xkslang/gtests
John Kessenich a84079dcf3 PP: Fix #1605: Paste tokens for ## through number->letter transitions. 2019-02-22 08:54:38 -07:00
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AST.FromFile.cpp PP: Fix #1605: Paste tokens for ## through number->letter transitions. 2019-02-22 08:54:38 -07:00
BuiltInResource.FromFile.cpp
CMakeLists.txt Rename PCH macro to glslang_pch (to avoid name collision) and update to latest spirv-tools 2018-11-07 09:35:31 -06:00
Config.FromFile.cpp Build: Remove extra commas in calling INSTANTIATE_TEST_SUITE_P. 2019-01-29 16:00:42 -07:00
HexFloat.cpp Build: Remove extra commas in calling INSTANTIATE_TEST_SUITE_P. 2019-01-29 16:00:42 -07:00
Hlsl.FromFile.cpp HLSL: Fix #1679: Add HLSL earlydepthstencil -> SPV EarlyFragmentTests. 2019-01-28 22:19:43 -07:00
Initializer.h
Link.FromFile.Vk.cpp Build: Remove extra commas in calling INSTANTIATE_TEST_SUITE_P. 2019-01-29 16:00:42 -07:00
Link.FromFile.cpp Build: Remove extra commas in calling INSTANTIATE_TEST_SUITE_P. 2019-01-29 16:00:42 -07:00
Pp.FromFile.cpp Remove execute permissions 2018-08-07 03:16:20 +09:00
README.md
Remap.FromFile.cpp
Settings.cpp
Settings.h
Spv.FromFile.cpp Add 8-bit/16-bit transform feedback support for future use 2019-02-03 23:31:32 +08:00
TestFixture.cpp Add-support-for-SPV_NVX_raytracing 2018-09-19 13:07:43 -07:00
TestFixture.h Remove Unix executable permission from text files 2018-12-10 10:49:16 +01:00
main.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
pch.cpp Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00
pch.h Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00

README.md

Glslang Tests based on the Google Test Framework

This directory contains Google Test based test fixture and test cases for glslang.

Apart from typical unit tests, necessary utility methods are added into the GlslangTests fixture to provide the ability to do file-based integration tests. Various *.FromFile.cpp files lists names of files containing input shader code in the Test/ directory. Utility methods will load the input shader source, compile them, and compare with the corresponding expected output in the Test/baseResults/ directory.

How to run the tests

Please make sure you have a copy of Google Test checked out under the External directory before building. After building, just run the ctest command or the gtests/glslangtests binary in your build directory.

The gtests/glslangtests binary also provides an --update-mode command line option, which, if supplied, will overwrite the golden files under the Test/baseResults/ directory with real output from that invocation. This serves as an easy way to update golden files.