зеркало из https://github.com/stride3d/xkslang.git
15 строки
339 B
GLSL
15 строки
339 B
GLSL
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cbuffer CB {
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float4 foo;
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};
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static const float4 bar = foo; // test const (in the immutable sense) initializer from non-const.
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static const float2 a1[2] = { { 1, 2 }, { foo.x, 4 } }; // not entirely constant
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static const float2 a2[2] = { { 5, 6 }, { 7, 8 } }; // entirely constant
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float4 main() : SV_Target0
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{
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return bar;
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}
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