// // Copyright (C) 2016 LunarG, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of Google, Inc., nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "hlslAttributes.h" #include #include #include namespace glslang { // Map the given string to an attribute enum from TAttributeType, // or EatNone if invalid. TAttributeType TAttributeMap::attributeFromName(const TString& nameSpace, const TString& name) { // These are case insensitive. TString lowername(name); std::transform(lowername.begin(), lowername.end(), lowername.begin(), ::tolower); TString lowernameSpace(nameSpace); std::transform(lowernameSpace.begin(), lowernameSpace.end(), lowernameSpace.begin(), ::tolower); // handle names within a namespace if (lowernameSpace == "vk") { if (lowername == "input_attachment_index") return EatInputAttachment; else if (lowername == "location") return EatLocation; else if (lowername == "binding") return EatBinding; else if (lowername == "global_cbuffer_binding") return EatGlobalBinding; else if (lowername == "builtin") return EatBuiltIn; else if (lowername == "constant_id") return EatConstantId; else if (lowername == "push_constant") return EatPushConstant; } else if (lowernameSpace.size() > 0) return EatNone; // handle names with no namespace if (lowername == "allow_uav_condition") return EatAllow_uav_condition; else if (lowername == "branch") return EatBranch; else if (lowername == "call") return EatCall; else if (lowername == "domain") return EatDomain; else if (lowername == "earlydepthstencil") return EatEarlyDepthStencil; else if (lowername == "fastopt") return EatFastOpt; else if (lowername == "flatten") return EatFlatten; else if (lowername == "forcecase") return EatForceCase; else if (lowername == "instance") return EatInstance; else if (lowername == "maxtessfactor") return EatMaxTessFactor; else if (lowername == "maxvertexcount") return EatMaxVertexCount; else if (lowername == "numthreads") return EatNumThreads; else if (lowername == "outputcontrolpoints") return EatOutputControlPoints; else if (lowername == "outputtopology") return EatOutputTopology; else if (lowername == "partitioning") return EatPartitioning; else if (lowername == "patchconstantfunc") return EatPatchConstantFunc; else if (lowername == "unroll") return EatUnroll; else if (lowername == "loop") return EatLoop; else return EatNone; } // Look up entry, inserting if it's not there, and if name is a valid attribute name // as known by attributeFromName. TAttributeType TAttributeMap::setAttribute(const TString& nameSpace, const TString* name, TIntermAggregate* value) { if (name == nullptr) return EatNone; const TAttributeType attr = attributeFromName(nameSpace, *name); if (attr != EatNone) attributes[attr] = value; return attr; } // Look up entry (const version), and return aggregate node. This cannot change the map. const TIntermAggregate* TAttributeMap::operator[](TAttributeType attr) const { const auto entry = attributes.find(attr); return (entry == attributes.end()) ? nullptr : entry->second; } // True if entry exists in map (even if value is nullptr) bool TAttributeMap::contains(TAttributeType attr) const { return attributes.find(attr) != attributes.end(); } // extract integers out of attribute arguments stored in attribute aggregate bool TAttributeMap::getInt(TAttributeType attr, int& value, int argNum) const { const TConstUnion* intConst = getConstUnion(attr, EbtInt, argNum); if (intConst == nullptr) return false; value = intConst->getIConst(); return true; }; // extract strings out of attribute arguments stored in attribute aggregate. // convert to lower case if converToLower is true (for case-insensitive compare convenience) bool TAttributeMap::getString(TAttributeType attr, TString& value, int argNum, bool convertToLower) const { const TConstUnion* stringConst = getConstUnion(attr, EbtString, argNum); if (stringConst == nullptr) return false; value = *stringConst->getSConst(); // Convenience. if (convertToLower) std::transform(value.begin(), value.end(), value.begin(), ::tolower); return true; }; // Helper to get attribute const union. Returns nullptr on failure. const TConstUnion* TAttributeMap::getConstUnion(TAttributeType attr, TBasicType basicType, int argNum) const { const TIntermAggregate* attrAgg = (*this)[attr]; if (attrAgg == nullptr) return nullptr; if (argNum >= int(attrAgg->getSequence().size())) return nullptr; const TConstUnion* constVal = &attrAgg->getSequence()[argNum]->getAsConstantUnion()->getConstArray()[0]; if (constVal == nullptr || constVal->getType() != basicType) return nullptr; return constVal; } } // end namespace glslang