struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
uniform int ival;
uniform int4 ival4;
uniform float fval;
uniform float4 fval4;
PS_OUTPUT main()
if (ival && fval);
if (ival || fval);
PS_OUTPUT psout;
psout.Color = 1.0;
return psout;
}