зеркало из https://github.com/stride3d/xkslang.git
37 строки
473 B
GLSL
37 строки
473 B
GLSL
struct S0
|
|
{
|
|
int x;
|
|
int y;
|
|
SamplerState ss;
|
|
};
|
|
|
|
struct S1
|
|
{
|
|
float b;
|
|
SamplerState samplerState;
|
|
S0 s0;
|
|
int a;
|
|
};
|
|
|
|
struct S2
|
|
{
|
|
int a1;
|
|
int a2;
|
|
int a3;
|
|
int a4;
|
|
int a5;
|
|
S1 resources;
|
|
};
|
|
|
|
SamplerState samp;
|
|
Texture2D tex;
|
|
|
|
float4 main(float4 vpos : VPOS) : COLOR0
|
|
{
|
|
S1 s1;
|
|
S2 s2;
|
|
s1.s0.ss = samp;
|
|
s2.resources = s1;
|
|
return tex.Sample(s2.resources.s0.ss, float2(0.5));
|
|
}
|