static float x = 1.0;
float f1()
{
static float x = 2.0;
x += 10.0;
return x;
}
float f2(float p)
static float x = 7.0;
x += p;
float4 main() : SV_TARGET
return x + f1() + f1() + f2(5.0) + f2(x);