зеркало из https://github.com/stride3d/xkslang.git
23 строки
433 B
GLSL
23 строки
433 B
GLSL
|
|
// Test trivial case for structure splitting: the IN and OUT structs have ONLY an interstage IO.
|
|
// This should fall back to flattening, and not produce any empty structures.
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float4 Pos_in : SV_Position;
|
|
};
|
|
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 Pos : SV_Position;
|
|
};
|
|
|
|
VS_OUTPUT main(VS_INPUT vsin, float4 Pos_loose : SV_Position)
|
|
{
|
|
VS_OUTPUT vsout;
|
|
|
|
vsout.Pos = vsin.Pos_in + Pos_loose;
|
|
|
|
return vsout;
|
|
}
|