lvalue composed
of an indirection into an array.
There was some ambiguity/contradiction in this behavior, and
Khronos decided glslang should always have these outside blocks,
rather than have stage/vendor/target variations.
There were several locations in TGlslangToSpvTraverser::handleUserFunctionCall testing for
whether a fn argument should be in the lvalue or rvalue array. They must get the same
result for indexing sanity, but had slightly different logic.
They're now forced into the same test.
From comment about this:
Adjust alignment for HLSL rules
TODO: make this consistent in early phases of code: adjusting this late means inconsistencies with earlier code, which for reflection is an issue.
Until reflection is brought in sync with these adjustments, don't apply to $Global,
which is the most likely to rely on reflection, and least likely to rely
implicit layouts.
This was redundant in two ways:
1) it replicated algorithms owned in the front end, and
2) it sometimes left location information on both a block and its members.
OpSpecConstantOp contains an embedded opcode which is given as a literal
argument to the OpSpecConstantOp. The subsequent arguments are as the
embedded op would expect, which may be a mixture of IDs and literals. This
adds support for that to the remapper binary parser. Upon seeing such an
embedded op, the parser flips over to parsing the argument list as
appropriate for that opcode.
Fixes#882.
The codebase seems to use both “#pragma once“ approach, and “#ifndef / #define” approach,
so I picked pragma once as that one is less typing & less brittle.
When glslang is built with some other build system and lumped/unity builds are used,
without the include guards some headers would get included multiple times, leading to duplicate
declaration errors.
This adds infrastructure suitable for any front end to create SPIR-V loop
control flags. The only current front end doing so is HLSL.
[unroll] turns into spv::LoopControlUnrollMask
[loop] turns into spv::LoopControlDontUnrollMask
no specification means spv::LoopControlMaskNone
This reverts commit cfc69d95af.
* Change CMAKE_INSTALL_PREFIX default on Windows in order
to prevent permission denied errors when trying to install
to "Program Files".
* Use `GNUInstallDirs` in order to respect GNU conventions.
This is especially important for multi-arch/multi-lib setups.
* Specify position independent mode building properly, without
using the historic hack of adding `-fPIC` as a definition.
This makes the build system more portable.
* Only detect C++ (and not C) to slightly speed up configuring.
* Specify C++11 mode using modern CMake idioms.
* Fix some whitespace issues.
The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders. SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.
This change:
1. Passes them through for either tessellation stage, and,
2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
This PR adds the ability to pass structuredbuffer types by reference
as function parameters.
It also changes the representation of structuredbuffers from anonymous
blocks with named members, to named blocks with pseudonymous members.
That should not be an externally visible change.
This is a partial implemention of structurebuffers supporting:
* structured buffer types of:
* StructuredBuffer
* RWStructuredBuffer
* ByteAddressBuffer
* RWByteAddressBuffer
* Atomic operations on RWByteAddressBuffer
* Load/Load[234], Store/Store[234], GetDimensions methods (where allowed by type)
* globallycoherent flag
But NOT yet supporting:
* AppendStructuredBuffer / ConsumeStructuredBuffer types
* IncrementCounter/DecrementCounter methods
Please note: the stride returned by GetDimensions is as calculated by glslang for std430,
and may not match other environments in all cases.
Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.
This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
- Add support for invocation functions with "InclusiveScan" and
"ExclusiveScan" modes.
- Add support for invocation functions taking int64/uint64/doube/float16
as inout data types.
doc.cpp: Add capabilities, scope to the opcodes. Add opcode and
capability strings.
GLSL.ext.KHR.h: Add extension
string.
GlslangToSpv.cpp: Fix handling of opcodes to generate
appropriate SPIR-V.
spirv.hpp: Add capability and opcode
enums.
spv.shaderGroupVote.comp.out: Update SPIR-V output for test
shader.
Since EOpMatrixSwizzle is a new op, existing back-ends only work when the
front end first decomposes it to other operations. So far, this is only
being done for simple assignment into matrix swizzles.
- fixed ParseHelper.cpp newlines (crlf -> lf)
- removed trailing white space in most source files
- fix some spelling issues
- extra blank lines
- tabs to spaces
- replace #include comment about no location
If some DCE is performed such as removing dead functions, then even
if we are NOT stripping debug info, we still must remove the debug
opcodes that refer to the now-dead IDs.
Also, this adds a small change to perform no ID remapping if none
is requested, making spirv-remap properly be a no-op if no options
are given.